author | zecke <zecke> | 2003-08-25 16:41:34 (UTC) |
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committer | zecke <zecke> | 2003-08-25 16:41:34 (UTC) |
commit | 93572d0abaae444a56051d21a6fdbb76d56726e3 (patch) (side-by-side diff) | |
tree | 859d9d17e45d3acf2ecb9b4157ac96daba714ad6 /libopie | |
parent | 44b9e62c1e5071fc6e5f8e80204b9974dbc704b6 (diff) | |
download | opie-93572d0abaae444a56051d21a6fdbb76d56726e3.zip opie-93572d0abaae444a56051d21a6fdbb76d56726e3.tar.gz opie-93572d0abaae444a56051d21a6fdbb76d56726e3.tar.bz2 |
add is null
and comment about constness
-rw-r--r-- | libopie/odevice.h | 3 | ||||
-rw-r--r-- | libopie/odevicebutton.cpp | 4 | ||||
-rw-r--r-- | libopie/odevicebutton.h | 2 |
3 files changed, 8 insertions, 1 deletions
diff --git a/libopie/odevice.h b/libopie/odevice.h index 650a2da..d8ad135 100644 --- a/libopie/odevice.h +++ b/libopie/odevice.h @@ -1,26 +1,27 @@ /* This file is part of the OPIE libraries Copyright (C) 2002 Robert Griebl (sandman@handhelds.org) + Copyright (C) 2003 Holger 'zecke' Freyther (zecke@handhelds.org) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _LIBOPIE_ODEVICE_H_ #define _LIBOPIE_ODEVICE_H_ #include <qobject.h> #include <qstring.h> #include <qnamespace.h> #include <qstrlist.h> @@ -192,49 +193,49 @@ public: // input / output //FIXME playAlarmSound and al might be better -zecke virtual void alarmSound ( ); virtual void keySound ( ); virtual void touchSound ( ); virtual QValueList <OLed> ledList ( ) const; virtual QValueList <OLedState> ledStateList ( OLed led ) const; virtual OLedState ledState ( OLed led ) const; virtual bool setLedState ( OLed led, OLedState st ); virtual bool hasLightSensor ( ) const; virtual int readLightSensor ( ); virtual int lightSensorResolution ( ) const; const QStrList &allowedCpuFrequencies() const; bool setCurrentCpuFrequency(uint index); /** * Returns the available buttons on this device. The number and location * of buttons will vary depending on the device. Button numbers will be assigned * by the device manufacturer and will be from most preferred button to least preffered * button. Note that this list only contains "user mappable" buttons. */ - const QValueList<ODeviceButton> &buttons ( ); + const QValueList<ODeviceButton> &buttons ( ) /* ### make const */; /** * Returns the DeviceButton for the \a keyCode. If \a keyCode is not found, it * returns 0L */ const ODeviceButton *buttonForKeycode ( ushort keyCode ); /** * Reassigns the pressed action for \a button. To return to the factory * default pass an empty string as \a qcopMessage. */ void remapPressedAction ( int button, const OQCopMessage &qcopMessage ); /** * Reassigns the held action for \a button. To return to the factory * default pass an empty string as \a qcopMessage. */ void remapHeldAction ( int button, const OQCopMessage &qcopMessage ); /** * How long (in ms) you have to press a button for a "hold" action */ uint buttonHoldTime ( ) const; diff --git a/libopie/odevicebutton.cpp b/libopie/odevicebutton.cpp index eccb57c..314eb51 100644 --- a/libopie/odevicebutton.cpp +++ b/libopie/odevicebutton.cpp @@ -75,48 +75,52 @@ bool OQCopMessage::send ( ) QCopEnvelope e ( d-> m_channel, d-> m_message ); if ( d-> m_data. size ( )) e. writeRawBytes ( d-> m_data. data ( ), d-> m_data. size ( )); return true; } QCString OQCopMessage::channel ( ) const { return d-> m_channel; } QCString OQCopMessage::message ( ) const { return d-> m_message; } QByteArray OQCopMessage::data ( ) const { return d-> m_data; } +bool OQCopMessage::isNull() const +{ + return d-> m_message.isNull() || d-> m_channel.isNull(); +} void OQCopMessage::setChannel ( const QCString &ch ) { d-> m_channel = ch; } void OQCopMessage::setMessage ( const QCString &m ) { d-> m_message = m; } void OQCopMessage::setData ( const QByteArray &data ) { d-> m_data = data; } /*! \class Opie::ODeviceButton \brief The Opie::ODeviceButton class represents a physical user mappable button on a Qtopia device. This class represents a physical button on a Qtopia device. A device may have "user programmable" buttons. The location and number of buttons will vary from device to device. userText() and pixmap() may be used to describe this button to the user in help documentation. diff --git a/libopie/odevicebutton.h b/libopie/odevicebutton.h index fcc2af1..1621526 100644 --- a/libopie/odevicebutton.h +++ b/libopie/odevicebutton.h @@ -23,48 +23,50 @@ #include <qpixmap.h> #include <qstring.h> class OQCopMessageData; namespace Opie { class OQCopMessage { public: OQCopMessage ( ); OQCopMessage ( const OQCopMessage © ); OQCopMessage ( const QCString &m_channel, const QCString &message, const QByteArray &args = QByteArray ( )); OQCopMessage &operator = ( const OQCopMessage &assign ); void setChannel ( const QCString &channel ); void setMessage ( const QCString &message ); void setData ( const QByteArray &ba ); QCString channel ( ) const; QCString message ( ) const; QByteArray data ( ) const; + bool isNull()const; + bool send ( ); private: void init ( const QCString &m_channel, const QCString &message, const QByteArray &args ); OQCopMessageData *d; class Private; Private* m_data; }; /** * This class represents a physical button on a Qtopia device. A device may * have n "user programmable" buttons, which are number 1..n. The location * and number of buttons will vary from device to device. userText() and pixmap() * may be used to describe this button to the user in help documentation. * * @version 1.0 * @author Trolltech * @short A representation of buttons */ class ODeviceButton { |