author | andyq <andyq> | 2002-12-13 15:03:41 (UTC) |
---|---|---|
committer | andyq <andyq> | 2002-12-13 15:03:41 (UTC) |
commit | 28a78f938ae995fbc29f76afa84b1bee62178a79 (patch) (side-by-side diff) | |
tree | 47fdf14787de5748acafb151a63222b726a42a20 /noncore/games/sfcave/sfcave.cpp | |
parent | 18c7cd23a85562cd23a4161e1006138e602a0be7 (diff) | |
download | opie-28a78f938ae995fbc29f76afa84b1bee62178a79.zip opie-28a78f938ae995fbc29f76afa84b1bee62178a79.tar.gz opie-28a78f938ae995fbc29f76afa84b1bee62178a79.tar.bz2 |
Cleanup up some code, replays now know what game they were saved for, moved
the replay stuff into its own menu, and allowed the menus to have3 more items
each.
Diffstat (limited to 'noncore/games/sfcave/sfcave.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/sfcave/sfcave.cpp | 367 |
1 files changed, 213 insertions, 154 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp index d551afe..0160d34 100644 --- a/noncore/games/sfcave/sfcave.cpp +++ b/noncore/games/sfcave/sfcave.cpp @@ -35,2 +35,3 @@ #define MENU_OPTIONS_MENU 1 +#define MENU_REPLAY_MENU 2 @@ -38,5 +39,6 @@ #define MENU_START_GAME 0 -#define MENU_OPTIONS 1 -#define MENU_HELP 2 -#define MENU_QUIT 3 +#define MENU_REPLAY 1 +#define MENU_OPTIONS 2 +#define MENU_HELP 3 +#define MENU_QUIT 4 @@ -48,2 +50,8 @@ +// Replay Menu Options +#define MENU_REPLAY_START 0 +#define MENU_REPLAY_LOAD 1 +#define MENU_REPLAY_SAVE 2 +#define MENU_REPLAY_BACK 3 + @@ -71,5 +79,9 @@ QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME }; -QString SFCave::menuOptions[2][5] = { { "Start Game", "Options", "Help", "Quit", "" }, - { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "" } }; +QString SFCave::menuOptions[NR_MENUS][MAX_MENU_OPTIONS] = { { "Start Game", "Replays", "Options", "Help", "Quit", "", "", "" }, + { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "", "", "", "" }, + { "Play Reply", "Load Replay", "Save Replay", "Back", "", "", "", "" } }; +int SFCave::nrMenuOptions[NR_MENUS] = { 5, 4, 4 }; +int SFCave ::currentMenuOption[NR_MENUS] = { 0, 0, 0 }; + #define UP_THRUST 0.6 @@ -96,4 +108,2 @@ int SFCave::initialGateGaps[] = { 75, 50, 25 }; -int SFCave::nrMenuOptions[2] = { 4, 4 }; -int SFCave ::currentMenuOption[2] = { 0, 0 }; @@ -694,3 +704,3 @@ void SFCave :: draw() p.drawText( (sWidth/2) - (fm.width( text )/2), 135, text ); - +/* text = "Press r to replay"; @@ -703,2 +713,3 @@ void SFCave :: draw() p.drawText( (sWidth/2) - (fm.width( text )/2), 180, text ); +*/ } @@ -764,59 +775,3 @@ void SFCave :: keyPressEvent( QKeyEvent *e ) if ( state == STATE_MENU ) - { - switch( e->key() ) - { - case Qt::Key_Down: - currentMenuOption[currentMenuNr] ++; - if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" ) - currentMenuOption[currentMenuNr] = 0; - break; - case Qt::Key_Up: - currentMenuOption[currentMenuNr] --; - if ( currentMenuOption[currentMenuNr] < 0 ) - currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1; - break; - - case Qt::Key_Left: - if ( currentMenuNr == MENU_OPTIONS_MENU ) - { - if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) - { - currentGameType --; - if ( currentGameType < 0 ) - currentGameType = NR_GAME_TYPES - 1; - } - else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) - { - currentGameDifficulty --; - if ( currentGameDifficulty < 0 ) - currentGameDifficulty = NR_GAME_DIFFICULTIES - 1; - } - } - break; - - case Qt::Key_Right: - if ( currentMenuNr == MENU_OPTIONS_MENU ) - { - if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) - { - currentGameType ++; - if ( currentGameType == NR_GAME_TYPES ) - currentGameType = 0; - } - else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) - { - currentGameDifficulty ++; - if ( currentGameDifficulty == NR_GAME_DIFFICULTIES ) - currentGameDifficulty = 0; - } - } - break; - - case Qt::Key_Space: - case Qt::Key_Return: - case Qt::Key_Enter: - dealWithMenuSelection(); - break; - } - } + handleMenuKeys( e ); else @@ -838,3 +793,7 @@ void SFCave :: keyPressEvent( QKeyEvent *e ) if ( state == STATE_CRASHED ) + { state = STATE_MENU; + currentMenuNr = 0; + currentMenuOption[currentMenuNr] = 0; + } break; @@ -901,2 +860,162 @@ void SFCave :: keyReleaseEvent( QKeyEvent *e ) + +void SFCave :: saveScore() +{ +#ifdef QWS + Config cfg( "sfcave" ); + cfg.setGroup( "settings" ); + QString key = "highScore_"; + + cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] ); + key += CURRENT_GAME_TYPE; + cfg.writeEntry( key, highestScore[currentGameType] ); +#endif +} + +void SFCave :: saveReplay() +{ + FILE *out; + out = fopen( (const char *)replayFile, "w" ); + if ( !out ) + { + printf( "Couldn't write to /home/root/sfcave.replay\n" ); + return; + } + + // Build up string of values + // Format is:: <landscape seed> <game type> <difficulty> <framenr> <framenr>....... + QString val; + val.sprintf( "%d %d %d ", currentSeed, currentGameType, currentGameDifficulty ); + + QListIterator<int> it( replayList ); + while( it.current() ) + { + QString tmp; + tmp.sprintf( "%d ", (*it.current()) ); + val += tmp; + + ++it; + } + val += "\n"; + + QString line; + line.sprintf( "%d\n", val.length() ); + fwrite( (const char *)line, 1, line.length(), out ); + + fwrite( (const char *)val, 1, val.length(), out ); + + fclose( out ); + + printf( "Replay saved to %s\n", (const char *)replayFile ); + +} + +void SFCave :: loadReplay() +{ + FILE *in = fopen( (const char *)replayFile, "r" ); + + if ( in == 0 ) + { + printf( "Couldn't load replay file!\n" ); + return; + } + + // Read next line - contains the size of the options + char line[10+1]; + fgets( line, 10, in ); + + int length = -1; + sscanf( line, "%d", &length ); + char *data = new char[length+1]; + + fread( data, 1, length, in ); +// printf( "data - %s", data ); + + QString sep = " "; + QStringList list = QStringList::split( sep, QString( data ) ); + + // print it out + QStringList::Iterator it = list.begin(); + currentSeed = (*it).toInt(); + ++it; + currentGameType = (*it).toInt(); + ++it; + currentGameDifficulty = (*it).toInt(); + ++it; + + replayList.clear(); + for ( ; it != list.end(); ++it ) + { + int v = (*it).toInt(); + replayList.append( new int( v ) ); + } + + delete data; + + fclose( in ); + + printf( "Replay loaded from %s\n", (const char *)replayFile ); +} + + +//--------------- MENU CODE --------------------- +void SFCave :: handleMenuKeys( QKeyEvent *e ) +{ + switch( e->key() ) + { + case Qt::Key_Down: + currentMenuOption[currentMenuNr] ++; + if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" ) + currentMenuOption[currentMenuNr] = 0; + break; + case Qt::Key_Up: + currentMenuOption[currentMenuNr] --; + if ( currentMenuOption[currentMenuNr] < 0 ) + currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1; + break; + + case Qt::Key_Left: + if ( currentMenuNr == MENU_OPTIONS_MENU ) + { + if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) + { + currentGameType --; + if ( currentGameType < 0 ) + currentGameType = NR_GAME_TYPES - 1; + } + else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) + { + currentGameDifficulty --; + if ( currentGameDifficulty < 0 ) + currentGameDifficulty = NR_GAME_DIFFICULTIES - 1; + } + } + break; + + case Qt::Key_Right: + if ( currentMenuNr == MENU_OPTIONS_MENU ) + { + if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) + { + currentGameType ++; + if ( currentGameType == NR_GAME_TYPES ) + currentGameType = 0; + } + else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) + { + currentGameDifficulty ++; + if ( currentGameDifficulty == NR_GAME_DIFFICULTIES ) + currentGameDifficulty = 0; + } + } + break; + + case Qt::Key_Space: + case Qt::Key_Return: + case Qt::Key_Enter: + dealWithMenuSelection(); + break; + } +} + void SFCave :: displayMenu() @@ -920,3 +1039,3 @@ void SFCave :: displayMenu() // Draw options - int pos = 170; + int pos = 140; for ( int i = 0 ; menuOptions[currentMenuNr][i] != "" ; ++i, pos += 25 ) @@ -961,2 +1080,7 @@ void SFCave :: dealWithMenuSelection() + case MENU_REPLAY: + currentMenuNr = MENU_REPLAY_MENU; + currentMenuOption[currentMenuNr] = 0; + break; + case MENU_OPTIONS: @@ -974,3 +1098,3 @@ void SFCave :: dealWithMenuSelection() } - + case MENU_QUIT: @@ -989,3 +1113,3 @@ void SFCave :: dealWithMenuSelection() break; - + case MENU_GAME_DIFFICULTY: @@ -997,3 +1121,3 @@ void SFCave :: dealWithMenuSelection() break; - + case MENU_BACK: @@ -1012,94 +1136,29 @@ void SFCave :: dealWithMenuSelection() } - } -} -void SFCave :: saveScore() -{ -#ifdef QWS - Config cfg( "sfcave" ); - cfg.setGroup( "settings" ); - QString key = "highScore_"; + case MENU_REPLAY_MENU: + { + switch( currentMenuOption[currentMenuNr] ) + { + case MENU_REPLAY_START: + if ( currentSeed != 0 ) + state = STATE_REPLAY; + // Display No Replay + break; - cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] ); - key += CURRENT_GAME_TYPE; - cfg.writeEntry( key, highestScore[currentGameType] ); -#endif -} + case MENU_REPLAY_LOAD: + loadReplay(); + break; -void SFCave :: saveReplay() -{ - FILE *out; - out = fopen( (const char *)replayFile, "w" ); - if ( !out ) - { - printf( "Couldn't write to /home/root/sfcave.replay\n" ); - return; - } + case MENU_REPLAY_SAVE: + saveReplay(); + break; - // Build up string of values - // Format is:: <landscape seed> <framenr> <framenr>....... - QString val; - val.sprintf( "%d ", currentSeed ); - - QListIterator<int> it( replayList ); - while( it.current() ) - { - QString tmp; - tmp.sprintf( "%d ", (*it.current()) ); - val += tmp; + case MENU_REPLAY_BACK: + currentMenuNr = MENU_MAIN_MENU; + break; - ++it; + } + } } - val += "\n"; - - QString line; - line.sprintf( "%d\n", val.length() ); - fwrite( (const char *)line, 1, line.length(), out ); - fwrite( (const char *)val, 1, val.length(), out ); - - fclose( out ); - - printf( "Replay saved to %s\n", (const char *)replayFile ); - } -void SFCave :: loadReplay() -{ - FILE *in = fopen( (const char *)replayFile, "r" ); - - if ( in == 0 ) - { - printf( "Couldn't load replay file!\n" ); - return; - } - // Read size of next line - char line[10+1]; - fgets( line, 10, in ); - - int length = -1; - sscanf( line, "%d", &length ); - char *data = new char[length+1]; - - fread( data, 1, length, in ); - - QString sep = " "; - QStringList list = QStringList::split( sep, QString( data ) ); - - // print it out - QStringList::Iterator it = list.begin(); - currentSeed = (*it).toInt(); - ++it; - - replayList.clear(); - for ( ; it != list.end(); ++it ) - { - int v = (*it).toInt(); - replayList.append( new int( v ) ); - } - - delete data; - - fclose( in ); - - printf( "Replay loaded from %s\n", (const char *)replayFile ); -}
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