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authorandyq <andyq>2002-12-07 00:30:30 (UTC)
committer andyq <andyq>2002-12-07 00:30:30 (UTC)
commitad2a10877ae6e50b1a765a9b7cff14494c65e588 (patch) (side-by-side diff)
tree261d3461be9861235dff59e908dc650fe98cb346 /noncore
parent22b6762b871b64825e1f8e974636c2d27fef8486 (diff)
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Upgraded to v1.7 - new menu system, new game types (gates (implemented and working) and fly (not implemented yet)). Also, high scores are persistent and different across game types - not difficultiy yet. Game Difficulty levels added but not yet implemented
Diffstat (limited to 'noncore') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/sfcave/sfcave.cpp936
-rw-r--r--noncore/games/sfcave/sfcave.h42
2 files changed, 652 insertions, 326 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp
index 931f393..8b9c844 100644
--- a/noncore/games/sfcave/sfcave.cpp
+++ b/noncore/games/sfcave/sfcave.cpp
@@ -4,314 +4,441 @@
#ifdef QWS
#include <qpe/qpeapplication.h>
+#include <qpe/config.h>
#else
#include <qapplication.h>
#endif
#include "sfcave.h"
-#define CAPTION "SFCave 1.6 by AndyQ"
+#define CAPTION "SFCave 1.7 by AndyQ"
+
+// States
+#define STATE_BOSS 0
+#define STATE_RUNNING 1
+#define STATE_CRASHED 2
+#define STATE_NEWGAME 3
+#define STATE_MENU 4
+
+// Menus
+#define MENU_MAIN_MENU 0
+#define MENU_OPTIONS_MENU 1
+
+// Main Menu Options
+#define MENU_START_GAME 0
+#define MENU_OPTIONS 1
+#define MENU_QUIT 2
+
+// Option Menu Options
+#define MENU_GAME_TYPE 0
+#define MENU_GAME_DIFFICULTY 1
+#define MENU_BACK 2
+
+QString SFCave::menuOptions[2][5] = { { "Start Game", "Options", "Quit", "", "" },
+ { "Game Type - %s", "Game Difficulty - %s", "Back", "", "" } };
+
+
+#define NR_GAME_DIFFICULTIES 3
+#define NR_GAME_TYPES 3
+
+#define EASY "Easy"
+#define NORMAL "Normal"
+#define HARD "Hard"
+
+#define SFCAVE_GAME_TYPE 0
+#define GATES_GAME_TYPE 1
+#define FLY_GAME_TYPE 2
+#define SFCAVE_GAME "SFCave"
+#define GATES_GAME "Gates"
+#define FLY_GAME "Fly"
+QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD };
+QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME };
+
+#define CURRENT_GAME_TYPE gameTypes[currentGameType]
+#define CURRENT_GAME_DIFFICULTY difficultyOption[currentGameDifficulty];
+
bool movel;
+
int main( int argc, char *argv[] )
{
- movel = true;
+ movel = true;
#ifdef QWS
- QPEApplication a( argc, argv );
+ QPEApplication a( argc, argv );
#else
- QApplication a( argc, argv );
+ QApplication a( argc, argv );
#endif
- int speed = 3;
- for ( int i = 0 ; i < argc ; ++i )
- {
- if ( strcmp( argv[i], "-s" ) == 0 )
- {
- if ( i+1 < argc )
- speed = atoi( argv[i+1] );
- }
- }
-
- Main app( speed );
- a.setMainWidget( &app );
- app.show();
- app.start();
- a.exec();
+ int speed = 3;
+ for ( int i = 0 ; i < argc ; ++i )
