author | imm <imm> | 2002-08-31 12:35:42 (UTC) |
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committer | imm <imm> | 2002-08-31 12:35:42 (UTC) |
commit | 59e182e32cff81c3b80a64b68fd727a2b6cd7971 (patch) (side-by-side diff) | |
tree | 89d197bf582017f1c22ac3ada3331373ae914140 /noncore/games/zbounce/kbounce.cpp | |
parent | 82f9d26681268b0fc475eec91f408de8bd8568db (diff) | |
download | opie-59e182e32cff81c3b80a64b68fd727a2b6cd7971.zip opie-59e182e32cff81c3b80a64b68fd727a2b6cd7971.tar.gz opie-59e182e32cff81c3b80a64b68fd727a2b6cd7971.tar.bz2 |
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Diffstat (limited to 'noncore/games/zbounce/kbounce.cpp') (more/less context) (show whitespace changes)
-rw-r--r-- | noncore/games/zbounce/kbounce.cpp | 302 |
1 files changed, 302 insertions, 0 deletions
diff --git a/noncore/games/zbounce/kbounce.cpp b/noncore/games/zbounce/kbounce.cpp new file mode 100644 index 0000000..c1c0f70 --- a/dev/null +++ b/noncore/games/zbounce/kbounce.cpp @@ -0,0 +1,302 @@ +/* + * Copyright (C) 2000 Stefan Schimanski <1Stein@gmx.de> + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License,Life or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this program; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + +#include <qlayout.h> +#include <qtimer.h> +#include <qlcdnumber.h> +#include <qmessagebox.h> +#include <qmainwindow.h> +#include <qpe/qpeapplication.h> + +#include "kbounce.h" +#include "game.h" +#include <qlabel.h> + +KJezzball::KJezzball() : QMainWindow(0), m_gameWidget( 0 ) +{ + setCaption(tr("ZBounce")); + // setup variables + m_game.level = 1; + m_game.score = 0; + m_state = Idle; + + + menu = menuBar(); + game = new QPopupMenu; + game->insertItem(tr("&New game"), this, SLOT(newGame()), Key_N ); + game->insertItem(tr("&Pause game"), this, SLOT(pauseGame()), Key_P ); + game->insertSeparator(); + game->insertItem(tr("&About"), this, SLOT(about())); + menu->insertItem( tr("&Game"), game ); + + // create widgets + m_view = new QWidget( this, "m_view" ); + setCentralWidget( m_view ); + + m_layout = new QGridLayout( m_view ); + m_layout->setSpacing( 0 ); + m_layout->setMargin( 0 ); + + ScoreLabel = new QLabel( m_view, "ScoreLabel" ); + ScoreLabel->setText( tr( "Score: 00" ) ); + ScoreLabel->setAlignment( int( QLabel::AlignCenter ) ); + + m_layout->addWidget( ScoreLabel, 1, 0 ); + + LivesLabel = new QLabel( m_view, "LivesLabel" ); + LivesLabel->setText( tr( "Lives: 0%" ) ); + LivesLabel->setAlignment( int( QLabel::AlignCenter ) ); + + m_layout->addWidget( LivesLabel, 1, 2 ); + + FilledLabel = new QLabel( m_view, "FilledLabel" ); + FilledLabel->setText( tr( "Filled: 00%" ) ); + FilledLabel->setAlignment( int( QLabel::AlignCenter ) ); + + m_layout->addWidget( FilledLabel, 1, 1 ); + + TimeLabel = new QLabel( m_view, "TimeLabel" ); + TimeLabel->setText( tr( "Time: 00" ) ); + TimeLabel->setAlignment( int( QLabel::AlignCenter ) ); + + m_layout->addWidget( TimeLabel, 1, 3 ); + + // create timers + m_nextLevelTimer = new QTimer( this, "m_nextLevelTimer" ); + connect( m_nextLevelTimer, SIGNAL(timeout()), this, SLOT(switchLevel()) ); + + m_gameOverTimer = new QTimer( this, "m_gameOverTimer" ); + connect( m_gameOverTimer, SIGNAL(timeout()), this, SLOT(gameOverNow()) ); + + m_timer = new QTimer( this, "m_timer" ); + connect( m_timer, SIGNAL(timeout()), this, SLOT(second()) ); + + // create demo game + createLevel( 1 ); +} + +void KJezzball::newGame() +{ + // Check for running game + closeGame(); + if ( m_state==Idle ) + { + // update displays + m_game.level = 1; + m_game.score = 0; + + setCaption(tr("ZBounce Level %1").arg(m_game.level)); + ScoreLabel->setText( tr( "Score: %1" ).arg(m_game.score) ); + + // start new game + m_state = Running; + + createLevel( m_game.level ); + startLevel(); + } +} + +void KJezzball::about() +{ + QMessageBox::information( this, "About", "Written by: Stefan Schimanski\nPorted by: Martin Imobersteg\n\nThis program is distributed under\nthe terms of the GPL v2." ); +} + +void KJezzball::closeGame() +{ + if ( m_state!