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-rw-r--r--noncore/games/backgammon/backgammon.cpp2
-rw-r--r--noncore/games/backgammon/backgammon.h1
2 files changed, 2 insertions, 1 deletions
diff --git a/noncore/games/backgammon/backgammon.cpp b/noncore/games/backgammon/backgammon.cpp
index 06523f1..db1a058 100644
--- a/noncore/games/backgammon/backgammon.cpp
+++ b/noncore/games/backgammon/backgammon.cpp
@@ -1,974 +1,976 @@
#include "backgammon.h"
#include "aidialog.h"
#include "filedialog.h"
#include "playerdialog.h"
#include "rulesdialog.h"
#include "themedialog.h"
#include <qdatetime.h>
#include <qfile.h>
#include <qlayout.h>
#include <qmessagebox.h>
#include <qstring.h>
#include <qtimer.h>
#include <qmainwindow.h>
#include <qpe/qpeapplication.h>
#include <qpe/config.h>
#include <qpe/qpemenubar.h>
#include <qpe/resource.h>
#include <stdlib.h>
BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl)
: QMainWindow(parent, name, fl)
{
if (!name) setName("BackGammon");
setCaption(tr( "Backgammon") );
setIcon( Resource::loadPixmap( "backgammon" ) );
//general counter varaible
int a=0;
//the game engine
move=new MoveEngine();
//load the default theme
Config conf("backgammon");
if(!conf.isValid())
{
qDebug("config file does not exist");
conf.setGroup("general");
conf.writeEntry("theme","default");
conf.setGroup("rules");
conf.writeEntry("move_with_pieces_out",false);
conf.writeEntry("nice_dice",false);
conf.setGroup("display");
conf.writeEntry("small",false);
conf.writeEntry("warning",true);
conf.setGroup("ai");
conf.writeEntry("rescue",6);
conf.writeEntry("eliminate",4);
conf.writeEntry("expose",1);
conf.writeEntry("protect",5);
conf.writeEntry("safe",3);
conf.writeEntry("empty",2);
}
conf.setGroup("general");
theme_name=conf.readEntry("theme","default");
QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme";
//the rules
conf.setGroup("rules");
rules.move_with_pieces_out=conf.readBoolEntry("move_with_pieces_out",false);
rules.generous_dice=conf.readBoolEntry("nice_dice",false);
move->setRules(rules);
//get the AI settings
AISettings ai;
conf.setGroup("ai");
ai.rescue=conf.readNumEntry("rescue",6);
ai.eliminate=conf.readNumEntry("eliminate",4);
ai.expose=conf.readNumEntry("expose",1);
ai.protect=conf.readNumEntry("protect",5);
ai.safe=conf.readNumEntry("safe",3);
ai.empty=conf.readNumEntry("empty",2);
move->setAISettings(ai);
//get the theme component names
Config theme(theme_file,Config::File);
if(!theme.isValid())
{
qDebug("theme file does not exist");
theme.setGroup("theme");
theme.writeEntry("board","casino_board_1");
theme.writeEntry("pieces1","casino_pieces_blue");
theme.writeEntry("pieces2","casino_pieces_white");
theme.writeEntry("dice1","casino_dice");
theme.writeEntry("dice2","casino_dice");
theme.writeEntry("table","casino_table_green");
theme.writeEntry("odds","casino_odds");
}
theme.setGroup("theme");
board_name=theme.readEntry("board","casino_board_1");
piecesA_name=theme.readEntry("pieces1","casino_pieces_blue");
piecesB_name=theme.readEntry("pieces2","casino_pieces_white");
diceA_name=theme.readEntry("dice1","casino_dice");
diceB_name=theme.readEntry("dice2","casino_dice");
table_name=theme.readEntry("table","casino_table_green");