+ {
+ if ( strcmp( argv[i], "-s" ) == 0 )
+ {
+ if ( i+1 < argc )
+ speed = atoi( argv[i+1] );
+ }
+ }
+
+ SFCave app( speed );
+ a.setMainWidget( &app );
+ app.show();
+ app.start();
+ a.exec();
}
-Main :: Main( int spd, QWidget *w, char *name )
- : QMainWindow( w, name )
+SFCave :: SFCave( int spd, QWidget *w, char *name )
+ : QMainWindow( w, name )
+
{
#ifdef QWS
- showMaximized();
+ showMaximized();
#else
- resize( 240, 284 );
+ resize( 240, 284 );
#endif
- sWidth = width();
- sHeight = height();
- segSize = sWidth/(MAPSIZE-1)+1;
+ sWidth = width();
+ sHeight = height();
+ segSize = sWidth/(MAPSIZE-1)+1;
-// printf( "width %d, height %d\n", sWidth, sHeight );
-// printf( "segSize = %d\n", segSize );
+ currentMenuNr = 0;
+ nrMenuOptions[0] = 3;
+ nrMenuOptions[1] = 3;
+ currentMenuOption[0] = 0;
+ currentMenuOption[1] = 0;
+ currentGameType = 0;
+ currentGameDifficulty = 0;
- setCaption( CAPTION );
+ setCaption( CAPTION );
- highestScore = 0;
- speed = spd; // Change to 2 for PC
- press = false;
+#ifdef QWS
+ Config cfg( "sfcave" );
+ cfg.setGroup( "settings" );
+ QString key = "highScore_";
+ highestScore[SFCAVE_GAME_TYPE] = cfg.readNumEntry( key + SFCAVE_GAME, 0 );
+ highestScore[GATES_GAME_TYPE] = cfg.readNumEntry( key + GATES_GAME, 0 );
+ highestScore[FLY_GAME_TYPE] = cfg.readNumEntry( key + FLY_GAME, 0 );
+ currentGameType = cfg.readNumEntry( "gameType", 0 );
+ currentGameDifficulty = cfg.readNumEntry( "difficulty", 0 );
+#endif
+ speed = spd; // Change to 2 for PC
+ press = false;
- offscreen = new QPixmap( sWidth, sHeight );
- offscreen->fill( Qt::black );
+ offscreen = new QPixmap( sWidth, sHeight );
+ offscreen->fill( Qt::black );
- setUp();
+ setUp();
crashLineLength = -1;
- gameTimer = new QTimer( this, "game timer" );
- connect( gameTimer, SIGNAL( timeout() ),
- this, SLOT( run() ) );
+ gameTimer = new QTimer( this, "game timer" );
+ connect( gameTimer, SIGNAL( timeout() ),
+ this, SLOT( run() ) );
}
-Main :: ~Main()
+SFCave :: ~SFCave()
{
}
-void Main :: start()
+void SFCave :: start()
{
gameTimer->start( 10 );
}
-int Main :: nextInt( int range )
+int SFCave :: nextInt( int range )
{
- return rand() % range;
+ return rand() % range;
}
-void Main :: setUp()
+void SFCave :: setUp()
{
- state = STATE_CRASHED;
- prevState = STATE_CRASHED;
-
- score = 0;
- offset = 0;
- maxHeight = 50;
- nrFrames = 0;
- dir = 1;
- thrust = 0;
+ state = STATE_MENU;
+ prevState = STATE_MENU;
+
+ score = 0;
+ offset = 0;
+ maxHeight = 50;
+ nrFrames = 0;
+ dir = 1;
+ thrust = 0;
crashLineLength = 0;
- user.setRect( 50, sWidth/2, 4, 4 );
+ user.setRect( 50, sWidth/2, 4, 4 );
- blockWidth = 20;
- blockHeight = 70;
+ blockWidth = 20;
+ blockHeight = 70;
+ gapHeight = 125;
+ gateDistance = 75;
+ nextGate = nextInt( 50 ) + gateDistance;
- for ( int i = 0 ; i < TRAILSIZE ; ++i )
- {
- trail[i].setX( -1 );
