author | zecke <zecke> | 2003-08-25 16:41:34 (UTC) |
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committer | zecke <zecke> | 2003-08-25 16:41:34 (UTC) |
commit | 93572d0abaae444a56051d21a6fdbb76d56726e3 (patch) (side-by-side diff) | |
tree | 859d9d17e45d3acf2ecb9b4157ac96daba714ad6 /libopie/odevice.h | |
parent | 44b9e62c1e5071fc6e5f8e80204b9974dbc704b6 (diff) | |
download | opie-93572d0abaae444a56051d21a6fdbb76d56726e3.zip opie-93572d0abaae444a56051d21a6fdbb76d56726e3.tar.gz opie-93572d0abaae444a56051d21a6fdbb76d56726e3.tar.bz2 |
add is null
and comment about constness
-rw-r--r-- | libopie/odevice.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/libopie/odevice.h b/libopie/odevice.h index 650a2da..d8ad135 100644 --- a/libopie/odevice.h +++ b/libopie/odevice.h @@ -1,66 +1,67 @@ /* This file is part of the OPIE libraries Copyright (C) 2002 Robert Griebl (sandman@handhelds.org) + Copyright (C) 2003 Holger 'zecke' Freyther (zecke@handhelds.org) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _LIBOPIE_ODEVICE_H_ #define _LIBOPIE_ODEVICE_H_ #include <qobject.h> #include <qstring.h> #include <qnamespace.h> #include <qstrlist.h> #include <opie/odevicebutton.h> #include <qpe/qpeapplication.h> /* for Transformation enum.. */ class ODeviceData; namespace Opie { /** * The available devices */ enum OModel { Model_Unknown, // = 0 Model_Series_Mask = 0xff000000, Model_iPAQ = ( 1 << 24 ), Model_iPAQ_All = ( Model_iPAQ | 0xffffff ), Model_iPAQ_H31xx = ( Model_iPAQ | 0x000001 ), Model_iPAQ_H36xx = ( Model_iPAQ | 0x000002 ), Model_iPAQ_H37xx = ( Model_iPAQ | 0x000004 ), Model_iPAQ_H38xx = ( Model_iPAQ | 0x000008 ), Model_iPAQ_H39xx = ( Model_iPAQ | 0x000010 ), Model_Zaurus = ( 2 << 24 ), Model_Zaurus_SL5000 = ( Model_Zaurus | 0x000001 ), Model_Zaurus_SL5500 = ( Model_Zaurus | 0x000002 ), Model_Zaurus_SLA300 = ( Model_Zaurus | 0x000003 ), Model_Zaurus_SLB600 = ( Model_Zaurus | 0x000004 ), Model_Zaurus_SLC700 = ( Model_Zaurus | 0x000005 ), Model_SIMpad = ( 3 << 24 ), Model_SIMpad_All = ( Model_SIMpad | 0xffffff ), Model_SIMpad_CL4 = ( Model_SIMpad | 0x000001 ), Model_SIMpad_SL4 = ( Model_SIMpad | 0x000002 ), Model_SIMpad_SLC = ( Model_SIMpad | 0x000004 ), @@ -152,105 +153,105 @@ protected: public: // sandman do we want to allow destructions? -zecke? virtual ~ODevice ( ); static ODevice *inst ( ); // information QString modelString ( ) const; OModel model ( ) const; inline OModel series ( ) const { return (OModel) ( model ( ) & Model_Series_Mask ); } QString vendorString ( ) const; OVendor vendor ( ) const; QString systemString ( ) const; OSystem system ( ) const; QString systemVersionString ( ) const; Transformation rotation ( ) const; ODirection direction ( ) const; // system virtual bool setSoftSuspend ( bool on ); virtual bool suspend ( ); virtual bool setDisplayStatus ( bool on ); virtual bool setDisplayBrightness ( int brightness ); virtual int displayBrightnessResolution ( ) const; virtual bool setDisplayContrast ( int contrast ); virtual int displayContrastResolution ( ) const; // don't add new virtual methods, use this: // /*virtual */ void boo(int i ) { return virtual_hook(1,&i); }; // and in your subclass do do overwrite // protected virtual int virtual_hook(int, void *) // which is defined below // input / output //FIXME playAlarmSound and al might be better -zecke virtual void alarmSound ( ); virtual void keySound ( ); virtual void touchSound ( ); virtual QValueList <OLed> ledList ( ) const; virtual QValueList <OLedState> ledStateList ( OLed led ) const; virtual OLedState ledState ( OLed led ) const; virtual bool setLedState ( OLed led, OLedState st ); virtual bool hasLightSensor ( ) const; virtual int readLightSensor ( ); virtual int lightSensorResolution ( ) const; const QStrList &allowedCpuFrequencies() const; bool setCurrentCpuFrequency(uint index); /** * Returns the available buttons on this device. The number and location * of buttons will vary depending on the device. Button numbers will be assigned * by the device manufacturer and will be from most preferred button to least preffered * button. Note that this list only contains "user mappable" buttons. */ - const QValueList<ODeviceButton> &buttons ( ); + const QValueList<ODeviceButton> &buttons ( ) /* ### make const */; /** * Returns the DeviceButton for the \a keyCode. If \a keyCode is not found, it * returns 0L */ const ODeviceButton *buttonForKeycode ( ushort keyCode ); /** * Reassigns the pressed action for \a button. To return to the factory * default pass an empty string as \a qcopMessage. */ void remapPressedAction ( int button, const OQCopMessage &qcopMessage ); /** * Reassigns the held action for \a button. To return to the factory * default pass an empty string as \a qcopMessage. */ void remapHeldAction ( int button, const OQCopMessage &qcopMessage ); /** * How long (in ms) you have to press a button for a "hold" action */ uint buttonHoldTime ( ) const; signals: void buttonMappingChanged ( ); private slots: void systemMessage ( const QCString &, const QByteArray & ); protected: void reloadButtonMapping ( ); /* ugly virtual hook */ virtual void virtual_hook( int id, void* data ); }; } #endif |