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path: root/libopie/oclickablelabel.h
authorzecke <zecke>2003-05-07 14:45:49 (UTC)
committer zecke <zecke>2003-05-07 14:45:49 (UTC)
commit9602e59e3baf01465f4b4139715f2196bb01e012 (patch) (side-by-side diff)
tree2d7f0dbf91e88de3981fcc82d49ba8ddc05cfbd5 /libopie/oclickablelabel.h
parentda949558a957ec4817bf610d7c9186585c0d2d92 (diff)
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Add d ptr
add comments and FIXMEs three new signals for otodoaccess
Diffstat (limited to 'libopie/oclickablelabel.h') (more/less context) (ignore whitespace changes)
-rw-r--r--libopie/oclickablelabel.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/libopie/oclickablelabel.h b/libopie/oclickablelabel.h
index 6e7a123..f93ade0 100644
--- a/libopie/oclickablelabel.h
+++ b/libopie/oclickablelabel.h
@@ -1,64 +1,68 @@
#ifndef CLICKABLELABEL
#define CLICKABLELABEL
#include <qlabel.h>
/**
* This class is a special QLabel which can behave
* as a QPushButton or QToggleButton.
* The reason to use a clickable is if you want to save space
* or you want to skip the border of a normal button
*
* <pre>
* QLabel* lbl = new OClickableLabel( parent, "PushLabel" );
* lbl->setPixmap( "config" );
* QWhatsThis::add( lbl, tr("Click here to do something") );
* </pre>
*
* @short A Label behaving as button
* @author Hakan Ardo, Maximillian Reiß ( harlekin@handhelds.org )
* @see QLabel
* @see QPushButton
* @see QToggleButton
* @version 1.0
*/
class OClickableLabel: public QLabel
{
Q_OBJECT
public:
OClickableLabel(QWidget* parent = 0, const char* name = 0,
WFlags fl = 0);
void setToggleButton(bool t);
protected:
/** @internal */
void mousePressEvent( QMouseEvent *e );
/** @internal */
void mouseReleaseEvent( QMouseEvent *e );
/** @internal */
void mouseMoveEvent( QMouseEvent *e );
public slots:
void setOn(bool on);
signals:
/**
* emitted when the labels gets clicked
*/
void clicked();
/**
* emitted when the labels gets toggled
- * @param the new new state of the label
+ * @param on the new new state of the label
*/
void toggled(bool on);
private:
bool isToggle : 1;
bool isDown : 1;
bool textInverted : 1;
void showState(bool on);
void setInverted(bool on);
+
+ private:
+ class Private;
+ Private *d; // private d pointer
};
#endif