- trail[i].setY( 0 );
- }
+ for ( int i = 0 ; i < TRAILSIZE ; ++i )
+ {
+ trail[i].setX( -1 );
+ trail[i].setY( 0 );
+ }
- mapTop[0] = (int)(nextInt(50)) + 5;
- for ( int i = 1 ; i < MAPSIZE ; ++i )
- setPoint( i );
+ mapTop[0] = (int)(nextInt(50)) + 5;
+ for ( int i = 1 ; i < MAPSIZE ; ++i )
+ setPoint( i );
- for ( int i = 0 ; i < BLOCKSIZE ; ++i )
- blocks[i].setY( -1 );
+ for ( int i = 0 ; i < BLOCKSIZE ; ++i )
+ blocks[i].setY( -1 );
}
-void Main :: run()
+void SFCave :: run()
{
- //running = true;
- //setUp();
- switch ( state )
- {
- case STATE_NEWGAME:
- setUp();
- draw();
- state = STATE_RUNNING;
- break;
- case STATE_BOSS:
- drawBoss();
- break;
-
- case STATE_CRASHED:
- draw();
- break;
-
- case STATE_RUNNING:
- {
- if ( nrFrames % 5 == 0 )
- score ++;
- if ( nrFrames % 2 == 0 )
- handleKeys();
-
- if ( ++nrFrames % 500 == 0 )
- {
- if ( maxHeight < sHeight - 100 )
- {
- maxHeight += 10;
-
- // Reduce block height
- if ( maxHeight > sHeight - 150 )
- blockHeight -= 5;
- }
- }
-
- if ( nrFrames % 100 == 0 )
- addBlock();
-
- // if ( false )
- if ( checkCollision() )
- {
- if ( score > highestScore )
- highestScore = score;
-
- state = STATE_CRASHED;
- }
- else
- {
- if ( movel )
- moveLandscape();
- //movel = false;
- }
-
- draw();
- break;
- }
- }
+ //running = true;
+ //setUp();
+ switch ( state )
+ {
+ case STATE_MENU:
+ displayMenu();
+ break;
+ case STATE_NEWGAME:
+ setUp();
+ draw();
+ state = STATE_RUNNING;
+ break;
+ case STATE_BOSS:
+ drawBoss();
+ break;
+
+ case STATE_CRASHED:
+ draw();
+ break;
+
+ case STATE_RUNNING:
+ {
+ if ( nrFrames % 5 == 0 )
+ score ++;
+ if ( nrFrames % 2 == 0 )
+ handleKeys();
+
+ // Apply Game rules
+ nrFrames ++;
+ if ( CURRENT_GAME_TYPE == SFCAVE_GAME )
+ {
+ if ( nrFrames % 500 == 0 )
+ {
+ if ( maxHeight < sHeight - 100 )
+ {
+ maxHeight += 10;
+
+ // Reduce block height
+ if ( maxHeight > sHeight - 150 )
+ blockHeight -= 5;
+ }
+ }
+
+ if ( nrFrames % 100 == 0 )
+ addBlock();
+ }
+ else if ( CURRENT_GAME_TYPE == GATES_GAME )
+ {
+ // Slightly random gap distance
+ if ( nrFrames >= nextGate )
+ {
+ nextGate = nrFrames + nextInt( 50 ) + gateDistance;
+ addGate();
+ }
+
+ if ( nrFrames % 500 == 0 )
+ {
+ if ( gapHeight > 75 )
+ gapHeight -= 5;
+ }
+ }
+ else if ( CURRENT_GAME_TYPE == FLY_GAME )
+ {
+ }
+
+
+ if ( checkCollision() )
+ {
+ if ( score > highestScore[currentGameType] )
+ highestScore[currentGameType] = score;
+
+#ifdef QWS
+ Config cfg( "sfcave" );
+ cfg.setGroup( "settings" );
+ QString key = "highScore_";
+ key += CURRENT_GAME_TYPE;
+ cfg.writeEntry( key, highestScore[currentGameType] );
+#endif
+
+ state = STATE_CRASHED;
+ }
+ else
+ {
+ if ( movel )
+ moveLandscape();
+ //movel = false;
+ }
+
+ draw();
+ break;
+ }
+ }
+}
+
+bool SFCave :: checkCollision()
+{
+ if ( (user.y() + user.width()) >= mapBottom[10] || user.y() <= mapTop[10] )
