author | leseb <leseb> | 2002-03-14 10:31:39 (UTC) |
---|---|---|
committer | leseb <leseb> | 2002-03-14 10:31:39 (UTC) |
commit | 1003de6f3b0c508960e0e717333a64603fffb133 (patch) (side-by-side diff) | |
tree | dbc1c56f0644f0348e35e6e5856ef07110f7fcb7 /noncore/games/kcheckers/kcheckers.h | |
parent | 13d8ac43bf8d4c6e492e57d2ab3c7353935a9365 (diff) | |
download | opie-1003de6f3b0c508960e0e717333a64603fffb133.zip opie-1003de6f3b0c508960e0e717333a64603fffb133.tar.gz opie-1003de6f3b0c508960e0e717333a64603fffb133.tar.bz2 |
Initial commit
Diffstat (limited to 'noncore/games/kcheckers/kcheckers.h') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/kcheckers/kcheckers.h | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/noncore/games/kcheckers/kcheckers.h b/noncore/games/kcheckers/kcheckers.h new file mode 100644 index 0000000..e86524f --- a/dev/null +++ b/noncore/games/kcheckers/kcheckers.h @@ -0,0 +1,97 @@ + +#ifndef KCHECKERS_H +#define KCHECKERS_H + +#include <qmainwindow.h> +#include <qlabel.h> + +#include "field.h" +#include "checkers.h" + +#define WOOD 1 +#define MARBLE 2 + +#define ENGLISH 11 +#define RUSSIAN 12 + +#define BEGINNER 2 +#define NOVICE 4 +#define AVERAGE 5 +#define GOOD 6 +#define EXPERT 7 +#define MASTER 8 + + +class KCheckers:public QMainWindow +{ + Q_OBJECT + public: + KCheckers(); + + private slots: + void about(); + void aboutQt(); + void newGame(); + void click(int); // Processes the mouse clics on fields + + void setSkillBeginner() {setSkill(BEGINNER);}; + void setSkillNovice() {setSkill(NOVICE);}; + void setSkillAverage() {setSkill(AVERAGE);}; + void setSkillGood() {setSkill(GOOD);}; + void setSkillExpert() {setSkill(EXPERT);}; + void setSkillMaster() {setSkill(MASTER);}; + + void setPatternWood() {setPattern(WOOD);}; + void setPatternMarble() {setPattern(MARBLE);}; + + void setRulesEnglish() {setRules(ENGLISH);}; + void setRulesRussian() {setRules(RUSSIAN);}; + + private: + void compGo(); + bool userGo(int); + + void drawBoard(); + void colorChange(); + + void setSkill(int); + void setRules(int); + void setPattern(int); + + int from; // Selected by user + int skill; + int rules; + int pattern; + bool gameOver; + bool selected; + bool userFirst; + + Field* field[64]; // Fields of board + + QImage* imagePat1; // Patterns + QImage* imagePat2; + QImage* imageFrame; // Frame of selected field + + QImage* imageWood1; + QImage* imageWood2; + QImage* imageWood3; + QImage* imageMarble1; + QImage* imageMarble2; + QImage* imageMarble3; + + QImage* imageMan1; + QImage* imageMan2; + QImage* imageKing1; + QImage* imageKing2; + + Checkers* game; + QPopupMenu* skillMenu; + QPopupMenu* optionsMenu; + QLabel* statusLabel; + + static const int t[32]; // Translate table + +}; + +#endif + |