author | sandman <sandman> | 2002-06-09 23:37:26 (UTC) |
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committer | sandman <sandman> | 2002-06-09 23:37:26 (UTC) |
commit | 65b1a790493272a38b0ac44e219d5186168fabac (patch) (side-by-side diff) | |
tree | b26ebca8644af8e7af68690f13c45cebfd747e49 /library/sound.h | |
parent | bb2f23307a6797c4b338b4504de39fdde3678893 (diff) | |
download | opie-65b1a790493272a38b0ac44e219d5186168fabac.zip opie-65b1a790493272a38b0ac44e219d5186168fabac.tar.gz opie-65b1a790493272a38b0ac44e219d5186168fabac.tar.bz2 |
Fixed sound handling for iPAQs
New feature: raise volume while playing Alarm sound (confiureable via
qpe.conf / Sound / AlarmPercent -- needs a GUI !)
-rw-r--r-- | library/sound.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/library/sound.h b/library/sound.h index 98fae34..9f35107 100644 --- a/library/sound.h +++ b/library/sound.h @@ -19,25 +19,27 @@ **********************************************************************/ #ifndef SOUND_H #define SOUND_H class QString; class SoundData; class Sound { public: Sound(const QString& name); ~Sound(); void play(); void playLoop(); void stop(); + bool isFinished ( ) const; + static void soundAlarm(); //static void soundClick(); //static void soundTap(); private: SoundData* d; }; #endif |