author | fbarros <fbarros> | 2002-07-18 05:04:14 (UTC) |
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committer | fbarros <fbarros> | 2002-07-18 05:04:14 (UTC) |
commit | 09065b0d3a4ef8c50aa4c06f6cba25f5d6ff7557 (patch) (side-by-side diff) | |
tree | c5c8adb63fe657730dd2ae8fbfadfecdc5acd722 | |
parent | 0559e149a7a07463a5eeab8bc6a5792bba14326b (diff) | |
download | opie-09065b0d3a4ef8c50aa4c06f6cba25f5d6ff7557.zip opie-09065b0d3a4ef8c50aa4c06f6cba25f5d6ff7557.tar.gz opie-09065b0d3a4ef8c50aa4c06f6cba25f5d6ff7557.tar.bz2 |
a few tr() for translating
-rw-r--r-- | noncore/games/kbill/UI.cpp | 6 | ||||
-rw-r--r-- | noncore/games/kbill/kbill.cpp | 30 |
2 files changed, 18 insertions, 18 deletions
diff --git a/noncore/games/kbill/UI.cpp b/noncore/games/kbill/UI.cpp index fac731a..2afaf9b 100644 --- a/noncore/games/kbill/UI.cpp +++ b/noncore/games/kbill/UI.cpp @@ -71,13 +71,13 @@ void UI::popup_dialog (int dialog) { kill_timer(); switch (dialog) { case Game::ENDGAME: - QMessageBox::message(("Endgame"), (endgamestr)); + QMessageBox::message(("Endgame"), QT_TR_NOOP(endgamestr)); break; case Game::HIGHSCORE: // QMessageBox::message(("HighScore"), highscorestr); break; case Game::ENTERNAME: { - InputBox b(main, 0, ("Enter Name"), (enternamestr)); + InputBox b(main, 0, ("Enter Name"), QT_TR_NOOP(enternamestr)); bool state = b.exec() == 2; char str[20], *nl; strcpy(str, b.getText()); @@ -171,5 +171,5 @@ void UI::update_hsbox(char *str) { } void UI::update_scorebox(int level, int score) { - scorestr.sprintf ("%s %d:\n%s: %d", ("After Level"), level, ("Your score"), score); + scorestr.sprintf ("%s %d:\n%s: %d", QT_TR_NOOP("After Level"), level, QT_TR_NOOP("Your score"), score); } diff --git a/noncore/games/kbill/kbill.cpp b/noncore/games/kbill/kbill.cpp index 9fcfd5d..afeaeb5 100644 --- a/noncore/games/kbill/kbill.cpp +++ b/noncore/games/kbill/kbill.cpp @@ -28,24 +28,24 @@ #include "Strings.h" KBill::KBill() : QMainWindow() { - setCaption("kBill"); + setCaption(tr("kBill")); file = new QPopupMenu(); - file->insertItem(("New game"), this, SLOT(NewGame())); - pauseid = file->insertItem(("Pause game"), this, SLOT(Pause())); + file->insertItem(tr("New game"), this, SLOT(NewGame())); + pauseid = file->insertItem(tr("Pause game"), this, SLOT(Pause())); //these are dissabled until I fix them - //file->insertItem(("Warp to level..."), this, SLOT(WarpTo())); - //file->insertItem(("View high scores"), this, SLOT(ViewHighScores())); + //file->insertItem(tr("Warp to level..."), this, SLOT(WarpTo())); + //file->insertItem(tr("View high scores"), this, SLOT(ViewHighScores())); help = new QPopupMenu(); - help->insertItem(("Story of kBill"), this, SLOT(Story())); - help->insertItem(("Rules"), this, SLOT(Rules())); + help->insertItem(tr("Story of kBill"), this, SLOT(Story())); + help->insertItem(tr("Rules"), this, SLOT(Rules())); menu = new QMenuBar(this); - menu->insertItem(("&File"), file); + menu->insertItem(tr("&File"), file); menu->insertSeparator(); - menu->insertItem(("&Help"), help); + menu->insertItem(tr("&Help"), help); field = new Field(this); //setView(field); @@ -85,13 +85,13 @@ void KBill::NewGame() { void KBill::Pause() { field->stopTimer(); - QMessageBox::message(("Pause Game"), (pausestr), 0); + QMessageBox::message(tr("Pause Game"), tr(pausestr), 0); field->startTimer(); } void KBill::WarpTo() { /* field->stopTimer(); - InputBox b(this, 0, "Warp To Level", warpstr); + InputBox