author | kergoth <kergoth> | 2003-04-18 21:54:43 (UTC) |
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committer | kergoth <kergoth> | 2003-04-18 21:54:43 (UTC) |
commit | d0852e67c15c5a973b7bc7f7bee238a6fd00dee6 (patch) (side-by-side diff) | |
tree | 68acc72ac204045b2492693ca668ece78e5f3a2c /libopie/odevice.cpp | |
parent | 1cdd9c974e621f6992ddc6dfccbc815baebd19ee (diff) | |
download | opie-d0852e67c15c5a973b7bc7f7bee238a6fd00dee6.zip opie-d0852e67c15c5a973b7bc7f7bee238a6fd00dee6.tar.gz opie-d0852e67c15c5a973b7bc7f7bee238a6fd00dee6.tar.bz2 |
Add rotation direction to ODevice, to ensure the default is appropriate for the hardware in question.
-rw-r--r-- | libopie/odevice.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/libopie/odevice.cpp b/libopie/odevice.cpp index 0e1c0dd..29c8ad2 100644 --- a/libopie/odevice.cpp +++ b/libopie/odevice.cpp @@ -38,64 +38,65 @@ #include "odevice.h" #include <qwindowsystem_qws.h> // _IO and friends are only defined in kernel headers ... #define OD_IOC(dir,type,number,size) (( dir << 30 ) | ( type << 8 ) | ( number ) | ( size << 16 )) #define OD_IO(type,number) OD_IOC(0,type,number,0) #define OD_IOW(type,number,size) OD_IOC(1,type,number,sizeof(size)) #define OD_IOR(type,number,size) OD_IOC(2,type,number,sizeof(size)) #define OD_IORW(type,number,size) OD_IOC(3,type,number,sizeof(size)) using namespace Opie; class ODeviceData { public: bool m_qwsserver : 1; QString m_vendorstr; OVendor m_vendor; QString m_modelstr; OModel m_model; QString m_systemstr; OSystem m_system; QString m_sysverstr; Transformation m_rotation; + ODirection m_direction; QValueList <ODeviceButton> *m_buttons; uint m_holdtime; }; class iPAQ : public ODevice, public QWSServer::KeyboardFilter { protected: virtual void init ( ); virtual void initButtons ( ); public: virtual bool setSoftSuspend ( bool soft ); virtual bool setDisplayBrightness ( int b ); virtual int displayBrightnessResolution ( ) const; virtual void alarmSound ( ); virtual QValueList <OLed> ledList ( ) const; virtual QValueList <OLedState> ledStateList ( OLed led ) const; virtual OLedState ledState ( OLed led ) const; virtual bool setLedState ( OLed led, OLedState st ); virtual bool hasLightSensor ( ) const; virtual int readLightSensor ( ); virtual int lightSensorResolution ( ) const; protected: virtual bool filter ( int unicode, int keycode, int modifiers, bool isPress, bool autoRepeat ); virtual void timerEvent ( QTimerEvent *te ); @@ -225,64 +226,65 @@ ODevice *ODevice::inst ( ) else if ( QFile::exists ( "/dev/sharp_buz" ) || QFile::exists ( "/dev/sharp_led" )) dev = new Zaurus ( ); else dev = new ODevice ( ); dev-> init ( ); } return dev; } /************************************************** * * common * **************************************************/ ODevice::ODevice ( ) { d = new ODeviceData; d-> m_qwsserver = qApp ? ( qApp-> type ( ) == QApplication::GuiServer ) : false; d-> m_modelstr = "Unknown"; d-> m_model = Model_Unknown; d-> m_vendorstr = "Unknown"; d-> m_vendor = Vendor_Unknown; d-> m_systemstr = "Unknown"; d-> m_system = System_Unknown; d-> m_sysverstr = "0.0"; d-> m_rotation = Rot0; + d-> m_direction = CW; d-> m_holdtime = 1000; // 1000ms d-> m_buttons = 0; } void ODevice::systemMessage ( const QCString &msg, const QByteArray & ) { if ( msg == "deviceButtonMappingChanged()" ) { reloadButtonMapping ( ); } } void ODevice::init ( ) { } /** * This method initialises the button mapping */ void ODevice::initButtons ( ) { if ( d-> m_buttons ) return; d-> m_qwsserver = qApp ? ( qApp-> type ( ) == QApplication::GuiServer ) : false; // Simulation uses iPAQ 3660 device buttons qDebug ( "init Buttons" ); d-> m_buttons = new QValueList <ODeviceButton>; for ( uint i = 0; i < ( sizeof( ipaq_buttons ) / sizeof( i_button )); i++ ) { @@ -441,64 +443,72 @@ OModel ODevice::model ( ) const * This does return the systen name */ QString ODevice::systemString ( ) const { return d-> m_systemstr; } /** * Return System as OSystem value */ OSystem ODevice::system ( ) const { return d-> m_system; } /** * @return the version string of the base system */ QString ODevice::systemVersionString ( ) const { return d-> m_sysverstr; } /** * @return the current Transformation */ Transformation ODevice::rotation ( ) const { return d-> m_rotation; } /** + * @return the current rotation direction + */ +ODirection ODevice::direction ( ) const +{ + return d-> m_direction; +} + +/** * This plays an alarmSound */ void ODevice::alarmSound ( ) { #ifndef QT_NO_SOUND static Sound snd ( "alarm" ); if ( snd. isFinished ( )) snd. play ( ); #endif } /** * This plays a key sound */ void ODevice::keySound ( ) { #ifndef QT_NO_SOUND static Sound snd ( "keysound" ); if ( snd. isFinished ( )) snd. play ( ); #endif } /** * This plays a touch sound */ void ODevice::touchSound ( ) { #ifndef QT_NO_SOUND |