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authorbrad <brad>2004-06-17 12:03:55 (UTC)
committer brad <brad>2004-06-17 12:03:55 (UTC)
commit36c12db68a3caddee0c3385a1838222e9ab596aa (patch) (side-by-side diff)
treec861d988d3e6e8754ae217c1e69420c7798f8675
parent9875d0391f21f4d7518dba946455d844f04c1668 (diff)
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A hack workaround to prevent the launcher segfaulting after adding/removing
a launcher tab. This only appears to happen if you insert/remove removable media that contains apps that would insert a tab (like games perhaps). It has a deeper root cause but for the moment this works around it.
Diffstat (more/less context) (ignore whitespace changes)
-rw-r--r--core/launcher/launcher.cpp19
1 files changed, 17 insertions, 2 deletions
diff --git a/core/launcher/launcher.cpp b/core/launcher/launcher.cpp
index 779fe54..87a54bf 100644
--- a/core/launcher/launcher.cpp
+++ b/core/launcher/launcher.cpp
@@ -340,14 +340,29 @@ void LauncherTabWidget::setProgressStyle()
}
}
+/*
+ * FIXME
+ * The following NULL check is triggered by inserting, then removing a tab on the fly
+ * as you would if you had removable media (which I do). Without this check
+ * the first app launched after a tab removal causes qpe to Segfault.
+ * This obviously has a more sinister cause, but this works around it with no
+ * obvious adverse effects. Please FIXME
+ * bkc - 17/6/2004
+ *
+ */
+
void LauncherTabWidget::setBusy(bool on)
{
if ( on )
currentView()->setBusy(TRUE);
else {
for ( int i = 0; i < categoryBar->count(); i++ ) {
- LauncherView *view = ((LauncherTab *)categoryBar->tab(i))->view;
- view->setBusy( FALSE );
+ if (categoryBar->tab(i)) {
+ LauncherView *view = ((LauncherTab *)categoryBar->tab(i))->view;
+ view->setBusy( FALSE );
+ } else {
+ odebug << "Averting Disaster with tab " << i << " == NULL! " << oendl;
+ }
}
}
}