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path: root/noncore/games/kpacman/monster.h
authorleseb <leseb>2002-04-15 22:40:28 (UTC)
committer leseb <leseb>2002-04-15 22:40:28 (UTC)
commita91544d04ed391bbdc0c6f95ff8a80d35190788c (patch) (unidiff)
tree85dea85fd8a1cdb6d2d18fef57753d0b5e4bd143 /noncore/games/kpacman/monster.h
parent6396d8b9fca7f3f50010a13a26e4ee9569abefb3 (diff)
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diff --git a/noncore/games/kpacman/monster.h b/noncore/games/kpacman/monster.h
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1#ifndef MONSTER_H
2#define MONSTER_H
3
4#include <stdlib.h>
5#include <qpixmap.h>
6#include <qwidget.h>
7
8#include "board.h"
9
10enum monsterState { dangerous, harmless, rem, arrested };
11
12class Monster {
13public:
14 Monster(Board *b, int mid = 0);
15 void setMaxPixmaps(int maxBody, int maxEyes);
16 void setArrested(int ticks, int duration);
17 void setDangerous(int ticks, int IQ);
18 void setHarmless(int ticks, int hDuration, int wDuration);
19 void setREM(int ticks);
20 void setPosition(int pos);
21 void setPrison(int pos);
22 void setFreedom(int pos);
23 void setDirection(int dir);
24 monsterState state();
25 int position();
26 int direction();
27 int id();
28 bool move();
29 int body();
30 int eyes();
31private:
32 Board *board;
33 int ID; // ID of monster (0 = 1st, 1 = 2nd ... 7 = last)
34 int IQ; // Intelligence of movement (0 = dumb..180 = smart)
35
36 monsterState actualState; // The state of the monster
37
38 int pauseDuration; // Number of ticks before movement
39 int pause; // actual ticks before moevment (0 = move)
40 int dangerousPause; // pause in dangerous-state
41
42 int harmlessDuration; // Length of harmless-time in ticks
43 int harmlessLeft; // rest of the time in harmless-state
44 int warningDuration; // warningtime before monster get dangerous again
45
46 int arrestDuration; // Length of arrest in ticks
47 int arrestLeft; // time left of arrest
48 int arrestPause; // pause in arrest-state
49
50 int actualDirection; // actual direction of monster
51 int lastDirection; // last direction, before no movement (X)
52 int actualPosition; // actual position on board
53 int lastPosition; // the last position of the monster
54 int feetPosition; // left, right, left, right, ...
55 int maxBodyPixmaps;
56 int maxEyesPixmaps;
57 int prisonPosition; // where to go, if arrested
58 int freedomPosition; // where to go, if released from prison
59};
60
61#endif // MONSTER_H
62