+ return true;
+
+ for ( int i = 0 ; i < BLOCKSIZE ; ++i )
+ {
+ if ( blocks[i].y() != -1 )
+ {
+ if ( blocks[i].intersects( user ) )
+ return true;
+ }
+ }
+ return false;
}
-bool Main :: checkCollision()
+void SFCave :: moveLandscape()
{
- if ( (user.y() + user.width()) >= mapBottom[10] || user.y() <= mapTop[10] )
- return true;
-
- for ( int i = 0 ; i < BLOCKSIZE ; ++i )
- {
- if ( blocks[i].y() != -1 )
- {
- if ( blocks[i].intersects( user ) )
- return true;
- }
- }
- return false;
+ offset++;
+
+ if ( offset >= segSize )
+ {
+ offset = 0;
+ for ( int i = 0 ; i < MAPSIZE-speed ; ++i )
+ {
+ mapTop[i] = mapTop[i+speed];
+ mapBottom[i] = mapBottom[i+speed];
+ }
+
+ for ( int i = speed ; i > 0 ; --i )
+ setPoint( MAPSIZE-i );
+ }
+
+ for ( int i = 0 ; i < BLOCKSIZE ; ++i )
+ {
+ if ( blocks[i].y() != -1 )
+ {
+ blocks[i].moveBy( -speed, 0 );
+ if ( blocks[i].x() + blocks[i].width() < 0 )
+ blocks[i].setY( -1 );
+ }
+ }
}
-void Main :: moveLandscape()
+void SFCave :: addBlock()
{
- offset++;
-
- if ( offset >= segSize )
- {
- offset = 0;
- for ( int i = 0 ; i < MAPSIZE-speed ; ++i )
- {
- mapTop[i] = mapTop[i+speed];
- mapBottom[i] = mapBottom[i+speed];
- }
-
- for ( int i = speed ; i > 0 ; --i )
- setPoint( MAPSIZE-i );
- }
-
- for ( int i = 0 ; i < BLOCKSIZE ; ++i )
- {
- if ( blocks[i].y() != -1 )
- {
- blocks[i].moveBy( -speed, 0 );
- if ( blocks[i].x() + blocks[i].width() < 0 )
- blocks[i].setY( -1 );
- }
- }
+ for ( int i = 0 ; i < BLOCKSIZE ; ++i )
+ {
+ if ( blocks[i].y() == -1 )
+ {
+ int x = sWidth;
+
+ int y = mapTop[50] + (int)(nextInt(mapBottom[50] - mapTop[50] - blockHeight));
+
+ blocks[i].setRect( x, y, blockWidth, blockHeight );
+
+ break;
+ }
+ }
}
-void Main :: addBlock()
+void SFCave :: addGate()
{
- for ( int i = 0 ; i < BLOCKSIZE ; ++i )
- {
- if ( blocks[i].y() == -1 )
- {
- int x = sWidth;
+ for ( int i = 0 ; i < BLOCKSIZE ; ++i )
+ {
+ if ( blocks[i].y() == -1 )
+ {
+ int x1 = sWidth;
+ int y1 = mapTop[50];
+ int b1Height = nextInt(mapBottom[50] - mapTop[50] - gateDistance);
- int y = mapTop[50] + (int)(nextInt(mapBottom[50] - mapTop[50] - blockHeight));
+ // See if height between last gate and this one is too big
+ if ( b1Height - 200 > lastGateBottomY )
+ b1Height -= 25;
+ else if ( b1Height + 200 < lastGateBottomY )
+ b1Height += 25;
+ lastGateBottomY = b1Height;
- blocks[i].setRect( x, y, blockWidth, blockHeight );
-// printf( "Added block @ %d %d\n", x, y );
-// printf( "mapTop = %d, mapBottom = %d", mapTop[50], mapBottom[50] );
+ int x2 = sWidth;
+ int y2 = y1 + b1Height + gateDistance;
+ int b2Height = mapBottom[50] - y2;
+
+ blocks[i].setRect( x1, y1, blockWidth, b1Height );
+ blocks[i+1].setRect( x2, y2, blockWidth, b2Height );
- break;
- }
- }
+ break;
+ }
+ }
}
-void Main :: setPoint( int point )
+void SFCave :: setPoint( int point )
{
- if ( nextInt(100) >= 80 )
