author | zecke <zecke> | 2003-04-16 10:59:24 (UTC) |
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committer | zecke <zecke> | 2003-04-16 10:59:24 (UTC) |
commit | 5b9d1ddde859ff783f95babf1887fa40e6bfe0be (patch) (side-by-side diff) | |
tree | 0a8596c4de5145e5f469a6c0d8dbd2f946ef0817 /libopie/oclickablelabel.h | |
parent | eeb29547890a2d162de66d7d5b98d3840a7e2d79 (diff) | |
download | opie-5b9d1ddde859ff783f95babf1887fa40e6bfe0be.zip opie-5b9d1ddde859ff783f95babf1887fa40e6bfe0be.tar.gz opie-5b9d1ddde859ff783f95babf1887fa40e6bfe0be.tar.bz2 |
API docu fixes...
if using \fn infront of a function make sure to name the right function
ljp please see my comment in oticker about constness
-rw-r--r-- | libopie/oclickablelabel.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/libopie/oclickablelabel.h b/libopie/oclickablelabel.h index 4b6dcbc..6e7a123 100644 --- a/libopie/oclickablelabel.h +++ b/libopie/oclickablelabel.h @@ -3,51 +3,62 @@ #include <qlabel.h> /** * This class is a special QLabel which can behave * as a QPushButton or QToggleButton. * The reason to use a clickable is if you want to save space * or you want to skip the border of a normal button * * <pre> * QLabel* lbl = new OClickableLabel( parent, "PushLabel" ); * lbl->setPixmap( "config" ); * QWhatsThis::add( lbl, tr("Click here to do something") ); * </pre> * * @short A Label behaving as button * @author Hakan Ardo, Maximillian Reiß ( harlekin@handhelds.org ) * @see QLabel * @see QPushButton * @see QToggleButton * @version 1.0 */ class OClickableLabel: public QLabel { Q_OBJECT public: OClickableLabel(QWidget* parent = 0, const char* name = 0, WFlags fl = 0); void setToggleButton(bool t); protected: + /** @internal */ void mousePressEvent( QMouseEvent *e ); + /** @internal */ void mouseReleaseEvent( QMouseEvent *e ); + /** @internal */ void mouseMoveEvent( QMouseEvent *e ); public slots: void setOn(bool on); signals: + /** + * emitted when the labels gets clicked + */ void clicked(); + + /** + * emitted when the labels gets toggled + * @param the new new state of the label + */ void toggled(bool on); private: bool isToggle : 1; bool isDown : 1; bool textInverted : 1; void showState(bool on); void setInverted(bool on); }; #endif |