author | andyq <andyq> | 2003-01-21 20:37:00 (UTC) |
---|---|---|
committer | andyq <andyq> | 2003-01-21 20:37:00 (UTC) |
commit | 0a6563fcc2f49857c581d9def24407a3a4ef526c (patch) (side-by-side diff) | |
tree | f1b82a4bd7582ef2cb722cffb87eecff1e1f96e6 /noncore/games/sfcave-sdl/sound.cpp | |
parent | 50b5915b48fc5cbacf23e4d2b75d7a266f141a4a (diff) | |
download | opie-0a6563fcc2f49857c581d9def24407a3a4ef526c.zip opie-0a6563fcc2f49857c581d9def24407a3a4ef526c.tar.gz opie-0a6563fcc2f49857c581d9def24407a3a4ef526c.tar.bz2 |
Clean up of code - fixed memory leaks (most of them) and added new custom config menu
Diffstat (limited to 'noncore/games/sfcave-sdl/sound.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/sfcave-sdl/sound.cpp | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/noncore/games/sfcave-sdl/sound.cpp b/noncore/games/sfcave-sdl/sound.cpp index 5fda859..855f2e6 100644 --- a/noncore/games/sfcave-sdl/sound.cpp +++ b/noncore/games/sfcave-sdl/sound.cpp @@ -22,46 +22,49 @@ bool SoundHandler :: init( ) {
printf("Unable to open audio!\n");
return false;
}
// We're going to pre-load the sound effects that we need right here
sounds[SND_EXPLOSION] = Mix_LoadWAV( SOUND_PATH "explosion.wav");
sounds[SND_THRUST] = Mix_LoadWAV( SOUND_PATH "thrust.wav");
music = 0;
soundOn = true;
+ musicOn = true;
return true;
}
void SoundHandler :: cleanUp()
{
// Free audio sounds
- Mix_FreeChunk( sounds[SND_EXPLOSION] );
- Mix_FreeChunk( sounds[SND_THRUST] );
+ if ( sounds[SND_EXPLOSION] )
+ Mix_FreeChunk( sounds[SND_EXPLOSION] );
+ if ( sounds[SND_THRUST] )
+ Mix_FreeChunk( sounds[SND_THRUST] );
if ( music )
Mix_FreeMusic( music );
Mix_CloseAudio();
}
int SoundHandler :: playSound( int soundNr, int channel, int nrLoops, int playBeforeFinished )
{
if ( !soundOn )
return -1;
- if ( soundNr >= NR_SOUNDS )
+ if ( soundNr >= NR_SOUNDS || !sounds[soundNr] )
return -1;
Mix_Chunk *chunk = sounds[soundNr];
if( channel == -1 || !Mix_Playing( channel ) )
channel = Mix_PlayChannel(-1, sounds[soundNr], nrLoops);
Mix_Volume( channel, MIX_MAX_VOLUME );
return channel;
}
void SoundHandler :: stopSound( int channel, bool fadeOut, int nrMilliSecs )
{
@@ -92,32 +95,32 @@ void SoundHandler :: playMusic( string musicFile ) music = Mix_LoadMUS( musicFile.c_str() );
if(!music)
{
printf("Mix_LoadMUS(%s): %s\n", musicFile.c_str(), Mix_GetError());
// this might be a critical error...
}
playMusic();
}
void SoundHandler :: playMusic( bool fade )
{
- if ( !soundOn )
+ if ( !musicOn )
return;
if ( music )
{
Mix_VolumeMusic( MIX_MAX_VOLUME );
Mix_RewindMusic();
-
+
if ( fade )
Mix_FadeInMusic( music, -1, 1000 );
else
Mix_PlayMusic( music, -1 );
}
}
void SoundHandler :: stopMusic( bool fadeOut )
{
if ( !music || !Mix_PlayingMusic() )
return;
@@ -137,18 +140,18 @@ void SoundHandler :: setMusicVolume( int vol ) {
Mix_VolumeMusic( vol );
}
void SoundHandler :: setSoundsOn( bool val )
{
soundOn = val;
}
void SoundHandler :: setMusicOn( bool val )
{
musicOn = val;
-
+
if ( !musicOn )
stopMusic();
else
playMusic( true );
}
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