author | zecke <zecke> | 2004-10-16 13:20:00 (UTC) |
---|---|---|
committer | zecke <zecke> | 2004-10-16 13:20:00 (UTC) |
commit | e70f226f5c4c2f488f6c4406034a04e128c0ca93 (patch) (side-by-side diff) | |
tree | 5d1596bfa3150086a6296687d036d5912c483ded /noncore | |
parent | df14f647ff1a60ca82e0fa9bd91458be146153b8 (diff) | |
download | opie-e70f226f5c4c2f488f6c4406034a04e128c0ca93.zip opie-e70f226f5c4c2f488f6c4406034a04e128c0ca93.tar.gz opie-e70f226f5c4c2f488f6c4406034a04e128c0ca93.tar.bz2 |
Disable the unimplemented 'slotRename' and reuse the ToolButton
to show the ImageInfo, which was only accessible by keyboard before
-rw-r--r-- | noncore/graphics/opie-eye/gui/mainwindow.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/noncore/graphics/opie-eye/gui/mainwindow.cpp b/noncore/graphics/opie-eye/gui/mainwindow.cpp index 6fff5ab..438fbf2 100644 --- a/noncore/graphics/opie-eye/gui/mainwindow.cpp +++ b/noncore/graphics/opie-eye/gui/mainwindow.cpp @@ -39,13 +39,12 @@ OPIE_EXPORT_APP( Opie::Core::OApplicationFactory<PMainWindow>) PMainWindow::PMainWindow(QWidget* wid, const char* name, WFlags style) : QMainWindow( wid, name, style ), m_info( 0 ), m_disp( 0 ) { setCaption( QObject::tr("Opie Eye Caramba" ) ); m_cfg = new Opie::Core::OConfig("phunkview"); m_cfg->setGroup("Zecke_view" ); -// odebug << "Process-wide OApplication object @ " << oApp << oendl; /* * Initialize ToolBar and IconView * And Connect Them */ QToolBar *bar = new QToolBar( this ); bar->setHorizontalStretchable( true ); @@ -73,13 +72,13 @@ PMainWindow::PMainWindow(QWidget* wid, const char* name, WFlags style) connect( fsButton, SIGNAL( changeDir( const QString& ) ), m_view, SLOT(slotChangeDir( const QString& ) ) ); QToolButton*btn = new QToolButton( bar ); btn->setIconSet( Resource::loadIconSet( "edit" ) ); connect( btn, SIGNAL(clicked()), - m_view, SLOT(slotRename()) ); + m_view, SLOT(slotImageInfo()) ); if ( Ir::supported() ) { btn = new QToolButton( bar ); btn->setIconSet( Resource::loadIconSet( "beam" ) ); connect( btn, SIGNAL(clicked()), m_view, SLOT(slotBeam()) ); |