-rw-r--r-- | noncore/games/solitaire/canvascardgame.cpp | 4 | ||||
-rw-r--r-- | noncore/games/solitaire/chicanecardgame.cpp | 8 | ||||
-rw-r--r-- | noncore/games/solitaire/chicanecardgame.h | 17 | ||||
-rw-r--r-- | noncore/games/solitaire/harpcardgame.cpp | 10 | ||||
-rw-r--r-- | noncore/games/solitaire/harpcardgame.h | 18 | ||||
-rw-r--r-- | noncore/games/solitaire/teeclubcardgame.cpp | 12 | ||||
-rw-r--r-- | noncore/games/solitaire/teeclubcardgame.h | 27 |
7 files changed, 74 insertions, 22 deletions
diff --git a/noncore/games/solitaire/canvascardgame.cpp b/noncore/games/solitaire/canvascardgame.cpp index 4404b04..8e07cc8 100644 --- a/noncore/games/solitaire/canvascardgame.cpp +++ b/noncore/games/solitaire/canvascardgame.cpp @@ -377,4 +377,4 @@ void CanvasCardGame::readPile( Config& cfg, CardPile *pile, QString name, int& h card->setFace(facing); - card->setCardPile(pile); // cam: setCardPile muss vor addCardToTop passieren - pile->addCardToTop(card); // weil sonst absturz wg cardAddedToTop + card->setCardPile(pile); // cam: setCardPile has to happen bevor addCardToTop + pile->addCardToTop(card); // due to a empty pointer if you use cardAddedToTop QPoint p = pile->getCardPos( card ); diff --git a/noncore/games/solitaire/chicanecardgame.cpp b/noncore/games/solitaire/chicanecardgame.cpp index a242419..6729a94 100644 --- a/noncore/games/solitaire/chicanecardgame.cpp +++ b/noncore/games/solitaire/chicanecardgame.cpp @@ -19,3 +19,9 @@ ** -** Modified by C.A.Mader 2002 +** created on base of patiencecardgame by cam (C.A.Mader) 2002 +** Rules for this game: +** use 2 decks = 104 cards +** deal 8 rows with 3 hidden cards and one open card +** append red to black and vice versa +** each card can be layed on a free place +** deal 8 cards at once ** diff --git a/noncore/games/solitaire/chicanecardgame.h b/noncore/games/solitaire/chicanecardgame.h index 668f5f4..f6bd08e 100644 --- a/noncore/games/solitaire/chicanecardgame.h +++ b/noncore/games/solitaire/chicanecardgame.h @@ -18,2 +18,11 @@ ** +** +** created on base of patiencecardgame by cam (C.A.Mader) 2002 +** Rules for this game: +** use 2 decks = 104 cards +** deal 8 rows with 3 hidden cards and one open card +** append red to black and vice versa +** each card can be layed on a free place +** deal 8 cards at once +** **********************************************************************/ @@ -52,4 +61,4 @@ public: if ( card->isFacing() && -// ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // diese Zeile sorgt dafür dass nur Kings auf leere Plätze dürfen - ( (cardOnTop() == NULL) || // auf einen Freiplatz darf alles! +// ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // only kings are allowed on empty places + ( (cardOnTop() == NULL) || // each card can use an empty place ( (cardOnTop() != NULL) && @@ -94,3 +103,3 @@ public: // yet flipped, but will become flipped - top = QPoint( top.x(), top.y() - 3 ); // Keine Verschiebung! + top = QPoint( top.x(), top.y() - 3 ); // no moving to the side newTopCard->flipTo( top.x(), top.y() ); @@ -110,3 +119,3 @@ public: } else { - x += 0; // Keine Verschiebung! + x += 0; // no moving to the side y += 3; diff --git a/noncore/games/solitaire/harpcardgame.cpp b/noncore/games/solitaire/harpcardgame.cpp index 22715ec..0711622 100644 --- a/noncore/games/solitaire/harpcardgame.cpp +++ b/noncore/games/solitaire/harpcardgame.cpp @@ -19,3 +19,11 @@ ** -** Modified by C.A.Mader 2002 +** created on base of patiencecardgame by cam (C.A.Mader) 2002 +** Rules for this game: +** use 2 decks = 104 cards +** deal 8 rows with one open card in the first place +** one hidden and one open in the second place and so on +** append red to black and vice versa +** each card can be layed on a free place +** deal 8 cards at once +** ** diff --git a/noncore/games/solitaire/harpcardgame.h b/noncore/games/solitaire/harpcardgame.h index d1733fd..18b95e3 100644 --- a/noncore/games/solitaire/harpcardgame.h +++ b/noncore/games/solitaire/harpcardgame.h @@ -18,2 +18,12 @@ ** +** +** created on base of patiencecardgame by cam (C.A.Mader) 2002 +** Rules for this game: +** use 2 decks = 104 cards +** deal 8 rows with one open