b(this, 0, "Warp To Level", tr(warpstr)); bool status = b.exec() == 1; field->startTimer(); if (status) { @@ -112,8 +112,8 @@ void KBill::ViewHighScores() { void KBill::Story() { field->stopTimer(); HelpDialog *stryDialog = new HelpDialog(this,"helpdialog",1); - QString stryString = "<b>The Story</b><p>Yet again, the fate of the world rests in your hands! An evil computer hacker, known only by his handle 'Bill', has created the ultimate computer virus. A virus so powerful that it has the power to transmute an ordinary computer into a toaster oven. (oooh!) 'Bill' has cloned himself into a billion-jillion micro-Bills. Their sole purpose is to deliver the nefarious virus, which has been cleverly diguised as a popular operating system. As System Administrator and Exterminator, your job is to keep Bill from succeeding at his task."; - stryDialog->setCaption("The story of KBill"); + QString stryString = tr("<b>The Story</b><p>Yet again, the fate of the world rests in your hands! An evil computer hacker, known only by his handle 'Bill', has created the ultimate computer virus. A virus so powerful that it has the power to transmute an ordinary computer into a toaster oven. (oooh!) 'Bill' has cloned himself into a billion-jillion micro-Bills. Their sole purpose is to deliver the nefarious virus, which has been cleverly diguised as a popular operating system. As System Administrator and Exterminator, your job is to keep Bill from succeeding at his task."); + stryDialog->setCaption(tr("The story of KBill")); stryDialog->TextBrowser1->setText(stryString); stryDialog->resize(200,200); stryDialog->show(); @@ -123,8 +123,8 @@ void KBill::Story() { void KBill::Rules() { field->stopTimer(); HelpDialog *rulesDialog = new HelpDialog(this,"helpdialog",1); - rulesDialog->setCaption("The rules of KBill"); - QString rulesStr = "<b>The Rules</b><p>kBill has been painstakingly designed and researched in order to make it as easy to use for the whole family as it is for little Sally. Years - nay - days of beta testing and consulting with the cheapest of human interface designers have resulted in a game that is easy to use, yet nothing at all like a Macintosh.<p><UL><LI>Whack the Bills (click)</LI><LI>Restart the computer (click)</LI><LI>Pick up stolen OSes & return (drag) them to their respective computers</LI><LI>Drag the bucket to extinguish sparks</LI><LI>Scoring is based on total uptime, with bonuses for killing Bills.</LI></UL><P>As for the rest, you can probably work it out for yourself. We did, so it can't be too hard"; + rulesDialog->setCaption(tr("The rules of KBill")); + QString rulesStr = tr("<b>The Rules</b><p>kBill has been painstakingly designed and researched in order to make it as easy to use for the whole family as it is for little Sally. Years - nay - days of beta testing and consulting with the cheapest of human interface designers have resulted in a game that is easy to use, yet nothing at all like a Macintosh.<p><UL><LI>Whack the Bills (click)</LI><LI>Restart the computer (click)</LI><LI>Pick up stolen OSes & return (drag) them to their respective computers</LI><LI>Drag the bucket to extinguish sparks</LI><LI>Scoring is based on total uptime, with bonuses for killing Bills.</LI></UL><P>As for the rest, you can probably work it out for yourself. We did, so it can't be too hard"); rulesDialog->TextBrowser1->setText(rulesStr); rulesDialog->resize(200,200); rulesDialog->show(); |