author | zecke <zecke> | 2004-03-28 20:39:22 (UTC) |
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committer | zecke <zecke> | 2004-03-28 20:39:22 (UTC) |
commit | b4c5da4a6cf51753e8d2da505197326e05323d73 (patch) (side-by-side diff) | |
tree | 6b9814683e717f8445496dc0d4c8d23eda223dc3 /libopie2/opieui/okeyconfigwidget.h | |
parent | 4cbd5ad37e51b7bc9c749f8eda2e46a806d904b0 (diff) | |
download | opie-b4c5da4a6cf51753e8d2da505197326e05323d73.zip opie-b4c5da4a6cf51753e8d2da505197326e05323d73.tar.gz opie-b4c5da4a6cf51753e8d2da505197326e05323d73.tar.bz2 |
From yesterday. Some sort of GUI loading
Diffstat (limited to 'libopie2/opieui/okeyconfigwidget.h') (more/less context) (ignore whitespace changes)
-rw-r--r-- | libopie2/opieui/okeyconfigwidget.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/libopie2/opieui/okeyconfigwidget.h b/libopie2/opieui/okeyconfigwidget.h index b3309af..a7a5f48 100644 --- a/libopie2/opieui/okeyconfigwidget.h +++ b/libopie2/opieui/okeyconfigwidget.h @@ -1,268 +1,270 @@ /* * Copyright (C) 2004 * LGPL v2 zecke@handhelds.org */ #ifndef ODP_KEY_CONFIG_WIDGET_H #define ODP_KEY_CONFIG_WIDGET_H #include <opie2/oconfig.h> #include <opie2/odevice.h> #include <qstring.h> #include <qpixmap.h> #include <qcstring.h> #include <qhbox.h> #include <qvaluelist.h> class QKeyEvent; class QLabel; class QPushButton; class QListViewItem; class QRadioButton; namespace Opie { namespace Ui { namespace Private { class OKeyConfigWidgetPrivate; typedef QValueList<OKeyConfigWidgetPrivate> OKeyConfigWidgetPrivateList; } class OListViewItem; class OListView; /** * \brief small class representing a Key with possible modifiers * This class holds information about key code and possible * modifier state. That is the lowest level of the key input * functions. * There are also static methods to get special keys. * OKeyPair will be used with \see OKeyConfigItem * * @since 1.2 */ class OKeyPair { public: typedef QValueList<OKeyPair> List; OKeyPair( int key = -1, int modifier = -1); ~OKeyPair(); bool operator==( const OKeyPair& ); bool operator!=( const OKeyPair& ); bool isEmpty()const; int keycode()const; int modifier()const; void setKeycode( int ); void setModifier( int ); static OKeyPair returnKey(); static OKeyPair leftArrowKey(); static OKeyPair rightArrowKey(); static OKeyPair upArrowKey(); static OKeyPair downArrowKey(); static OKeyPair emptyKey(); static OKeyPair::List hardwareKeys(); private: int m_key; int m_mod; class Private; Private* d; }; /** * A class to represent an OKeyPair. * It consists out of a Text exposed to the user, Config Key Item, * Pixmap, A default OKeyPair and the set OKeyPair. * You can also pass an id to it * * @since 1.1.2 */ class OKeyConfigItem { friend class OKeyConfigManager; public: typedef QValueList<OKeyConfigItem> List; OKeyConfigItem( const QString& text = QString::null , const QCString& config_key = QCString(), const QPixmap& symbol = QPixmap(), int id = -1, const OKeyPair& def = OKeyPair::emptyKey(), QObject *caller = 0, const char* slot = 0); OKeyConfigItem( const Opie::Core::ODeviceButton& ); ~OKeyConfigItem(); bool operator==( const OKeyConfigItem& ); bool operator!