summaryrefslogtreecommitdiff
authorsandman <sandman>2002-10-03 13:01:51 (UTC)
committer sandman <sandman>2002-10-03 13:01:51 (UTC)
commitee864e9e055fd23778a8e5dd3c35e3a29cded368 (patch) (unidiff)
tree4362efd44484c1f9f56104b46fab06e1e51af125
parentf254ef08b354327d70d80690eff84dda15e592fc (diff)
downloadopie-ee864e9e055fd23778a8e5dd3c35e3a29cded368.zip
opie-ee864e9e055fd23778a8e5dd3c35e3a29cded368.tar.gz
opie-ee864e9e055fd23778a8e5dd3c35e3a29cded368.tar.bz2
TT fixed a bug in QCanvasPixmapArray in 2.3.4 and qasteroids relied on the
buggy behaviour
Diffstat (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/qasteroids/view.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/noncore/games/qasteroids/view.cpp b/noncore/games/qasteroids/view.cpp
index ef08343..448a54a 100644
--- a/noncore/games/qasteroids/view.cpp
+++ b/noncore/games/qasteroids/view.cpp
@@ -70,14 +70,14 @@ kas_animations [] =
70 { ID_ROCK_MEDIUM, "rock2/rock2\%1.png", 32 }, 70 { ID_ROCK_MEDIUM, "rock2/rock2\%1.png", 32 },
71 { ID_ROCK_SMALL, "rock3/rock3\%1.png", 32 }, 71 { ID_ROCK_SMALL, "rock3/rock3\%1.png", 32 },
72 { ID_SHIP, "ship/ship\%1.png", 32 }, 72 { ID_SHIP, "ship/ship\%1.png", 32 },
73 { ID_MISSILE, "missile/missile.png", 1 }, 73 { ID_MISSILE, "missile/missile.png", 0 },
74 { ID_BIT, "bits/bits\%1.png", 16 }, 74 { ID_BIT, "bits/bits\%1.png", 16 },
75 { ID_EXHAUST, "exhaust/exhaust.png", 1 }, 75 { ID_EXHAUST, "exhaust/exhaust.png", 0 },
76 { ID_ENERGY_POWERUP, "powerups/energy.png", 1 }, 76 { ID_ENERGY_POWERUP, "powerups/energy.png", 0 },
77// { ID_TELEPORT_POWERUP, "powerups/teleport%1.png", 12 }, 77// { ID_TELEPORT_POWERUP, "powerups/teleport%1.png", 12 },
78 { ID_BRAKE_POWERUP, "powerups/brake.png", 1 }, 78 { ID_BRAKE_POWERUP, "powerups/brake.png", 0 },
79 { ID_SHIELD_POWERUP, "powerups/shield.png", 1 }, 79 { ID_SHIELD_POWERUP, "powerups/shield.png", 0 },
80 { ID_SHOOT_POWERUP, "powerups/shoot.png", 1 }, 80 { ID_SHOOT_POWERUP, "powerups/shoot.png", 0 },
81 { ID_SHIELD, "shield/shield\%1.png", 6 }, 81 { ID_SHIELD, "shield/shield\%1.png", 6 },
82 { 0, 0, 0 } 82 { 0, 0, 0 }
83}; 83};