author | hrw <hrw> | 2005-10-18 13:56:12 (UTC) |
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committer | hrw <hrw> | 2005-10-18 13:56:12 (UTC) |
commit | 0f25331618ea6cac8a59f2c2298a9e1684748b97 (patch) (side-by-side diff) | |
tree | eb734f970761359b4fd61166936b87550e2e1b2d /noncore/apps/opie-console | |
parent | 9f41cd10ef92daa889f86cb43793dc75de18e786 (diff) | |
download | opie-0f25331618ea6cac8a59f2c2298a9e1684748b97.zip opie-0f25331618ea6cac8a59f2c2298a9e1684748b97.tar.gz opie-0f25331618ea6cac8a59f2c2298a9e1684748b97.tar.bz2 |
fixed bug #1647 - Opie-console doesn't respect scroll-bar on left side
-rw-r--r-- | noncore/apps/opie-console/TEWidget.cpp | 25 |
1 files changed, 15 insertions, 10 deletions
diff --git a/noncore/apps/opie-console/TEWidget.cpp b/noncore/apps/opie-console/TEWidget.cpp index 1199e4f..117f6dd 100644 --- a/noncore/apps/opie-console/TEWidget.cpp +++ b/noncore/apps/opie-console/TEWidget.cpp @@ -311,34 +311,39 @@ TEWidget::TEWidget(QWidget *parent, const char *name) : QFrame(parent,name) hscrollbar = new QScrollBar( Qt::Horizontal, this ); hscrollbar->setCursor( arrowCursor ); connect(hscrollbar, SIGNAL(valueChanged(int)), this, SLOT(hscrollChanged(int))); m_cornerButton = new QPushButton( this ); m_cornerButton->setPixmap( QPixmap( (const char**)menu_xpm ) ); m_cornerButton->setMaximumSize( 14, 14 ); m_cornerButton->hide(); Config cfg("Konsole"); cfg.setGroup("ScrollBar"); - switch( cfg.readNumEntry("Position",2)){ - case 0: - scrollLoc = SCRNONE; - break; - case 1: - scrollLoc = SCRLEFT; - break; - case 2: - scrollLoc = SCRRIGHT; - break; + + scrollLoc = cfg.readNumEntry("Position", -1); + + // bugfix for #1647 + // if user set 'show scrollbar on left' then let it be on left + // but only if it is not set in opie-console itself + if(scrollLoc == -1) + { + Config qpecfg ("qpe"); + qpecfg.setGroup("Appearance"); + scrollLoc = qpecfg.readNumEntry("LeftHand", SCRRIGHT); + if(scrollLoc == 0) // user set LeftHand in past and switched it off later + { + scrollLoc = SCRRIGHT; + } }; blinkT = new QTimer(this); connect(blinkT, SIGNAL(timeout()), this, SLOT(blinkEvent())); // blinking = FALSE; blinking = TRUE; resizing = FALSE; actSel = 0; image = 0; lines = 1; columns = 1; |