- dir *= -1;
-
- mapTop[point] = mapTop[point-1] + (dir * nextInt( 5 ) );
- if ( mapTop[point] < 0 )
- {
- mapTop[point] = 0;
- dir *= -1;
- }
- else if ( mapTop[point] >= maxHeight )
- {
- mapTop[point] = maxHeight;
- dir *= -1;
- }
-
- mapBottom[point] = sHeight - (maxHeight - mapBottom[point]);
- mapBottom[point] = sHeight - (maxHeight - mapTop[point]);
+ if ( nextInt(100) >= 80 )
+ dir *= -1;
+
+ mapTop[point] = mapTop[point-1] + (dir * nextInt( 5 ) );
+ if ( mapTop[point] < 0 )
+ {
+ mapTop[point] = 0;
+ dir *= -1;
+ }
+ else if ( mapTop[point] >= maxHeight )
+ {
+ mapTop[point] = maxHeight;
+ dir *= -1;
+ }
+
+ mapBottom[point] = sHeight - (maxHeight - mapBottom[point]);
+ mapBottom[point] = sHeight - (maxHeight - mapTop[point]);
}
-void Main :: drawBoss()
+void SFCave :: drawBoss()
{
- offscreen->fill( Qt::black );
+ offscreen->fill( Qt::black );
- bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true );
+ bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true );
}
-void Main :: draw()
+void SFCave :: draw()
{
- //printf( "Paint\n" );
- offscreen->fill( Qt::black );
-
- QPainter p( offscreen );
- p.setPen( Qt::white );
-
- for ( int i = 0 ; i < MAPSIZE -3; ++i )
- {
- p.drawLine( (i*segSize) - (offset*speed), mapTop[i], ((i+1)*segSize)-(offset*speed), mapTop[i+1] );
- p.drawLine( (i*segSize) - (offset*speed), mapBottom[i], ((i+1)*segSize)-(offset*speed), mapBottom[i+1] );
- }
-
- // Draw user
- p.drawRect( user );
-
- // Draw trails
- for ( int i = 0 ; i < TRAILSIZE ; ++i )
- if ( trail[i].x() >= 0 )
- p.drawRect( trail[i].x(), trail[i].y(), 2, 2 );
-
- // Draw blocks
- for ( int i = 0 ; i < BLOCKSIZE ; ++i )
- if ( blocks[i].y() != -1 )
- {
- p.fillRect( blocks[i], Qt::black );
- p.drawRect( blocks[i] );
- }
-
- // draw score
- QString s;
- s.sprintf( "score %06d high score %06d", score, highestScore );
- p.drawText( 5, 10, s );
-
-
- if ( state == STATE_CRASHED )
- {
+ //printf( "Paint\n" );
+ offscreen->fill( Qt::black );
+
+ QPainter p( offscreen );
+ QFontMetrics fm = p.fontMetrics();
+ p.setPen( Qt::white );
+
+ for ( int i = 0 ; i < MAPSIZE -3; ++i )
+ {
+ p.drawLine( (i*segSize) - (offset*speed), mapTop[i], ((i+1)*segSize)-(offset*speed), mapTop[i+1] );
+ p.drawLine( (i*segSize) - (offset*speed), mapBottom[i], ((i+1)*segSize)-(offset*speed), mapBottom[i+1] );
+ }
+
+ // Draw user
+ p.drawRect( user );
+
+ // Draw trails
+ for ( int i = 0 ; i < TRAILSIZE ; ++i )
+ if ( trail[i].x() >= 0 )
+ p.drawRect( trail[i].x(), trail[i].y(), 2, 2 );
+
+ // Draw blocks
+ for ( int i = 0 ; i < BLOCKSIZE ; ++i )
+ if ( blocks[i].y() != -1 )
+ {
+ p.fillRect( blocks[i], Qt::black );
+ p.drawRect( blocks[i] );
+ }
+
+ // draw score
+ QString s;
+ s.sprintf( "score %06d high score %06d", score, highestScore[currentGameType] );
+ p.drawText( 5, 10, s );
+
+
+ if ( state == STATE_CRASHED )