=( const OKeyConfigItem& ); QString text()const; QPixmap pixmap()const; int id()const; OKeyPair keyPair()const; OKeyPair defaultKeyPair()const; QCString configKey()const; void setText( const QString& text ); void setPixmap( const QPixmap& ); void setKeyPair( const OKeyPair& ); void setDefaultKeyPair( const OKeyPair& ); bool isEmpty()const; protected: QObject *object()const; QCString slot()const; void setId( int id ); void setConfigKey( const QCString& ); private: QString m_text; QCString m_config; QPixmap m_pix; int m_id; OKeyPair m_key; OKeyPair m_def; QObject *m_obj; QCString m_str; class Private; Private *d; }; /** * \brief A manager to load and save Key Actions and get notified * This is the Manager for KeyActions. * You can say from which config and group to read data, to grab the * keyboard to handle hardware keys, you can supply a blacklist of * keys which should not be used by allowed to be used. * You can even pass this manager to a Widget to do the configuration for you. * You need to add OKeyConfigItem for your keys and then issue a load() to * read the Key information. * You can either handle the QKeyEvent yourself and ask this class if it is * handled by your action and let give you the action. Or you can install * the event filter and get a signal. * You need to load ans save yourself! * * @since 1.1.2 */ class OKeyConfigManager : public QObject { Q_OBJECT typedef QMap<int, OKeyConfigItem::List> OKeyMapConfigPrivate; public: OKeyConfigManager(Opie::Core::OConfig *conf = 0, const QString& group = QString::null, const OKeyPair::List &block = OKeyPair::List(), bool grabkeyboard = false, QObject * par = 0, const char* name = 0 ); ~OKeyConfigManager(); void load(); void save(); OKeyConfigItem handleKeyEvent( QKeyEvent* ); int handleKeyEventId( QKeyEvent* ); void addKeyConfig( const OKeyConfigItem& ); void removeKeyConfig( const OKeyConfigItem& ); void clearKeyConfig(); void addToBlackList( const OKeyPair& ); void removeFromBlackList( const OKeyPair& ); void clearBlackList(); OKeyPair::List blackList()const; void handleWidget( QWidget* ); bool eventFilter( QObject*, QEvent* ); + + OKeyConfigItem::List keyConfigList()const; signals: /** * The Signals are triggered on KeyPress and KeyRelease! * You can check the isDown of the QKeyEvent * @see QKeyEvent */ void actionActivated( QWidget*, QKeyEvent*, const Opie::Ui::OKeyConfigItem& ); /** * This Signal correspondents to the OKeyConfigItem slot * and object * * @see OKeyConfigItem::slot * @see OKeyConfigItem::object */ void actionActivated( QWidget* par, QKeyEvent* key); private: OKeyConfigItem::List keyList( int ); OKeyConfigItem::List m_keys; QValueList<QWidget*> m_widgets; Opie::Core::OConfig *m_conf; QString m_group; OKeyPair::List m_blackKeys; bool m_grab : 1; OKeyMapConfigPrivate *m_map; class Private; Private *d; }; /** * With this Widget you can let the Keyboard Shortcuts * be configured by the user. * There are two ways you can use this widget. Either in a tab were * all changes are immediately getting into effect or in a queue * were you ask for saving. Save won't write the data but only set * it to the OKeyConfigManager * * @since 1.2 */ class OKeyConfigWidget : public QWidget { Q_OBJECT public: /** * Immediate Apply the change directly to the underlying OKeyConfigManager * Queue Save all items and then apply when you save() */ enum ChangeMode { Imediate, Queue }; OKeyConfigWidget( QWidget* parent = 0, const char* name = 0, WFlags fl = 0 ); ~OKeyConfigWidget(); void setChangeMode( enum ChangeMode ); ChangeMode changeMode()const; void insert( const QString& name, OKeyConfigManager* ); void load(); void save(); private slots: void slotListViewItem( QListViewItem* ); void slotNoKey(); void slotDefaultKey(); void slotCustomKey(); private: void initUi(); Opie::Ui::OListView *m_view; Opie::Ui::Private::OKeyConfigWidgetPrivateList m_list; QLabel *m_lbl; QPushButton *m_btn; QRadioButton *m_def, *m_cus, *m_none; QWidget* m_box; ChangeMode m_mode; class Private; Private *d; }; } } #endif |