odds_name=theme.readEntry("odds","casino_odds");
//the menu
QPEMenuBar* menuBar = new QPEMenuBar(this);
QPopupMenu* gamemenu= new QPopupMenu(this);
gamemenu->insertItem(tr( "New" ),this,SLOT(newgame()));
gamemenu->insertSeparator();
gamemenu->insertItem(tr( "Load" ),this,SLOT(loadgame()));
gamemenu->insertItem(tr( "Save" ),this,SLOT(savegame()));
gamemenu->insertSeparator();
gamemenu->insertItem(tr( "Delete" ),this,SLOT(deletegame()));
menuBar->insertItem(tr( "Game" ),gamemenu);
QPopupMenu* thememenu= new QPopupMenu(this);
thememenu->insertItem(tr( "New" ),this,SLOT(newtheme()));
thememenu->insertSeparator();
thememenu->insertItem(tr( "Load"),this,SLOT(loadtheme()));
thememenu->insertItem(tr( "Save" ),this,SLOT(savetheme()));
thememenu->insertSeparator();
thememenu->insertItem(tr( "Default"),this,SLOT(themedefault()));
thememenu->insertItem(tr( "Delete" ),this,SLOT(deletetheme()));
menuBar->insertItem(tr( "Theme" ),thememenu);
QPopupMenu* optionmenu=new QPopupMenu(this);
optionmenu->insertItem(tr( "Player" ),this,SLOT(playerselect()));
optionmenu->insertSeparator();
optionmenu->insertItem(tr( "AI" ),this,SLOT(modify_AI()));
optionmenu->insertItem(tr( "Rules" ),this,SLOT(setrules()));
menuBar->insertItem(tr( "Options"),optionmenu);
QWidget* mainarea=new QWidget(this);
setCentralWidget(mainarea);
//the main area
QBoxLayout* layout=new QBoxLayout(mainarea,QBoxLayout::TopToBottom);
area=new QCanvas(235,235);
+ QColor bgColor=palette().color(QPalette::Normal,QColorGroup::Background);
+ area->setBackgroundColor(bgColor);
boardview=new BackGammonView(area,mainarea);
boardview->setMaximumHeight(240);
layout->addWidget(boardview);
connect(boardview,SIGNAL(mouse(int,int)),this,SLOT(mouse(int,int)));
//status bar
message=new QLabel("<b>Backgammon</b>",mainarea);
message->setAlignment(AlignHCenter);
layout->addWidget(message);
//the marker
marker_current=new QCanvasRectangle(area);
marker_current->setBrush(QColor(0,0,255));
marker_current->setSize(15,5);
marker_current->setZ(1);
for(a=0;a<4;a++)
{
marker_next[a]=new QCanvasRectangle(area);
marker_next[a]->setBrush(QColor(0,255,0));
marker_next[a]->setSize(15,5);
marker_next[a]->setZ(1);
}
connect(move,SIGNAL(done_dice1()),this,SLOT(done_dice1()));
connect(move,SIGNAL(done_dice2()),this,SLOT(done_dice2()));
connect(move,SIGNAL(done_dice3()),this,SLOT(done_dice3()));
connect(move,SIGNAL(done_dice4()),this,SLOT(done_dice4()));
connect(move,SIGNAL(nomove()),this,SLOT(nomove()));
connect(move,SIGNAL(player_finished(int)),this,SLOT(finished(int)));
//the pieces
p1=new CanvasImageItem*[15];
p1_side=new CanvasImageItem*[15];
QImage piece_1_all(Resource::loadImage("backgammon/pieces/"+piecesA_name));
QImage piece_1_front=piece_1_all.copy(0,0,15,15);
QImage piece_1_side=piece_1_all.copy(0,15,15,5);
p2=new CanvasImageItem*[15];
p2_side=new CanvasImageItem*[15];
QImage piece_2_all(Resource::loadImage("backgammon/pieces/"+piecesB_name));
QImage piece_2_front=piece_2_all.copy(0,0,15,15);
QImage piece_2_side=piece_2_all.copy(0,15,15,5);
for(a=0;a<15;a++)
{
p1[a]=new CanvasImageItem(piece_1_front,area);
p1[a]->setSize(15,15);
p1_side[a]=new CanvasImageItem(piece_1_side,area);
p1_side[a]->setSize(15,5);
p2[a]=new CanvasImageItem(piece_2_front,area);
p2[a]->setSize(15,15);
