author | sandman <sandman> | 2002-12-10 23:18:22 (UTC) |
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committer | sandman <sandman> | 2002-12-10 23:18:22 (UTC) |
commit | 763b6ad10dbb7a23c446347cb7fb88cfbadd3e27 (patch) (side-by-side diff) | |
tree | 0da5085b632bcd5084065c7814007e413600a7d4 /library | |
parent | 967fa32fa3eb3296f675c9d7af8cce838c6b592b (diff) | |
download | opie-763b6ad10dbb7a23c446347cb7fb88cfbadd3e27.zip opie-763b6ad10dbb7a23c446347cb7fb88cfbadd3e27.tar.gz opie-763b6ad10dbb7a23c446347cb7fb88cfbadd3e27.tar.bz2 |
added a little debug output to the image loading routine to aid in finding
application startup time problems
-rw-r--r-- | library/resource.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/library/resource.cpp b/library/resource.cpp index 0920b67..6f164c7 100644 --- a/library/resource.cpp +++ b/library/resource.cpp @@ -81,48 +81,50 @@ QBitmap Resource::loadBitmap( const QString &pix ) bm = loadPixmap(pix); return bm; } /*! Returns the filename of a pixmap called \a pix. You should avoid including any filename type extension (e.g. .png, .xpm). Normally you will use loadPixmap() rather than this function. */ QString Resource::findPixmap( const QString &pix ) { QString picsPath = QPEApplication::qpeDir() + "pics/"; QString f; // Common case optimizations... f = picsPath + pix + ".png"; if ( QFile( f ).exists() ) return f; f = picsPath + pix + ".xpm"; if ( QFile( f ).exists() ) return f; + qDebug ( "\nLoading of image '%s' is not ideal (either it doesn't exist or an extension was specified)\n", pix.latin1()); + // All formats... QStrList fileFormats = QImageIO::inputFormats(); QString ff = fileFormats.first(); while ( fileFormats.current() ) { QStringList exts = MimeType("image/"+ff.lower()).extensions(); for ( QStringList::ConstIterator it = exts.begin(); it!=exts.end(); ++it ) { QString f = picsPath + pix + "." + *it; if ( QFile(f).exists() ) return f; } ff = fileFormats.next(); } // Finally, no (or existing) extension... if ( QFile( picsPath + pix ).exists() ) return picsPath + pix; //qDebug("Cannot find pixmap: %s", pix.latin1()); return QString(); } /*! Returns a sound file for a sound called \a name. |