+ {
// add next crash line
if ( crashLineLength != -1 )
@@ -324,98 +451,283 @@ void Main :: draw()
}
if ( crashLineLength >= 15 || crashLineLength == -1 )
- p.drawText( 70, 140, QString( "Press down to start" ) );
+ {
+ QString text = "Press up or down to start";
+ p.drawText( (sWidth/2) - (fm.width( text )/2), 140, text );
+
+ text = "or press OK for menu";
+ p.drawText( (sWidth/2) - (fm.width( text )/2), 155, text );
+// p.drawText( 70, 140, QString( "Press down to start" ) );
+ }
else
crashLineLength ++;
- }
+ }
- p.end();
- bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true );
- //printf( "endpaint\n" );
+ p.end();
+ bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true );
+ //printf( "endpaint\n" );
}
-void Main :: handleKeys()
+void SFCave :: handleKeys()
{
- // Find enpty trail and move others
- bool done = false;
- for ( int i = 0 ; i < TRAILSIZE ; ++i )
- {
- if ( trail[i].x() < 0 )
- {
- if ( !done )
- {
- trail[i].setX( user.x() - 5 );
- trail[i].setY( user.y() );
- done = true;
- }
- }
- else
- {
- trail[i].setX( trail[i].x() - (2) );
- }
- }
-
- if ( speed <= 3 )
- {
- if ( press )
- thrust -= 0.6;
- else
- thrust += 0.8;
-
- if ( thrust > 4.0 )
- thrust = 4.0;
- else if ( thrust < -3.5 )
- thrust = -3.5;
- }
- else
- {
- if ( press )
- thrust -= 0.5;
- else
- thrust += 0.8;
-
- if ( thrust > 5.0 )
- thrust = 5.0;
- else if ( thrust < -3.5 )
- thrust = -3.5;
- }
- user.moveBy( 0, (int)thrust );
+ // Find enpty trail and move others
+ bool done = false;
+ for ( int i = 0 ; i < TRAILSIZE ; ++i )
+ {
+ if ( trail[i].x() < 0 )
+ {
+ if ( !done )
+ {
+ trail[i].setX( user.x() - 5 );
+ trail[i].setY( user.y() );
+ done = true;
+ }
+ }
+ else
+ {
+ trail[i].setX( trail[i].x() - (2) );
+ }
+ }
+
+ if ( speed <= 3 )
+ {
+ if ( press )
+ thrust -= 0.6;
+ else
+ thrust += 0.8;
+
+ if ( thrust > 4.0 )
+ thrust = 4.0;
+ else if ( thrust < -3.5 )
+ thrust = -3.5;
+ }
+ else
+ {
+ if ( press )
+ thrust -= 0.5;
+ else
+ thrust += 0.8;
+
+ if ( thrust > 5.0 )
+ thrust = 5.0;
+ else if ( thrust < -3.5 )
+ thrust = -3.5;
+ }
+ user.moveBy( 0, (int)thrust );
}
-void Main :: keyPressEvent( QKeyEvent *e )
+void SFCave :: keyPressEvent( QKeyEvent *e )
{
- switch( e->key() )
+ if ( state == STATE_MENU )
{
- case Qt::Key_Up:
- case Qt::Key_F9:
- case Qt::Key_Space:
- press = true;
- break;
- default:
- e->ignore();
- break;
- }
+ switch( e->key() )
+ {
+ case Qt::Key_Down:
+ currentMenuOption[currentMenuNr] ++;
+ if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" )
+ currentMenuOption[currentMenuNr] = 0;
+ break;
+ case Qt::Key_Up:
+ currentMenuOption[currentMenuNr] --;
+ if ( currentMenuOption[currentMenuNr] < 0 )
+ currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1;
+ break;
+
+ case Qt::Key_Left:
+ if ( currentMenuNr == MENU_OPTIONS_MENU )
+ {
+ if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE )
+ {
+ currentGameType --;
+ if ( currentGameType < 0 )
+ currentGameType = NR_GAME_TYPES - 1;
+ }
+ else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY )
+ {
+ currentGameDifficulty --;
+ if ( currentGameDifficulty < 0 )
+ currentGameDifficulty = NR_GAME_DIFFICULTIES - 1;
+ }
+ }
+ break;
+
+ case Qt::Key_Right:
+ if ( currentMenuNr == MENU_OPTIONS_MENU )
+ {
+ if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE )
+ {
+ currentGameType ++;
+ if ( currentGameType == NR_GAME_TYPES )
+ currentGameType = 0;
+ }
+ else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY )
+ {
+ currentGameDifficulty ++;
+ if ( currentGameDifficulty == NR_GAME_DIFFICULTIES )
+ currentGameDifficulty = 0;
+ }
+ }
+ break;
+
+ case Qt::Key_Space:
+ case Qt::Key_Return:
+ case Qt::Key_Enter:
+ dealWithMenuSelection();
+ break;
+ }
+ }
+ else
+ {
+ switch( e->key() )
+ {
+ case Qt::Key_Up:
+ case Qt::Key_F9:
+ case Qt::Key_Space:
+ press = true;
+ break;
+ case Qt::Key_M:
+ case Qt::Key_Return:
+ case Qt::Key_Enter:
+ if ( state == STATE_CRASHED && crashLineLength >= 15 || crashLineLength == -1 )
+ state = STATE_MENU;
+ default:
+ e->ignore();
+ break;
+ }
+ }
}
-void Main :: keyReleaseEvent( QKeyEvent *e )
+void SFCave :: keyReleaseEvent( QKeyEvent *e )
{
- switch( e->key() )
+ if ( state == STATE_MENU )
{
- case Qt::Key_Up:
- case Qt::Key_F9:
- case Qt::Key_Space:
- press = false;
+ }
+ else
+ {
+ switch( e->key() )
+ {
+ case Qt::Key_F9:
+ case Qt::Key_Space:
+ press = false;
+ break;
+
+ case Qt::Key_Up:
+ press = false;
+
+ case Qt::Key_R:
+ case Qt::Key_Down:
+ if ( state == STATE_CRASHED && crashLineLength >= 15 || crashLineLength == -1 )
+ {
+ state = STATE_NEWGAME;
+ }
+ else
+ movel = true;
+ break;
+
+ default:
+ e->ignore();
+ break;
+ }
+ }
+
+}
+
+void SFCave :: displayMenu()
+{
+ offscreen->fill( Qt::black );
+
+ QPainter p( offscreen );
+ p.setPen( Qt::white );
+
+ QFont f( "Helvetica", 16 );
+ p.setFont( f );
+
+ QFontMetrics fm = p.fontMetrics();
+
+ QString text = "SFCave";
+ p.drawText( (sWidth/2) - (fm.width( text )/2), 60, text );
+
+ text = "Written by Andy Qua";
+ p.drawText( (sWidth/2) - (fm.width( text )/2), 85, text );
+
+ // Draw options
+ int pos = 170;
+ for ( int i = 0 ; menuOptions[currentMenuNr][i] != "" ; ++i, pos += 25 )
+ {
+ if ( currentMenuOption[currentMenuNr] == i )
+ p.setPen( Qt::yellow );
+ else
+ p.setPen( Qt::white );
+
+ QString text;
+ if ( menuOptions[currentMenuNr][i].find( "%s" ) != -1 )
+ {
+ QString val;
+ if ( i == MENU_GAME_TYPE )
+ val = gameTypes[currentGameType];
+ else
+ val = dificultyOption[currentGameDifficulty];
+
+ text.sprintf( (const char *)menuOptions[currentMenuNr][i], (const char *)val );
+ }
+ else
+ text = menuOptions[currentMenuNr][i];
+
+ p.drawText( (sWidth/2) - (fm.width( text )/2), pos, text );
+ }
+
+ p.end();
+ bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true );
+}
+
+void SFCave :: dealWithMenuSelection()
+{
+ switch( currentMenuNr )
+ {
+ case MENU_MAIN_MENU:
+ {
+ switch( currentMenuOption[currentMenuNr] )
+ {
+ case MENU_START_GAME:
+ state = STATE_NEWGAME;
+ break;
+
+ case MENU_OPTIONS:
+ currentMenuNr = MENU_OPTIONS_MENU;
+ currentMenuOption[currentMenuNr] = 0;
+ break;
+
+ case MENU_QUIT:
+ QApplication::exit();
+ break;
+ }
+
break;
- case Qt::Key_R:
- case Qt::Key_Down:
- if ( state == STATE_CRASHED && crashLineLength >= 15 || crashLineLength == -1 )
- {
- state = STATE_NEWGAME;
- }
- else
- movel = true;
- default:
- e->ignore();
+ }
+
+ case MENU_OPTIONS_MENU:
+ {
+ switch( currentMenuOption[currentMenuNr] )
+ {
+ case MENU_GAME_TYPE:
+ break;
+
+ case MENU_GAME_DIFFICULTY:
+ break;
+
+ case MENU_BACK:
+ currentMenuNr = MENU_MAIN_MENU;
+
+#ifdef QWS
+ Config cfg( "sfcave" );
+ cfg.setGroup( "settings" );
+ cfg.writeEntry( "difficulty", currentGameDifficulty );
+ cfg.writeEntry( "gameType", currentGameType );
+#endif
+ break;
+ }
+
break;
- }
-}
+ }
+ }
+} \ No newline at end of file
diff --git a/noncore/games/sfcave/sfcave.h b/noncore/games/sfcave/sfcave.h
index 18eeef9..b19d147 100644
--- a/noncore/games/sfcave/sfcave.h
+++ b/noncore/games/sfcave/sfcave.h
@@ -8,15 +8,10 @@
#define MAPSIZE 52
-#define BLOCKSIZE 5
+#define BLOCKSIZE 6
#define TRAILSIZE 30
-#define STATE_BOSS 0
-#define STATE_RUNNING 1
-#define STATE_CRASHED 2
-#define STATE_NEWGAME 3
-
-class Main : public QMainWindow
+class SFCave : public QMainWindow
{
Q_OBJECT
@@ -27,22 +22,37 @@ public:
int blockWidth;
int blockHeight;
+ int gapHeight;
int state;
int prevState;
int speed;
int crashLineLength;
+ int gateDistance;
+ int nextGate;
+ int lastGateBottomY;
+
+ static QString menuOptions[2][5];
+ int currentMenuNr;
+ int nrMenuOptions[2];
+ int currentMenuOption[2];
+
+ static QString dificultyOption[3];
+ static QString gameTypes[3];
+ int currentGameType;
+ int currentGameDifficulty;
+
QPixmap *offscreen;
QTimer *gameTimer;
int score;
- int highestScore;
+ int highestScore[3];
- int mapTop[52];
- int mapBottom[52];
- QRect blocks[5];
+ int mapTop[MAPSIZE];
+ int mapBottom[MAPSIZE];
+ QRect blocks[BLOCKSIZE];
QRect user;
- QPoint trail[30];
+ QPoint trail[TRAILSIZE];
int offset;
int maxHeight;
@@ -55,19 +65,23 @@ public:
double thrust;
bool running;
- Main( int speed = 3, QWidget *p = 0, char *name = 0 );
- ~Main();
+ SFCave( int speed = 3, QWidget *p = 0, char *name = 0 );
+ ~SFCave();
void start();
int nextInt( int range );
void setUp();
bool checkCollision();
void moveLandscape();
void addBlock();
+ void addGate();
void setPoint( int point );
void drawBoss();
void draw();
void handleKeys();
+ void displayMenu();
+ void dealWithMenuSelection();
+
void keyPressEvent( QKeyEvent *e );
void keyReleaseEvent( QKeyEvent *e );