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authorkergoth <kergoth>2003-04-18 21:54:43 (UTC)
committer kergoth <kergoth>2003-04-18 21:54:43 (UTC)
commitd0852e67c15c5a973b7bc7f7bee238a6fd00dee6 (patch) (side-by-side diff)
tree68acc72ac204045b2492693ca668ece78e5f3a2c /libopie/odevice.cpp
parent1cdd9c974e621f6992ddc6dfccbc815baebd19ee (diff)
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Add rotation direction to ODevice, to ensure the default is appropriate for the hardware in question.
Diffstat (limited to 'libopie/odevice.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r--libopie/odevice.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/libopie/odevice.cpp b/libopie/odevice.cpp
index 0e1c0dd..29c8ad2 100644
--- a/libopie/odevice.cpp
+++ b/libopie/odevice.cpp
@@ -38,64 +38,65 @@
#include "odevice.h"
#include <qwindowsystem_qws.h>
// _IO and friends are only defined in kernel headers ...
#define OD_IOC(dir,type,number,size) (( dir << 30 ) | ( type << 8 ) | ( number ) | ( size << 16 ))
#define OD_IO(type,number) OD_IOC(0,type,number,0)
#define OD_IOW(type,number,size) OD_IOC(1,type,number,sizeof(size))
#define OD_IOR(type,number,size) OD_IOC(2,type,number,sizeof(size))
#define OD_IORW(type,number,size) OD_IOC(3,type,number,sizeof(size))
using namespace Opie;
class ODeviceData {
public:
bool m_qwsserver : 1;
QString m_vendorstr;
OVendor m_vendor;
QString m_modelstr;
OModel m_model;
QString m_systemstr;
OSystem m_system;
QString m_sysverstr;
Transformation m_rotation;
+ ODirection m_direction;
QValueList <ODeviceButton> *m_buttons;
uint m_holdtime;
};
class iPAQ : public ODevice, public QWSServer::KeyboardFilter {
protected:
virtual void init ( );
virtual void initButtons ( );
public:
virtual bool setSoftSuspend ( bool soft );
virtual bool setDisplayBrightness ( int b );
virtual int displayBrightnessResolution ( ) const;
virtual void alarmSound ( );
virtual QValueList <OLed> ledList ( ) const;
virtual QValueList <OLedState> ledStateList ( OLed led ) const;
virtual OLedState ledState ( OLed led ) const;
virtual bool setLedState ( OLed led, OLedState st );
virtual bool hasLightSensor ( ) const;
virtual int readLightSensor ( );
virtual int lightSensorResolution ( ) const;
protected:
virtual bool filter ( int unicode, int keycode, int modifiers, bool isPress, bool autoRepeat );
virtual void timerEvent ( QTimerEvent *te );
@@ -225,64 +226,65 @@ ODevice *ODevice::inst ( )
else if ( QFile::exists ( "/dev/sharp_buz" ) || QFile::exists ( "/dev/sharp_led" ))
dev = new Zaurus ( );
else
dev = new ODevice ( );
dev-> init ( );
}
return dev;
}
/**************************************************
*
* common
*
**************************************************/
ODevice::ODevice ( )
{
d = new ODeviceData;
d-> m_qwsserver = qApp ? ( qApp-> type ( ) == QApplication::GuiServer ) : false;
d-> m_modelstr = "Unknown";
d-> m_model = Model_Unknown;
d-> m_vendorstr = "Unknown";
d-> m_vendor = Vendor_Unknown;
d-> m_systemstr = "Unknown";
d-> m_system = System_Unknown;
d-> m_sysverstr = "0.0";
d-> m_rotation = Rot0;
+ d-> m_direction = CW;
d-> m_holdtime = 1000; // 1000ms
d-> m_buttons = 0;
}
void ODevice::systemMessage ( const QCString &msg, const QByteArray & )
{
if ( msg == "deviceButtonMappingChanged()" ) {
reloadButtonMapping ( );
}
}
void ODevice::init ( )
{
}
/**
* This method initialises the button mapping
*/
void ODevice::initButtons ( )
{
if ( d-> m_buttons )
return;
d-> m_qwsserver = qApp ? ( qApp-> type ( ) == QApplication::GuiServer ) : false;
// Simulation uses iPAQ 3660 device buttons
qDebug ( "init Buttons" );
d-> m_buttons = new QValueList <ODeviceButton>;
for ( uint i = 0; i < ( sizeof( ipaq_buttons ) / sizeof( i_button )); i++ ) {
@@ -441,64 +443,72 @@ OModel ODevice::model ( ) const
* This does return the systen name
*/
QString ODevice::systemString ( ) const
{
return d-> m_systemstr;
}
/**
* Return System as OSystem value
*/
OSystem ODevice::system ( ) const
{
return d-> m_system;
}
/**
* @return the version string of the base system
*/
QString ODevice::systemVersionString ( ) const
{
return d-> m_sysverstr;
}
/**
* @return the current Transformation
*/
Transformation ODevice::rotation ( ) const
{
return d-> m_rotation;
}
/**
+ * @return the current rotation direction
+ */
+ODirection ODevice::direction ( ) const
+{
+ return d-> m_direction;
+}
+
+/**
* This plays an alarmSound
*/
void ODevice::alarmSound ( )
{
#ifndef QT_NO_SOUND
static Sound snd ( "alarm" );
if ( snd. isFinished ( ))
snd. play ( );
#endif
}
/**
* This plays a key sound
*/
void ODevice::keySound ( )
{
#ifndef QT_NO_SOUND
static Sound snd ( "keysound" );
if ( snd. isFinished ( ))
snd. play ( );
#endif
}
/**
* This plays a touch sound
*/
void ODevice::touchSound ( )
{
#ifndef QT_NO_SOUND