p2_side[a]=new CanvasImageItem(piece_2_side,area);
p2_side[a]->setSize(15,5);
}
draw();
//the dice
QImage dicebgA_all(Resource::loadImage("backgammon/dice/"+diceA_name));
diceA1=new CanvasImageItem*[7];
diceA2=new CanvasImageItem*[7];
QImage dicebgB_all(Resource::loadImage("backgammon/dice/"+diceB_name));
diceB1=new CanvasImageItem*[7];
diceB2=new CanvasImageItem*[7];
QImage oddsbg_all=(Resource::loadImage("backgammon/odds/"+odds_name));
//oddsDice=new CanvasImageItem*[6];
for(a=0;a<7;a++)
{
QImage dicebgA=dicebgA_all.copy(a*25,0,25,25);
diceA1[a]=new CanvasImageItem(dicebgA,area);
diceA1[a]->setX(5);
diceA1[a]->setY(205-2);
diceA1[a]->setZ(1);
diceA1[a]->setSize(25,25);
diceA2[a]=new CanvasImageItem(dicebgA,area);
diceA2[a]->setX(35);
diceA2[a]->setY(205-2);
diceA2[a]->setZ(1);
diceA2[a]->setSize(25,25);
QImage dicebgB=dicebgB_all.copy(a*25,0,25,25);
diceB1[a]=new CanvasImageItem(dicebgB,area);
diceB1[a]->setX(175);
diceB1[a]->setY(205-2);
diceB1[a]->setZ(1);
diceB1[a]->setSize(25,25);
diceB2[a]=new CanvasImageItem(dicebgB,area);
diceB2[a]->setX(205);
diceB2[a]->setY(205-2);
diceB2[a]->setZ(1);
diceB2[a]->setSize(25,25);
/*
if(a<6)
{
QImage oddsbg=oddsbg_all.copy(a*15,0,15,15);
oddsDice[a]=new CanvasImageItem(oddsbg,area);
oddsDice[a]->setX(110);
oddsDice[a]->setY(210-2);
oddsDice[a]->setZ(1);
oddsDice[a]->setSize(15,15);
oddsDice[a]->hide();
}
*/
}
//oddsDice[0]->show();
//set the board
QImage boardbg(Resource::loadImage("backgammon/boards/"+board_name));
board=new CanvasImageItem(boardbg,area);
board->setX(0);
board->setY(0);
board->setZ(0);
board->setSize(235-2,200-2);
board->show();
//the table
QImage tablebg(Resource::loadImage("backgammon/table/"+table_name));
table=new CanvasImageItem(tablebg,area);
table->setX(0);
table->setY(200-2);
table->setZ(0);
table->setSize(235-2,20);
table->show();
//the no move marker
QImage nomovebg(Resource::loadImage("backgammon/no_move"));
nomove_marker=new CanvasImageItem(nomovebg,area);
nomove_marker->setX(0);
nomove_marker->setY(200);
nomove_marker->setZ(2);
nomove_marker->hide();
//default human against computer
player1_auto=false;
player2_auto=true;
//start new game
newgame();
}
BackGammon::~BackGammon()
{
//DESTRUCTOR
}
void BackGammon::newgame()
{
gameFinished=false;
QDateTime now=QDateTime::currentDateTime();
game_name=now.date().toString()+"_"+now.time().toString();
move->reset();
draw();
diceA1_value=7;
diceA2_value=7;
diceA3_value=7;
diceA4_value=7;
diceB1_value=7;
diceB2_value=7;
diceB3_value=7;
diceB4_value=7;
showdice();
player=2;
dice1_played=true;
dice2_played=true;
dice3_played=true;
dice4_played=true;
dice_rolled=false;
setplayer();
area->update();
}
void BackGammon::playerselect()
{
PlayerDialog* playerdialog=new PlayerDialog(this);
playerdialog->setAuto1(player1_auto);
playerdialog->setAuto2(player2_auto);
if(!playerdialog->exec())
return;
player1_auto=playerdialog->getAuto1();
player2_auto=playerdialog->getAuto2();
}
void BackGammon::loadgame()
{
FileDialog* file=new FileDialog(this,"Load Game",".game");
if(!file->exec())
return;
game_name=file->filename();
QString game_file=QPEApplication::qpeDir()+"/backgammon/"+game_name+".game";
Config game(game_file,Config::File);
game.setGroup("dice");
diceA1_value=game.readNumEntry("diceA1_value");
