author | zecke <zecke> | 2004-04-30 13:27:34 (UTC) |
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committer | zecke <zecke> | 2004-04-30 13:27:34 (UTC) |
commit | b313bfcc63e972b1dfe059d91fe364d535478c7c (patch) (side-by-side diff) | |
tree | 36c52526da889598133698cb7c914fbe134c9594 /noncore | |
parent | 7829ac6b0577bf2398110f327a4b5e40435c105b (diff) | |
download | opie-b313bfcc63e972b1dfe059d91fe364d535478c7c.zip opie-b313bfcc63e972b1dfe059d91fe364d535478c7c.tar.gz opie-b313bfcc63e972b1dfe059d91fe364d535478c7c.tar.bz2 |
some long outstanding 'freeze' bug..
having a function pause(){} conflicts with linux version of pause. So instead
of doing nothing... we were forced to pause(2)
-rw-r--r-- | noncore/games/go/goplayutils.c | 2 | ||||
-rw-r--r-- | noncore/games/go/killable.c | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/noncore/games/go/goplayutils.c b/noncore/games/go/goplayutils.c index 9e2ce4c..91c6db2 100644 --- a/noncore/games/go/goplayutils.c +++ b/noncore/games/go/goplayutils.c @@ -913,13 +913,13 @@ short gx, gy, *savex, *savey; *savex = plist3.p[i].px; *savey = plist3.p[i].py; if (legal[*savex][*savey]) { smark = playMark; tryPlay(*savex, *savey, me); - pause(); +//pause(); if (gList[gMap[groupIDs[*savex][*savey]]].libC > 1) if (gList[gMap[groupIDs[gx][gy]]].libC > treeLibLim) { restoreState(); /* sClearChar(sChar, rXor); */ return TRUE; diff --git a/noncore/games/go/killable.c b/noncore/games/go/killable.c index 3ed2d2e..23a133d 100644 --- a/noncore/games/go/killable.c +++ b/noncore/games/go/killable.c @@ -59,13 +59,13 @@ short tx, ty, gx, gy, *escape, tkMark; return FALSE; } /* write(sChar); */ depth = depth + 1; curMark = playMark; tryPlay(tx, ty, me); /* try my move */ - pause(); +// pause(); if (gList[gMap[groupIDs[tx][ty]]].libC == 0) /* I'm dead */ { result = FALSE; goto one; } else if (killFlag) /* I killed something of his */ @@ -149,13 +149,13 @@ short tx, ty, gx, gy, *escape, tkMark; for (i = 1; i <= lList1.indx + 1; i++) /* try his responses */ { mark2 = playMark; if (i <= lList1.indx) /* try his move */ { tryPlay(lList1.p[i].px, lList1.p[i].py, him); /* play his response */ - pause(); +// pause(); if (gList[gMap[groupIDs[lList1.p[i].px] [lList1.p[i].py]]].libC < 2) goto two; /* a bogus move */ } else if (gList[gMap[groupIDs[gx][gy]]].libC <= 1) { |