card in the first place +** one hidden and one open in the second place and so on +** append red to black and vice versa +** each card can be layed on a free place +** deal 8 cards at once +** **********************************************************************/ @@ -52,4 +62,4 @@ public: if ( card->isFacing() && -// ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // diese Zeile sorgt dafür dass nur Kings auf leere Plätze dürfen - ( (cardOnTop() == NULL) || // auf einen Freiplatz darf alles! +// ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // only kings are allowed on empty places + ( (cardOnTop() == NULL) || // aeach card can use an emply place ( (cardOnTop() != NULL) && @@ -94,3 +104,3 @@ public: // yet flipped, but will become flipped - top = QPoint( top.x(), top.y() - 3 ); // Keine Verschiebung! + top = QPoint( top.x(), top.y() - 3 ); // no moving to the side newTopCard->flipTo( top.x(), top.y() ); @@ -110,3 +120,3 @@ public: } else { - x += 0; // Keine Verschiebung! + x += 0; // no moving to the side y += 3; diff --git a/noncore/games/solitaire/teeclubcardgame.cpp b/noncore/games/solitaire/teeclubcardgame.cpp index e15da96..0941e0d 100644 --- a/noncore/games/solitaire/teeclubcardgame.cpp +++ b/noncore/games/solitaire/teeclubcardgame.cpp @@ -19,3 +19,11 @@ ** -** Modified by C.A.Mader 2002 +** created on base of patiencecardgame by cam (C.A.Mader) 2002 +** Rules for this game: +** use 2 decks = 104 cards +** deal 9 rows with 5 open cards each +** append one card to each other card which is one step higher +** move only columns of cards which are equal in suit +** each card can be layed on a free place +** deal 1 card at once on the first pile +** ** @@ -86,3 +94,3 @@ void TeeclubCardGame::resizePiles() while ((workingPiles[i]->getCardPos(NULL).y() > 230) && (workingPiles[i]->getOffsetDown()>1)) { - // Resizen des Stapels + // resize the pile workingPiles[i]->setOffsetDown(workingPiles[i]->getOffsetDown()-1); diff --git a/noncore/games/solitaire/teeclubcardgame.h b/noncore/games/solitaire/teeclubcardgame.h index 06d49f8..25cfaf9 100644 --- a/noncore/games/solitaire/teeclubcardgame.h +++ b/noncore/games/solitaire/teeclubcardgame.h @@ -18,2 +18,13 @@ ** +** +** created on base of patiencecardgame by cam (C.A.Mader) 2002 +** Rules for this game: +** use 2 decks = 104 cards +** deal 9 rows with 5 open cards each +** append one card to each other card which is one step higher +** move only columns of cards which are equal in suit +** each card can be layed on a free place +** deal 1 card at once on the first pile +** +** **********************************************************************/ @@ -51,3 +62,3 @@ public: if (card->isFacing()) return FALSE; - return FALSE; // die Toten ruhn + return FALSE; // the deads are sleeping forever } @@ -64,6 +75,6 @@ public: if ( card->isFacing() && -// ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // diese Zeile sorgt dafür dass nur Kings auf leere Plätze dürfen - ( (cardOnTop() == NULL) || // auf einen Freiplatz darf alles! +// ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // use this if only Kings are allowed on empty places + ( (cardOnTop() == NULL) || // each card can use an empty place ( (cardOnTop() != NULL) && - ((int)card->getValue() + 1 == (int)cardOnTop()->getValue()) // bei teeclub sind die farben zum Anlegen egal + ((int)card->getValue() + 1 == (int)cardOnTop()->getValue()) // you can append every color on every color ) ) ) @@ -107,3 +118,3 @@ public: // yet flipped, but will become flipped - top = QPoint( top.x(), top.y() - 3 ); // Keine seitliche Verschiebung! + top = QPoint( top.x(), top.y() - 3 ); // no moving to the side newTopCard->flipTo( top.x(), top.y() ); @@ -116,3 +127,3 @@ public: if ((getCardPos(NULL).y() < 230) && (getOffsetDown()<13)) { - // Resizen des Stapels + // resize the pile beginDealing(); @@ -138,3 +149,3 @@ public: } else { - x += 0; // Keine seitliche Verschiebung! + x += 0; // no moving to the side y += 3; @@ -156,3 +167,3 @@ public: while (isPileResize() && (getCardPos(NULL).y() > 230) && (getOffsetDown()>1)) { - // Resizen des Stapels + // resize the pile beginDealing(); |