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authorerik <erik>2007-01-19 01:10:09 (UTC)
committer erik <erik>2007-01-19 01:10:09 (UTC)
commit2b45dc71e79a3eb7d4e8553273c9bc4f4282d50a (patch) (side-by-side diff)
tree5f1b129bf6864ad8c47054471a0c4a34badeeebe
parentca67251af3f46d685afac8dc6bfe452799c2546e (diff)
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BUG: There are only 4095 items in the buffer that is zero'd out using 4096.
FIX: Fix the number used in memset.
Diffstat (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/wordgame/wordgame.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/wordgame/wordgame.cpp b/noncore/games/wordgame/wordgame.cpp
index 52e2be2..8cf92ef 100644
--- a/noncore/games/wordgame/wordgame.cpp
+++ b/noncore/games/wordgame/wordgame.cpp
@@ -585,13 +585,13 @@ bool ComputerPlayer::step()
{
const QDawg::Node* root = dict ? Global::dawg("WordGame").root()
: Global::fixedDawg().root();
QPoint d = across ? QPoint(1,0) : QPoint(0,1);
const Tile* tiles[99]; // ### max board size
uchar nletter[4095]; // QDawg only handles 0..4095
- memset(nletter,0,4096);
+ memset(nletter,0,4095);
for (int i=0; i<rack->count(); i++) {
const Tile* r = rack->tileRef(i);
if ( r->isBlank() )
nletter[0]++;
else
nletter[r->text()[0].unicode()]++;