author | andyq <andyq> | 2002-12-20 17:53:12 (UTC) |
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committer | andyq <andyq> | 2002-12-20 17:53:12 (UTC) |
commit | 3019cddcdb9aca09f463024ac67620c144dbf211 (patch) (side-by-side diff) | |
tree | a4f41d9db95d254ea8e46a21742b0272c764b3be | |
parent | fdcb16419ebc646875a1c2cc4e9f623af502a31d (diff) | |
download | opie-3019cddcdb9aca09f463024ac67620c144dbf211.zip opie-3019cddcdb9aca09f463024ac67620c144dbf211.tar.gz opie-3019cddcdb9aca09f463024ac67620c144dbf211.tar.bz2 |
Added difficultie levels to SFCave game type
-rw-r--r-- | noncore/games/sfcave/sfcave.cpp | 18 |
1 files changed, 14 insertions, 4 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp index 929dc41..5633a8f 100644 --- a/noncore/games/sfcave/sfcave.cpp +++ b/noncore/games/sfcave/sfcave.cpp @@ -14,7 +14,7 @@ #include "helpwindow.h" #include "sfcave.h" -#define CAPTION "SFCave 1.11 by AndyQ" +#define CAPTION "SFCave 1.12 by AndyQ" #define UP_THRUST 0.6 #define NO_THRUST 0.8 @@ -227,12 +227,22 @@ void SFCave :: setUp() dir = 1; thrust = 0; + int dist[] = { 100, 60, 40 }; if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) { thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; + + if ( currentCameDifficulty == DIFICULTY_EASY ) + gateDistance = 100; + else if ( currentCameDifficulty == DIFICULTY_EASY ) + gateDistance = 60; + else + gateDistance = 40; + + printf( "GD = %d\n", gateDistance ); } else if ( CURRENT_GAME_TYPE == GATES_GAME ) { @@ -240,6 +250,8 @@ void SFCave :: setUp() noThrust = DownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; + gateDistance = 75; + nextGate = nextInt( 50 ) + gateDistance; } else { @@ -257,8 +269,6 @@ void SFCave :: setUp() blockWidth = 20; blockHeight = 70; gapHeight = initialGateGaps[currentGameDifficulty]; - gateDistance = 75; - nextGate = nextInt( 50 ) + gateDistance; for ( int i = 0 ; i < TRAILSIZE ; ++i ) { @@ -368,7 +378,7 @@ void SFCave :: handleGameSFCave() } } - if ( nrFrames % 100 == 0 ) + if ( nrFrames % gateDistance == 0 ) addBlock(); if ( checkCollision() ) |