author | mickeyl <mickeyl> | 2004-04-04 13:54:40 (UTC) |
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committer | mickeyl <mickeyl> | 2004-04-04 13:54:40 (UTC) |
commit | 16cf79e90b5217f8d4bfce2a0fa817ae4b73db36 (patch) (side-by-side diff) | |
tree | 0701eae15aa606a0211a2fccfde0eafdac69357c /noncore/games/wordgame/wordgame.cpp | |
parent | 8d2d2664e5f544b8292806e617deb7a0e4170dc0 (diff) | |
download | opie-16cf79e90b5217f8d4bfce2a0fa817ae4b73db36.zip opie-16cf79e90b5217f8d4bfce2a0fa817ae4b73db36.tar.gz opie-16cf79e90b5217f8d4bfce2a0fa817ae4b73db36.tar.bz2 |
convert to Opie Debugging Framework
Diffstat (limited to 'noncore/games/wordgame/wordgame.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/wordgame/wordgame.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/wordgame/wordgame.cpp b/noncore/games/wordgame/wordgame.cpp index a80bd35..47d6725 100644 --- a/noncore/games/wordgame/wordgame.cpp +++ b/noncore/games/wordgame/wordgame.cpp @@ -654,49 +654,49 @@ void ComputerPlayer::findBest(QPoint at, const QPoint& d, const QDawg::Node* nod // keep looking blused--; used &= ~msk; // unmark } else { break; } } } msk <<= 1; } } // #### text()[1]... } findBest(at, d, node->next(), used, nletter, tiles, n, blankvalues, blused); } void ComputerPlayer::noteChoice(const Tile** tiles, int n, const QPoint& d, const Tile* blankvalues, int blused) { int s = board->score(current, tiles, n, blankvalues, d, TRUE, 0); /* if (s>0 || current==QPoint(5,1)){ QString st; for ( int i=0; i<n; i++ ) st += tiles[i]->text(); -qDebug("%d,%d: %s (%d) for %d",current.x(),current.y(),st.latin1(),n,s); +odebug << "" << current.x() << "," << current.y() << ": " << st.latin1() << " (" << n << ") for " << s << "" << oendl; } */ if ( s > best_score ) { int i; for ( i=0; i<n; i++ ) best[i] = tiles[i]; for ( i=0; i<blused; i++ ) best_blankvalues[i] = blankvalues[i]; best_n = n; best_blused = blused; best_score = s; best_dir = d; best_start = current; } } int TileItem::smallWidth() { return tile_smallw; } int TileItem::smallHeight() { return tile_smallh; |