author | zecke <zecke> | 2004-08-25 21:32:12 (UTC) |
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committer | zecke <zecke> | 2004-08-25 21:32:12 (UTC) |
commit | e4811064703ad34f42f15c3044cd8f63c0e7583c (patch) (side-by-side diff) | |
tree | 5c2ab29a176540761b351c29b6556c852067f613 /library/sound.h | |
parent | 656d233aa88a92b461abaa618e52db11c1f9d625 (diff) | |
download | opie-e4811064703ad34f42f15c3044cd8f63c0e7583c.zip opie-e4811064703ad34f42f15c3044cd8f63c0e7583c.tar.gz opie-e4811064703ad34f42f15c3044cd8f63c0e7583c.tar.bz2 |
-If play() is called again kill old 'looping/playing' in favor
of the new value. This deletes the timer and would fix possible
shortage on timer resources
-A small friend to hook to an internal signal to avoid problems
in Opie::Core::ODevice entering the event loop to wait for
the sound to be finished. processEvents() can give strange results as
some applications do not expect that the eventloop is entered. This
could possible deliver a Timer, or an Event from QSocketNotifier
which could give all kind of problems of wrong reentrancy.
So let us avoid it.
-rw-r--r-- | library/sound.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/library/sound.h b/library/sound.h index 9f35107..daef70f 100644 --- a/library/sound.h +++ b/library/sound.h @@ -1,45 +1,47 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef SOUND_H #define SOUND_H class QString; class SoundData; +class QObject; class Sound { + /*INTERNAL*/ friend void register_qpe_sound_finished( Sound*, QObject *obj, const char* slot); public: Sound(const QString& name); ~Sound(); void play(); void playLoop(); void stop(); bool isFinished ( ) const; static void soundAlarm(); //static void soundClick(); //static void soundTap(); private: SoundData* d; }; #endif |