author | andyq <andyq> | 2002-12-07 00:30:30 (UTC) |
---|---|---|
committer | andyq <andyq> | 2002-12-07 00:30:30 (UTC) |
commit | ad2a10877ae6e50b1a765a9b7cff14494c65e588 (patch) (side-by-side diff) | |
tree | 261d3461be9861235dff59e908dc650fe98cb346 /noncore/games/sfcave/sfcave.cpp | |
parent | 22b6762b871b64825e1f8e974636c2d27fef8486 (diff) | |
download | opie-ad2a10877ae6e50b1a765a9b7cff14494c65e588.zip opie-ad2a10877ae6e50b1a765a9b7cff14494c65e588.tar.gz opie-ad2a10877ae6e50b1a765a9b7cff14494c65e588.tar.bz2 |
Upgraded to v1.7 - new menu system, new game types (gates (implemented and working) and fly (not implemented yet)). Also, high scores are persistent and different across game types - not difficultiy yet. Game Difficulty levels added but not yet implemented
Diffstat (limited to 'noncore/games/sfcave/sfcave.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/sfcave/sfcave.cpp | 936 |
1 files changed, 624 insertions, 312 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp index 931f393..8b9c844 100644 --- a/noncore/games/sfcave/sfcave.cpp +++ b/noncore/games/sfcave/sfcave.cpp @@ -6,2 +6,3 @@ #include <qpe/qpeapplication.h> +#include <qpe/config.h> #else @@ -12,66 +13,127 @@ -#define CAPTION "SFCave 1.6 by AndyQ" +#define CAPTION "SFCave 1.7 by AndyQ" + +// States +#define STATE_BOSS 0 +#define STATE_RUNNING 1 +#define STATE_CRASHED 2 +#define STATE_NEWGAME 3 +#define STATE_MENU 4 + +// Menus +#define MENU_MAIN_MENU 0 +#define MENU_OPTIONS_MENU 1 + +// Main Menu Options +#define MENU_START_GAME 0 +#define MENU_OPTIONS 1 +#define MENU_QUIT 2 + +// Option Menu Options +#define MENU_GAME_TYPE 0 +#define MENU_GAME_DIFFICULTY 1 +#define MENU_BACK 2 + +QString SFCave::menuOptions[2][5] = { { "Start Game", "Options", "Quit", "", "" }, + { "Game Type - %s", "Game Difficulty - %s", "Back", "", "" } }; + + +#define NR_GAME_DIFFICULTIES 3 +#define NR_GAME_TYPES 3 + +#define EASY "Easy" +#define NORMAL "Normal" +#define HARD "Hard" + +#define SFCAVE_GAME_TYPE 0 +#define GATES_GAME_TYPE 1 +#define FLY_GAME_TYPE 2 +#define SFCAVE_GAME "SFCave" +#define GATES_GAME "Gates" +#define FLY_GAME "Fly" +QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD }; +QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME }; + +#define CURRENT_GAME_TYPE gameTypes[currentGameType] +#define CURRENT_GAME_DIFFICULTY difficultyOption[currentGameDifficulty]; + bool movel; + int main( int argc, char *argv[] ) { - movel = true; + movel = true; #ifdef QWS - QPEApplication a( argc, argv ); + QPEApplication a( argc, argv ); #else - QApplication a( argc, argv ); + QApplication a( argc, argv ); #endif - int speed = 3; - for ( int i = 0 ; i < argc ; ++i ) - { - if ( strcmp( argv[i], "-s" ) == 0 ) - { - if ( i+1 < argc ) - speed = atoi( argv[i+1] ); - } - } - - Main app( speed ); - a.setMainWidget( &app ); - app.show(); - app.start(); - a.exec(); + int speed = 3; + for ( int i = 0 ; i < argc ; ++i ) + { + if ( strcmp( argv[i], "-s" ) == 0 ) + { + if ( i+1 < argc ) + speed = atoi( argv[i+1] ); + } + } + + SFCave