=Idle ) + { + stopLevel(); + m_state = Idle; + } +} + +void KJezzball::pauseGame() +{ + switch ( m_state ) + { + case Running: + m_state = Paused; + m_gameWidget->display( tr("Game paused.\nPress P to continue!") ); + stopLevel(); + break; + + case Paused: + case Suspend: + m_state = Running; + m_gameWidget->display( QString::null ); + startLevel(); + break; + + case Idle: + break; + } +} + +void KJezzball::gameOver() +{ + stopLevel(); + m_gameOverTimer->start( 100, TRUE ); +} + + +void KJezzball::gameOverNow() +{ + m_state = Idle; + + QString score; + score.setNum( m_game.score ); + QMessageBox::information( this, "Game Over", tr("Game Over!\nScore: %1").arg(score) ); +} + +void KJezzball::focusOutEvent( QFocusEvent *ev ) +{ + if ( m_state==Running ) + { + stopLevel(); + m_state = Suspend; + } + + QMainWindow::focusOutEvent( ev ); +} + +void KJezzball::focusInEvent ( QFocusEvent *ev ) +{ + if ( m_state==Suspend ) + { + startLevel(); + m_state = Running; + } + + QMainWindow::focusInEvent( ev ); +} + +void KJezzball::second() +{ + m_level.time--; + TimeLabel->setText( tr( "Time: %1" ).arg(m_level.time) ); + if ( m_level.time<=0 ) + { + gameOver(); + } +} + +void KJezzball::died() +{ + m_level.lifes--; + LivesLabel->setText( tr( "Lives: %1" ).arg(m_level.lifes) ); + if ( m_level.lifes==0 ) gameOver(); +} + +void KJezzball::newPercent( int percent ) +{ + FilledLabel->setText( tr( "Filled: %1%" ).arg(percent) ); + if ( percent>=75 ) + { + m_level.score = m_level.lifes*15 + (percent-75)*2*(m_game.level+5); + nextLevel(); + } +} + +void KJezzball::createLevel( int level ) +{ + // destroy old game + if ( m_gameWidget ) delete m_gameWidget; + + m_gameWidget = new JezzGame( level+1, m_view, "m_gameWidget" ); + + m_gameWidget->show(); + m_layout->addMultiCellWidget( m_gameWidget, 0, 0, 0, 3 ); + connect( m_gameWidget, SIGNAL(died()), this, SLOT(died()) ); + connect( m_gameWidget, SIGNAL(newPercent(int)), this, SLOT(newPercent(int)) ); + + // update displays + m_level.lifes = level+1; + LivesLabel->setText( tr( "Lives: %1" ).arg(m_level.lifes) ); + FilledLabel->setText( tr( "Filled: 0%" ) ); + + m_level.time = (level+2)*30; + TimeLabel->setText( tr( "Time: %1" ).arg(m_level.time) ); + + m_level.score = 0; +} + +void KJezzball::startLevel() +{ + if ( m_gameWidget ) + { + m_timer->start( 1000 ); + m_gameWidget->start(); + } +} + +void KJezzball::stopLevel() +{ + if ( m_gameWidget ) + { + m_gameWidget->stop(); + m_timer->stop(); + } +} + +void KJezzball::nextLevel() +{ + stopLevel(); + m_nextLevelTimer->start( 100, TRUE ); +} + +void KJezzball::switchLevel() +{ + m_game.score += m_level.score; + ScoreLabel->setText( tr( "Score: %1" ).arg(m_game.score) ); + + QString score; + score.setNum( m_level.score ); + + QString level; + level.setNum( m_game.level ); + + QString foo = QString( + tr("Successfully cleared more than 75%.\n") + + tr("%1 points: 15 points per life\n").arg(m_level.lifes*15) + + tr("%1 points: Bonus\n").arg((m_gameWidget->percent()-75)*2*(m_game.level+5)) + + tr("%1 points: Total score\n").arg(score) + + tr("On to level %1.\nYou get %2 lives this time!")).arg(m_game.level+1).arg(m_game.level+2); + + QMessageBox::information( this, "Success", foo ); + + m_game.level++; + + createLevel( m_game.level ); + startLevel(); +} + +void KJezzball::keyPressEvent( QKeyEvent *ev ) +{ + if ( ev->key() == Key_Space || + ev->key() == Key_Up || + ev->key() == Key_Down || + ev->key() == Key_Right || + ev->key() == Key_Left ) + { + m_gameWidget->changeCursor(); + } + else + { + ev->ignore(); + } +} |