author | llornkcor <llornkcor> | 2002-06-12 00:33:13 (UTC) |
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committer | llornkcor <llornkcor> | 2002-06-12 00:33:13 (UTC) |
commit | 8a53908265672bd3feee0ace40f9e5e38de2f30e (patch) (side-by-side diff) | |
tree | 9895780102a1f63cbe8cba9550320542f9b0e43b /core | |
parent | d7c563f849316c7a742769e88136058afb69a2d9 (diff) | |
download | opie-8a53908265672bd3feee0ace40f9e5e38de2f30e.zip opie-8a53908265672bd3feee0ace40f9e5e38de2f30e.tar.gz opie-8a53908265672bd3feee0ace40f9e5e38de2f30e.tar.bz2 |
attempted to look at stumbling issues, and pops while starting and stoping audio device. needs to be re done
-rw-r--r-- | core/multimedia/opieplayer/audiodevice.cpp | 8 | ||||
-rw-r--r-- | core/multimedia/opieplayer/loopcontrol.cpp | 14 |
2 files changed, 15 insertions, 7 deletions
diff --git a/core/multimedia/opieplayer/audiodevice.cpp b/core/multimedia/opieplayer/audiodevice.cpp index ad44abb..e0989d0 100644 --- a/core/multimedia/opieplayer/audiodevice.cpp +++ b/core/multimedia/opieplayer/audiodevice.cpp @@ -198,16 +198,18 @@ AudioDevice::AudioDevice( unsigned int f, unsigned int chs, unsigned int bps ) { else if( bps <= 0) format = AFMT_S16_LE; else format = AFMT_S16_LE; qDebug("AD- freq %d, channels %d, b/sample %d, bitrate %d",f,chs,bps,format); connect( qApp, SIGNAL( volumeChanged(bool) ), this, SLOT( volumeChanged(bool) ) ); int fragments = 0x10000 * 8 + sound_fragment_shift; int capabilities = 0; + QCopEnvelope( "QPE/System", "volumeChange(bool)" ) << TRUE; + #ifdef KEEP_DEVICE_OPEN if ( AudioDevicePrivate::dspFd == 0 ) { #endif if ( ( d->handle = ::open( "/dev/dsp", O_WRONLY ) ) < 0 ) { perror("open(\"/dev/dsp\") sending to /dev/null instead"); d->handle = ::open( "/dev/null", O_WRONLY ); } #ifdef KEEP_DEVICE_OPEN @@ -239,30 +241,36 @@ AudioDevice::AudioDevice( unsigned int f, unsigned int chs, unsigned int bps ) { d->can_GETOSPACE = TRUE; // until we find otherwise //if ( chs != d->channels ) qDebug( "Wanted %d, got %d channels", chs, d->channels ); //if ( f != d->frequency ) qDebug( "wanted %dHz, got %dHz", f, d->frequency ); //if ( capabilities & DSP_CAP_BATCH ) qDebug( "Sound card has local buffer" ); //if ( capabilities & DSP_CAP_REALTIME )qDebug( "Sound card has realtime sync" ); //if ( capabilities & DSP_CAP_TRIGGER ) qDebug( "Sound card has precise trigger" ); //if ( capabilities & DSP_CAP_MMAP ) qDebug( "Sound card can mmap" ); + QCopEnvelope( "QPE/System", "volumeChange(bool)" ) << FALSE; + } AudioDevice::~AudioDevice() { qDebug("destryo audiodevice"); + QCopEnvelope( "QPE/System", "volumeChange(bool)" ) << TRUE; + #ifdef Q_OS_WIN32 waveOutClose( (HWAVEOUT)d->handle ); #else # ifndef KEEP_DEVICE_OPEN close( d->handle ); // Now it should be safe to shut the handle # endif delete d->unwrittenBuffer; delete d; #endif + QCopEnvelope( "QPE/System", "volumeChange(bool)" ) << FALSE; + } void AudioDevice::volumeChanged( bool muted ) { AudioDevicePrivate::muted = muted; } diff --git a/core/multimedia/opieplayer/loopcontrol.cpp b/core/multimedia/opieplayer/loopcontrol.cpp index 6f86b4a..3171c4b 100644 --- a/core/multimedia/opieplayer/loopcontrol.cpp +++ b/core/multimedia/opieplayer/loopcontrol.cpp @@ -232,24 +232,24 @@ void LoopControl::startAudio() { qDebug("out of sync with decoder %i %i", currentSample, audioSampleCounter); long samplesRead = 0; bool readOk=mediaPlayerState->curDecoder()->audioReadSamples( (short*)audioBuffer, channels, 1024, samplesRead, stream ); long sampleWeShouldBeAt = long( playtime.elapsed() ) * freq / 1000; long sampleWaitTime = currentSample - sampleWeShouldBeAt; // this causes drop outs not sure why its even here -// if ( ( sampleWaitTime > 2000 ) && ( sampleWaitTime < 20000 ) ) { -// usleep( (long)((double)sampleWaitTime * 1000000.0 / freq) ); -// } -// else if ( sampleWaitTime <= -5000 ) { -// qDebug("need to catch up by: %li (%i,%li)", -sampleWaitTime, currentSample, sampleWeShouldBeAt ); + if ( ( sampleWaitTime > 2000 ) && ( sampleWaitTime < 20000 ) ) { + usleep( (long)((double)sampleWaitTime * 1000000.0 / freq) ); + } + else if ( sampleWaitTime <= -5000 ) { + qDebug("need to catch up by: %li (%i,%li)", -sampleWaitTime, currentSample, sampleWeShouldBeAt ); // //mediaPlayerState->curDecoder()->audioSetSample( sampleWeShouldBeAt, stream ); -// currentSample = sampleWeShouldBeAt; -// } + currentSample = sampleWeShouldBeAt; + } audioDevice->write( audioBuffer, samplesRead * 2 * channels ); if( mediaPlayerState->isStreaming == FALSE) audioSampleCounter = currentSample + samplesRead - 1; moreAudio = readOk && (audioSampleCounter <= total_audio_samples); |