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authorkergoth <kergoth>2003-04-18 21:54:43 (UTC)
committer kergoth <kergoth>2003-04-18 21:54:43 (UTC)
commitd0852e67c15c5a973b7bc7f7bee238a6fd00dee6 (patch) (side-by-side diff)
tree68acc72ac204045b2492693ca668ece78e5f3a2c /libopie/odevice.h
parent1cdd9c974e621f6992ddc6dfccbc815baebd19ee (diff)
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Add rotation direction to ODevice, to ensure the default is appropriate for the hardware in question.
Diffstat (limited to 'libopie/odevice.h') (more/less context) (ignore whitespace changes)
-rw-r--r--libopie/odevice.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/libopie/odevice.h b/libopie/odevice.h
index 45a790b..0c55ea0 100644
--- a/libopie/odevice.h
+++ b/libopie/odevice.h
@@ -42,175 +42,182 @@ enum OModel {
Model_iPAQ = ( 1 << 24 ),
Model_iPAQ_All = ( Model_iPAQ | 0xffffff ),
Model_iPAQ_H31xx = ( Model_iPAQ | 0x000001 ),
Model_iPAQ_H36xx = ( Model_iPAQ | 0x000002 ),
Model_iPAQ_H37xx = ( Model_iPAQ | 0x000004 ),
Model_iPAQ_H38xx = ( Model_iPAQ | 0x000008 ),
Model_iPAQ_H39xx = ( Model_iPAQ | 0x000010 ),
Model_Zaurus = ( 2 << 24 ),
Model_Zaurus_SL5000 = ( Model_Zaurus | 0x000001 ),
Model_Zaurus_SL5500 = ( Model_Zaurus | 0x000002 ),
Model_Zaurus_SLA300 = ( Model_Zaurus | 0x000003 ),
Model_Zaurus_SLB600 = ( Model_Zaurus | 0x000004 ),
Model_Zaurus_SLC700 = ( Model_Zaurus | 0x000005 ),
};
/**
* The vendor of the device
*/
enum OVendor {
Vendor_Unknown,
Vendor_HP,
Vendor_Sharp
};
/**
* The System used
*/
enum OSystem {
System_Unknown,
System_Familiar,
System_Zaurus,
System_OpenZaurus
};
enum OLedState {
Led_Off,
Led_On,
Led_BlinkSlow,
Led_BlinkFast
};
enum OLed {
Led_Mail,
Led_Power,
Led_BlueTooth
};
enum OHardKey {
HardKey_Datebook = Qt::Key_F9,
HardKey_Contacts = Qt::Key_F10,
HardKey_Menu = Qt::Key_F11,
HardKey_Home = Qt::Key_F12,
HardKey_Mail = Qt::Key_F13,
HardKey_Record = Qt::Key_F24,
HardKey_Suspend = Qt::Key_F34,
HardKey_Backlight = Qt::Key_F35,
};
+enum ODirection {
+ CW = 0,
+ CCW = 1,
+ Flip = 2,
+};
+
/**
* A singleton which gives informations about device specefic option
* like the Hardware used, LEDs, the Base Distribution and
* hardware key mappings.
*
*
* @short A small class for device specefic options
* @see QObject
* @author Robert Griebl
* @version 1.0
*/
class ODevice : public QObject {
Q_OBJECT
private:
/* disable copy */
ODevice ( const ODevice & );
protected:
ODevice ( );
virtual void init ( );
virtual void initButtons ( );
ODeviceData *d;
public:
// sandman do we want to allow destructions? -zecke?
virtual ~ODevice ( );
static ODevice *inst ( );
// information
QString modelString ( ) const;
OModel model ( ) const;
inline OModel series ( ) const { return (OModel) ( model ( ) & Model_Series_Mask ); }
QString vendorString ( ) const;
OVendor vendor ( ) const;
QString systemString ( ) const;
OSystem system ( ) const;
QString systemVersionString ( ) const;
Transformation rotation ( ) const;
+ ODirection direction ( ) const;
// system
virtual bool setSoftSuspend ( bool on );
virtual bool suspend ( );
virtual bool setDisplayStatus ( bool on );
virtual bool setDisplayBrightness ( int brightness );
virtual int displayBrightnessResolution ( ) const;
// input / output
//FIXME playAlarmSound and al might be better -zecke
virtual void alarmSound ( );
virtual void keySound ( );
virtual void touchSound ( );
virtual QValueList <OLed> ledList ( ) const;
virtual QValueList <OLedState> ledStateList ( OLed led ) const;
virtual OLedState ledState ( OLed led ) const;
virtual bool setLedState ( OLed led, OLedState st );
virtual bool hasLightSensor ( ) const;
virtual int readLightSensor ( );
virtual int lightSensorResolution ( ) const;
/**
* Returns the available buttons on this device. The number and location
* of buttons will vary depending on the device. Button numbers will be assigned
* by the device manufacturer and will be from most preferred button to least preffered
* button. Note that this list only contains "user mappable" buttons.
*/
const QValueList<ODeviceButton> &buttons ( );
/**
* Returns the DeviceButton for the \a keyCode. If \a keyCode is not found, it
* returns 0L
*/
const ODeviceButton *buttonForKeycode ( ushort keyCode );
/**
* Reassigns the pressed action for \a button. To return to the factory
* default pass an empty string as \a qcopMessage.
*/
void remapPressedAction ( int button, const OQCopMessage &qcopMessage );
/**
* Reassigns the held action for \a button. To return to the factory
* default pass an empty string as \a qcopMessage.
*/
void remapHeldAction ( int button, const OQCopMessage &qcopMessage );
/**
* How long (in ms) you have to press a button for a "hold" action
*/
uint buttonHoldTime ( ) const;
signals:
void buttonMappingChanged ( );
private slots:
void systemMessage ( const QCString &, const QByteArray & );
protected:
void reloadButtonMapping ( );