author | sandman <sandman> | 2002-06-25 22:35:38 (UTC) |
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committer | sandman <sandman> | 2002-06-25 22:35:38 (UTC) |
commit | b970aebbdfc7e6f811c9b75ee62ad9370f74ace0 (patch) (side-by-side diff) | |
tree | 3082f6d029574fe153520a783cba1d632cdcf522 /libopie/odevice.cpp | |
parent | 54188f54767a7057ace4e068378e1155e003c94f (diff) | |
download | opie-b970aebbdfc7e6f811c9b75ee62ad9370f74ace0.zip opie-b970aebbdfc7e6f811c9b75ee62ad9370f74ace0.tar.gz opie-b970aebbdfc7e6f811c9b75ee62ad9370f74ace0.tar.bz2 |
Request from ljp: alarm/key/tap sounds should now also work on "Unknown"
modells (this includes x86 simulation)
-rw-r--r-- | libopie/odevice.cpp | 48 |
1 files changed, 20 insertions, 28 deletions
diff --git a/libopie/odevice.cpp b/libopie/odevice.cpp index d952edf..61c24f4 100644 --- a/libopie/odevice.cpp +++ b/libopie/odevice.cpp @@ -21,2 +21,4 @@ #include <qtextstream.h> +#include <qpe/sound.h> +#include <qpe/resource.h> @@ -46,4 +48,2 @@ public: virtual void alarmSound ( ); - virtual void keySound ( ); - virtual void touchSound ( ); @@ -74,5 +74,2 @@ protected: - - - ODevice *ODevice::inst ( ) @@ -147,2 +144,8 @@ void ODevice::alarmSound ( ) { +#ifndef QT_NO_SOUND + static Sound snd ( "alarm" ); + + if ( snd. isFinished ( )) + snd. play ( ); +#endif } @@ -151,2 +154,8 @@ void ODevice::keySound ( ) { +#ifndef QT_NO_SOUND + static Sound snd ( "keysound" ); + + if ( snd. isFinished ( )) + snd. play ( ); +#endif } @@ -155,2 +164,8 @@ void ODevice::touchSound ( ) { +#ifndef QT_NO_SOUND + static Sound snd ( "touchsound" ); + + if ( snd. isFinished ( )) + snd. play ( ); +#endif } @@ -217,5 +232,3 @@ void ODeviceIPAQ::init ( ) #include <qapplication.h> -#include <qpe/resource.h> #include <qpe/config.h> -#include <qpe/sound.h> @@ -277,23 +290,2 @@ void ODeviceIPAQ::alarmSound ( ) -void ODeviceIPAQ::touchSound ( ) -{ -#ifndef QT_NO_SOUND - static Sound snd ( "touchsound" ); - - if ( snd. isFinished ( )) - snd. play ( ); -#endif -} - -void ODeviceIPAQ::keySound ( ) -{ -#ifndef QT_NO_SOUND - static Sound snd ( "keysound" ); - - if ( snd. isFinished ( )) - snd. play ( ); -#endif -} - - uint ODeviceIPAQ::hasLeds ( ) const |