app( speed ); + a.setMainWidget( &app ); + app.show(); + app.start(); + a.exec(); } -Main :: Main( int spd, QWidget *w, char *name ) - : QMainWindow( w, name ) +SFCave :: SFCave( int spd, QWidget *w, char *name ) + : QMainWindow( w, name ) + { #ifdef QWS - showMaximized(); + showMaximized(); #else - resize( 240, 284 ); + resize( 240, 284 ); #endif - sWidth = width(); - sHeight = height(); - segSize = sWidth/(MAPSIZE-1)+1; + sWidth = width(); + sHeight = height(); + segSize = sWidth/(MAPSIZE-1)+1; -// printf( "width %d, height %d\n", sWidth, sHeight ); -// printf( "segSize = %d\n", segSize ); + currentMenuNr = 0; + nrMenuOptions[0] = 3; + nrMenuOptions[1] = 3; + currentMenuOption[0] = 0; + currentMenuOption[1] = 0; + currentGameType = 0; + currentGameDifficulty = 0; - setCaption( CAPTION ); + setCaption( CAPTION ); - highestScore = 0; - speed = spd; // Change to 2 for PC - press = false; +#ifdef QWS + Config cfg( "sfcave" ); + cfg.setGroup( "settings" ); + QString key = "highScore_"; + highestScore[SFCAVE_GAME_TYPE] = cfg.readNumEntry( key + SFCAVE_GAME, 0 ); + highestScore[GATES_GAME_TYPE] = cfg.readNumEntry( key + GATES_GAME, 0 ); + highestScore[FLY_GAME_TYPE] = cfg.readNumEntry( key + FLY_GAME, 0 ); + currentGameType = cfg.readNumEntry( "gameType", 0 ); + currentGameDifficulty = cfg.readNumEntry( "difficulty", 0 ); +#endif + speed = spd; // Change to 2 for PC + press = false; - offscreen = new QPixmap( sWidth, sHeight ); - offscreen->fill( Qt::black ); + offscreen = new QPixmap( sWidth, sHeight ); + offscreen->fill( Qt::black ); - setUp(); + setUp(); crashLineLength = -1; - gameTimer = new QTimer( this, "game timer" ); - connect( gameTimer, SIGNAL( timeout() ), - this, SLOT( run() ) ); + gameTimer = new QTimer( this, "game timer" ); + connect( gameTimer, SIGNAL( timeout() ), + this, SLOT( run() ) ); } -Main :: ~Main() +SFCave :: ~SFCave() { @@ -79,3 +141,3 @@ Main :: ~Main() -void Main :: start() +void SFCave :: start() { @@ -85,231 +147,296 @@ void Main :: start() -int Main :: nextInt( int range ) +int SFCave :: nextInt( int range ) { - return rand() % range; + return rand() % range; } -void Main :: setUp() +void SFCave :: setUp() { - state = STATE_CRASHED; - prevState = STATE_CRASHED; - - score = 0; - offset = 0; - maxHeight = 50; - nrFrames = 0; - dir = 1; - thrust = 0; + state = STATE_MENU; + prevState = STATE_MENU; + + score = 0; + offset = 0; + maxHeight = 50; + nrFrames = 0; + dir = 1; + thrust = 0; crashLineLength = 0; - user.setRect( 50, sWidth/2, 4, 4 ); + user.setRect( 50, sWidth/2, 4, 4 ); - blockWidth = 20; - blockHeight = 70; + blockWidth = 20; + blockHeight = 70; + gapHeight = 125; + gateDistance = 75; + nextGate = nextInt( 50 ) + gateDistance; - for ( int i = 0 ; i < TRAILSIZE ; ++i ) - { - trail[i].setX( -1 ); - trail[i].setY( 0 ); - } + for ( int i = 0 ; i < TRAILSIZE ; ++i ) + { + trail[i].setX( -1 ); + trail[i].setY( 0 ); + } - mapTop[0] = (int)(nextInt(50)) + 5; - for ( int i = 1 ; i < MAPSIZE ; ++i ) - setPoint( i ); + mapTop[0] = (int)(nextInt(50)) + 5; + for ( int i = 1 ; i < MAPSIZE ; ++i ) + setPoint( i ); - for ( int i = 0 ; i < BLOCKSIZE ; ++i ) - blocks[i].setY( -1 ); + for ( int i = 0 ; i < BLOCKSIZE ; ++i ) + blocks[i].setY( -1 ); } -void Main :: run() +void SFCave :: run() { - //running = true; - //setUp(); - switch ( state ) - { - case STATE_NEWGAME: - setUp(); - draw(); - state = STATE_RUNNING; - break; - case STATE_BOSS: - drawBoss(); - break; - - case STATE_CRASHED: - draw(); - break; - - case STATE_RUNNING: - { - if ( nrFrames % 5 == 0 ) - score ++; - if ( nrFrames % 2 == 0 ) - handleKeys(); - - if ( ++nrFrames % 500 == 0 ) - { - if ( maxHeight < sHeight - 100 ) - { - maxHeight += 10; - - // Reduce block height - if ( maxHeight > sHeight - 150 ) - blockHeight -= 5; - } - } - - if ( nrFrames % 100 == 0 ) - addBlock(); - - // if ( false ) - if ( checkCollision() ) - { - if ( score > highestScore ) - highestScore = score; - - state = STATE_CRASHED; - } - else - { - if ( movel ) - moveLandscape(); - //movel = false; - } - - draw(); - break; - } - } + //running = true; + //setUp(); + switch ( state ) + { + case STATE_MENU: + displayMenu(); + break; + case STATE_NEWGAME: + setUp(); + draw(); + state = STATE_RUNNING; + break; + case STATE_BOSS: + drawBoss(); + break; + + case STATE_CRASHED: + draw(); + break; + + case STATE_RUNNING: + { + if ( nrFrames % 5 == 0 ) + score ++; + if ( nrFrames % 2 == 0 ) + handleKeys(); + + // Apply Game rules + nrFrames ++; + if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) + { + if ( nrFrames % 500 == 0 ) + { + if ( maxHeight < sHeight - 100 ) + { + maxHeight += 10; + + // Reduce block height + if ( maxHeight > sHeight - 150 ) + blockHeight -= 5; + } + } + + if ( nrFrames % 100 == 0 ) + addBlock(); + } + else if ( CURRENT_GAME_TYPE == GATES_GAME ) + { + // Slightly random gap distance + if ( nrFrames >= nextGate ) + { + nextGate = nrFrames + nextInt( 50 ) + gateDistance; + addGate(); + } + + if ( nrFrames % 500 == 0 ) + { + if ( gapHeight > 75 ) + gapHeight -= 5; + } + } + else if ( CURRENT_GAME_TYPE == FLY_GAME ) + { + } + + + if ( checkCollision() ) + { + if ( score > highestScore[currentGameType] ) + highestScore[currentGameType] = score; + +#ifdef QWS + Config cfg( "sfcave" ); + cfg.setGroup( "settings" ); + QString key = "highScore_"; + key += CURRENT_GAME_TYPE; + cfg.writeEntry( key, highestScore[currentGameType] ); +#endif + + state = STATE_CRASHED; + } + else + { + if ( movel ) + moveLandscape(); + //movel = false; + } + + draw(); + break; + } + } +} + +bool SFCave :: checkCollision() +{ + if ( (user.y() + user.width()) >= mapBottom[10] || user.y() <= mapTop[10] ) + return true; + + for ( int i = 0 ; i < BLOCKSIZE ; ++i ) + { + if ( blocks[i].y() != -1 ) + { + if ( blocks[i].intersects( user ) ) + return true; + } + } + return false; } -bool Main :: checkCollision() +void SFCave :: moveLandscape() { - if ( (user.y() + user.width()) >= mapBottom[10] || user.y() <= mapTop[10] ) - return true; - - for ( int i = 0 ; i < BLOCKSIZE ; ++i ) - { - if ( blocks[i].y() != -1 ) - { - if ( blocks[i].intersects( user ) ) - return true; - } - } - return false; + offset++; + + if ( offset >= segSize ) + { + offset = 0; + for ( int i = 0 ; i < MAPSIZE-speed ; ++i ) + { + mapTop[i] = mapTop[i+speed]; + mapBottom[i] = mapBottom[i+speed]; + } + + for ( int i = speed ; i > 0 ; --i ) + setPoint( MAPSIZE-i ); + } + + for ( int i = 0 ; i < BLOCKSIZE ; ++i ) + { + if ( blocks[i].y() != -1 ) + { + blocks[i].moveBy( -speed, 0 ); + if ( blocks[i].x() + blocks[i].width() < 0 ) + blocks[i].setY( -1 ); + } + } } -void Main :: moveLandscape() +void SFCave :: addBlock() { - offset++; - - if ( offset >= segSize ) - { - offset = 0; - for ( int i = 0 ; i < MAPSIZE-speed ; ++i ) - { - mapTop[i] = mapTop[i+speed]; - mapBottom[i] = mapBottom[i+speed]; - } - - for ( int i = speed ; i > 0 ; --i ) - setPoint( MAPSIZE-i ); - } - - for ( int i = 0 ; i < BLOCKSIZE ; ++i ) - { - if ( blocks[i].y() != -1 ) - { - blocks[i].moveBy( -speed, 0 ); - if ( blocks[i].x() + blocks[i].width() < 0 ) - blocks[i].setY( -1 ); - } - } + for ( int i = 0 ; i < BLOCKSIZE ; ++i ) + { + if ( blocks[i].y() == -1 ) + { + int x = sWidth; + + int y = mapTop[50] + (int)(nextInt(mapBottom[50] - mapTop[50] - blockHeight)); + + blocks[i].setRect( x, y, blockWidth, blockHeight ); + + break; + } + } } -void Main :: addBlock() +void SFCave :: addGate() { - for ( int i = 0 ; i < BLOCKSIZE ; ++i ) - { - if ( blocks[i].y() == -1 ) - { - int x = sWidth; + for ( int i = 0 ; i < BLOCKSIZE ; ++i ) + { + if ( blocks[i].y() == -1 ) + { + int x1 = sWidth; + int y1 = mapTop[50]; + int b1Height = nextInt(mapBottom[50] - mapTop[50] - gateDistance); - int y = mapTop[50] + (int)(nextInt(mapBottom[50] - mapTop[50] - blockHeight)); + // See if height between last gate and this one is too big + if ( b1Height - 200 > lastGateBottomY ) + b1Height -= 25; + else if ( b1Height + 200 < lastGateBottomY ) + b1Height += 25; + lastGateBottomY = b1Height; - blocks[i].setRect( x, y, blockWidth, blockHeight ); -// printf( "Added block @ %d %d\n", x, y ); -// printf( "mapTop = %d, mapBottom = %d", mapTop[50], mapBottom[50] ); + int x2 = sWidth; + int y2 = y1 + b1Height + gateDistance; + int b2Height = mapBottom[50] - y2; + + blocks[i].setRect( x1, y1, blockWidth, b1Height ); + blocks[i+1].setRect( x2, y2, blockWidth, b2Height ); - break; - } - } + break; + } + } } -void Main :: setPoint( int point ) +void SFCave :: setPoint( int point ) { - if ( nextInt(100) >= 80 ) - dir *= -1; - - mapTop[point] = mapTop[point-1] + (dir * nextInt( 5 ) ); - if ( mapTop[point] < 0 ) - { - mapTop[point] = 0; - dir *= -1; - } - else if ( mapTop[point] >= maxHeight ) - { - mapTop[point] = maxHeight; - dir *= -1; - } - - mapBottom[point] = sHeight - (maxHeight - mapBottom[point]); - mapBottom[point] = sHeight - (maxHeight - mapTop[point]); + if ( nextInt(100) >= 80 ) + dir *= -1; + + mapTop[point] = mapTop[point-1] + (dir * nextInt( 5 ) ); + if ( mapTop[point] < 0 ) + { + mapTop[point] = 0; + dir *= -1; + } + else if ( mapTop[point] >= maxHeight ) + { + mapTop[point] = maxHeight; + dir *= -1; + } + + mapBottom[point] = sHeight - (maxHeight - mapBottom[point]); + mapBottom[point] = sHeight - (maxHeight - mapTop[point]); } -void Main :: drawBoss() +void SFCave :: drawBoss() { - offscreen->fill( Qt::black ); + offscreen->fill( Qt::black ); - bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); + bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); } -void Main :: draw() +void SFCave :: draw() { - //printf( "Paint\n" ); - offscreen->fill( Qt::black ); - - QPainter p( offscreen ); - p.setPen( Qt::white ); - - for ( int i = 0 ; i < MAPSIZE -3; ++i ) - { - p.drawLine( (i*segSize) - (offset*speed), mapTop[i], ((i+1)*segSize)-(offset*speed), mapTop[i+1] ); - p.drawLine( (i*segSize) - (offset*speed), mapBottom[i], ((i+1)*segSize)-(offset*speed), mapBottom[i+1] ); - } - - // Draw user - p.drawRect( user ); - - // Draw trails - for ( int i = 0 ; i < TRAILSIZE ; ++i ) - if ( trail[i].x() >= 0 ) - p.drawRect( trail[i].x(), trail[i].y(), 2, 2 ); - - // Draw blocks - for ( int i = 0 ; i < BLOCKSIZE ; ++i ) - if ( blocks[i].y() != -1 ) - { - p.fillRect( blocks[i], Qt::black ); - p.drawRect( blocks[i] ); - } - - // draw score - QString s; - s.sprintf( "score %06d high score %06d", score, highestScore ); - p.drawText( 5, 10, s ); - - - if ( state == STATE_CRASHED ) - { + //printf( "Paint\n" ); + offscreen->fill( Qt::black ); + + QPainter p( offscreen ); + QFontMetrics fm = p.fontMetrics(); + p.setPen( Qt::white ); + + for ( int i = 0 ; i < MAPSIZE -3; ++i ) + { + p.drawLine( (i*segSize) - (offset*speed), mapTop[i], ((i+1)*segSize)-(offset*speed), mapTop[i+1] ); + p.drawLine( (i*segSize) - (offset*speed), mapBottom[i], ((i+1)*segSize)-(offset*speed), mapBottom[i+1] ); + } + + // Draw user + p.drawRect( user ); + + // Draw trails + for ( int i = 0 ; i < TRAILSIZE ; ++i ) + if ( trail[i].x() >= 0 ) + p.drawRect( trail[i].x(), trail[i].y(), 2, 2 ); + + // Draw blocks + for ( int i = 0 ; i < BLOCKSIZE ; ++i ) + if ( blocks[i].y() != -1 ) + { + p.fillRect( blocks[i], Qt::black ); + p.drawRect( blocks[i] ); + } + + // draw score + QString s; + s.sprintf( "score %06d high score %06d", score, highestScore[currentGameType] ); + p.drawText( 5, 10, s ); + + + if ( state == STATE_CRASHED ) + { // add next crash line @@ -326,96 +453,281 @@ void Main :: draw() if ( crashLineLength >= 15 || crashLineLength == -1 ) - p.drawText( 70, 140, QString( "Press down to start" ) ); + { + QString text = "Press up or down to start"; + p.drawText( (sWidth/2) - (fm.width( text )/2), 140, text ); + + text = "or press OK for menu"; + p.drawText( (sWidth/2) - (fm.width( text )/2), 155, text ); +// p.drawText( 70, 140, QString( "Press down to start" ) ); + } else crashLineLength ++; - } + } - p.end(); - bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); - //printf( "endpaint\n" ); + p.end(); + bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); + //printf( "endpaint\n" ); } -void Main :: handleKeys() +void SFCave :: handleKeys() { - // Find enpty trail and move others - bool done = false; - for ( int i = 0 ; i < TRAILSIZE ; ++i ) - { - if ( trail[i].x() < 0 ) - { - if ( !done ) - { - trail[i].setX( user.x() - 5 ); - trail[i].setY( user.y() ); - done = true; - } - } - else - { - trail[i].setX( trail[i].x() - (2) ); - } - } - - if ( speed <= 3 ) - { - if ( press ) - thrust -= 0.6; - else - thrust += 0.8; - - if ( thrust > 4.0 ) - thrust = 4.0; - else if ( thrust < -3.5 ) - thrust = -3.5; - } - else - { - if ( press ) - thrust -= 0.5; - else - thrust += 0.8; - - if ( thrust > 5.0 ) - thrust = 5.0; - else if ( thrust < -3.5 ) - thrust = -3.5; - } - user.moveBy( 0, (int)thrust ); + // Find enpty trail and move others + bool done = false; + for ( int i = 0 ; i < TRAILSIZE ; ++i ) + { + if ( trail[i].x() < 0 ) + { + if ( !done ) + { + trail[i].setX( user.x() - 5 ); + trail[i].setY( user.y() ); + done = true; + } + } + else + { + trail[i].setX( trail[i].x() - (2) ); + } + } + + if ( speed <= 3 ) + { + if ( press ) + thrust -= 0.6; + else + thrust += 0.8; + + if ( thrust > 4.0 ) + thrust = 4.0; + else if ( thrust < -3.5 ) + thrust = -3.5; + } + else + { + if ( press ) + thrust -= 0.5; + else + thrust += 0.8; + + if ( thrust > 5.0 ) + thrust = 5.0; + else if ( thrust < -3.5 ) + thrust = -3.5; + } + user.moveBy( 0, (int)thrust ); } -void Main :: keyPressEvent( QKeyEvent *e ) +void SFCave :: keyPressEvent( QKeyEvent *e ) { - switch( e->key() ) + if ( state == STATE_MENU ) { - case Qt::Key_Up: - case Qt::Key_F9: - case Qt::Key_Space: - press = true; - break; - default: - e->ignore(); - break; - } + switch( e->key() ) + { + case Qt::Key_Down: + currentMenuOption[currentMenuNr] ++; + if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" ) + currentMenuOption[currentMenuNr] = 0; + break; + case Qt::Key_Up: + currentMenuOption[currentMenuNr] --; + if ( currentMenuOption[currentMenuNr] < 0 ) + currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1; + break; + + case Qt::Key_Left: + if ( currentMenuNr == MENU_OPTIONS_MENU ) + { + if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) + { + currentGameType --; + if ( currentGameType < 0 ) + currentGameType = NR_GAME_TYPES - 1; + } + else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) + { + currentGameDifficulty --; + if ( currentGameDifficulty < 0 ) + currentGameDifficulty = NR_GAME_DIFFICULTIES - 1; + } + } + break; + + case Qt::Key_Right: + if ( currentMenuNr == MENU_OPTIONS_MENU ) + { + if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) + { + currentGameType ++; + if ( currentGameType == NR_GAME_TYPES ) + currentGameType = 0; + } + else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) + { + currentGameDifficulty ++; + if ( currentGameDifficulty == NR_GAME_DIFFICULTIES ) + currentGameDifficulty = 0; + } + } + break; + + case Qt::Key_Space: + case Qt::Key_Return: + case Qt::Key_Enter: + dealWithMenuSelection(); + break; + } + } + else + { + switch( e->key() ) + { + case Qt::Key_Up: + case Qt::Key_F9: + case Qt::Key_Space: + press = true; + break; + case Qt::Key_M: + case Qt::Key_Return: + case Qt::Key_Enter: + if ( state == STATE_CRASHED && crashLineLength >= 15 || crashLineLength == -1 ) + state = STATE_MENU; + default: + e->ignore(); + break; + } + } } -void Main :: keyReleaseEvent( QKeyEvent *e ) +void SFCave :: keyReleaseEvent( QKeyEvent *e ) { - switch( e->key() ) + if ( state == STATE_MENU ) { - case Qt::Key_Up: - case Qt::Key_F9: - case Qt::Key_Space: - press = false; + } + else + { + switch( e->key() ) + { + case Qt::Key_F9: + case Qt::Key_Space: + press = false; + break; + + case Qt::Key_Up: + press = false; + + case Qt::Key_R: + case Qt::Key_Down: + if ( state == STATE_CRASHED && crashLineLength >= 15 || crashLineLength == -1 ) + { + state = STATE_NEWGAME; + } + else + movel = true; + break; + + default: + e->ignore(); + break; + } + } + +} + +void SFCave :: displayMenu() +{ + offscreen->fill( Qt::black ); + + QPainter p( offscreen ); + p.setPen( Qt::white ); + + QFont f( "Helvetica", 16 ); + p.setFont( f ); + + QFontMetrics fm = p.fontMetrics(); + + QString text = "SFCave"; + p.drawText( (sWidth/2) - (fm.width( text )/2), 60, text ); + + text = "Written by Andy Qua"; + p.drawText( (sWidth/2) - (fm.width( text )/2), 85, text ); + + // Draw options + int pos = 170; + for ( int i = 0 ; menuOptions[currentMenuNr][i] != "" ; ++i, pos += 25 ) + { + if ( currentMenuOption[currentMenuNr] == i ) + p.setPen( Qt::yellow ); + else + p.setPen( Qt::white ); + + QString text; + if ( menuOptions[currentMenuNr][i].find( "%s" ) != -1 ) + { + QString val; + if ( i == MENU_GAME_TYPE ) + val = gameTypes[currentGameType]; + else + val = dificultyOption[currentGameDifficulty]; + + text.sprintf( (const char *)menuOptions[currentMenuNr][i], (const char *)val ); + } + else + text = menuOptions[currentMenuNr][i]; + + p.drawText( (sWidth/2) - (fm.width( text )/2), pos, text ); + } + + p.end(); + bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); +} + +void SFCave :: dealWithMenuSelection() +{ + switch( currentMenuNr ) + { + case MENU_MAIN_MENU: + { + switch( currentMenuOption[currentMenuNr] ) + { + case MENU_START_GAME: + state = STATE_NEWGAME; + break; + + case MENU_OPTIONS: + currentMenuNr = MENU_OPTIONS_MENU; + currentMenuOption[currentMenuNr] = 0; + break; + + case MENU_QUIT: + QApplication::exit(); + break; + } + break; - case Qt::Key_R: - case Qt::Key_Down: - if ( state == STATE_CRASHED && crashLineLength >= 15 || crashLineLength == -1 ) - { - state = STATE_NEWGAME; - } - else - movel = true; - default: - e->ignore(); + } + + case MENU_OPTIONS_MENU: + { + switch( currentMenuOption[currentMenuNr] ) + { + case MENU_GAME_TYPE: + break; + + case MENU_GAME_DIFFICULTY: + break; + + case MENU_BACK: + currentMenuNr = MENU_MAIN_MENU; + +#ifdef QWS + Config cfg( "sfcave" ); + cfg.setGroup( "settings" ); + cfg.writeEntry( "difficulty", currentGameDifficulty ); + cfg.writeEntry( "gameType", currentGameType ); +#endif + break; + } + break; - } -} + } + } +}
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