diceA2_value=game.readNumEntry("diceA2_value");
diceA3_value=game.readNumEntry("diceA3_value");
diceA4_value=game.readNumEntry("diceA4_value");
diceB1_value=game.readNumEntry("diceB1_value");
diceB2_value=game.readNumEntry("diceB2_value");
diceB3_value=game.readNumEntry("diceB3_value");
diceB4_value=game.readNumEntry("diceB4_value");
player=game.readNumEntry("player");
dice1_played=game.readBoolEntry("dice1_played");
dice2_played=game.readBoolEntry("dice2_played");
dice3_played=game.readBoolEntry("dice3_played");
dice4_played=game.readBoolEntry("dice4_played");
dice_rolled=game.readBoolEntry("dice_rolled");
player1_auto=game.readBoolEntry("player1_auto");
player2_auto=game.readBoolEntry("player2_auto");
game.setGroup("pieces");
QString label;
LoadSave load;
for(int a=0;a<28;a++)
{
label.setNum(a);
load.pop[a].total = game.readNumEntry(label,0);
}
move->loadGame(load);
setplayer();
showdice();
draw();
area->update();
}
void BackGammon::savegame()
{
QString game_file=QPEApplication::qpeDir()+"/backgammon/"+game_name+".game";
Config game(game_file,Config::File);
game.setGroup("dice");
game.writeEntry("diceA1_value",diceA1_value);
game.writeEntry("diceA2_value",diceA2_value);
game.writeEntry("diceA3_value",diceA3_value);
game.writeEntry("diceA4_value",diceA4_value);
game.writeEntry("diceB1_value",diceB1_value);
game.writeEntry("diceB2_value",diceB3_value);
game.writeEntry("diceB3_value",diceB4_value);
game.writeEntry("diceB4_value",diceB4_value);
game.writeEntry("player",player);
game.writeEntry("dice1_played",dice1_played);
game.writeEntry("dice2_played",dice2_played);
game.writeEntry("dice3_played",dice3_played);
game.writeEntry("dice4_played",dice4_played);
game.writeEntry("dice_rolled",dice_rolled);
game.writeEntry("player1_auto",player1_auto);
game.writeEntry("player2_auto",player2_auto);
game.setGroup("pieces");
QString label;
LoadSave save=move->saveGame();
for(int a=0;a<28;a++)
{
label.setNum(a);
game.writeEntry(label,save.pop[a].total);
}
QMessageBox::information(this,"Backgammon","Game saved","OK");
}
void BackGammon::deletegame()
{
FileDialog* file=new FileDialog(this,"Delete Game",".game");
if(!file->exec())
return;
game_name=file->filename();
QString game_file=QPEApplication::qpeDir()+"/backgammon/"+game_name+".game";
if(!QMessageBox::warning(this,"Backgammon","deleted game\n"+game_name+" ?","OK","Cancel"))
{
QFile(game_file).remove();
}
}
void BackGammon::newtheme()
{
ThemeDialog* theme=new ThemeDialog(this);
ImageNames names;
names.theme=theme_name;
names.board=board_name;
names.pieces1=piecesA_name;
names.pieces2=piecesB_name;
names.dice1=diceA_name;
names.dice2=diceB_name;
names.odds=odds_name;
names.table=table_name;
theme->setCurrent(names);
if(!theme->exec())
return;
names=theme->getNames();
theme_name=names.theme;
board_name=names.board;
piecesA_name=names.pieces1;
piecesB_name=names.pieces2;
diceA_name=names.dice1;
diceB_name=names.dice2;
odds_name=names.odds;
table_name=names.table;
applytheme();
}
void BackGammon::loadtheme()
{
FileDialog* file=new FileDialog(this,"Load Theme",".theme");
if(!file->exec())
return;
theme_name=file->filename();
QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme";
Config theme(theme_file,Config::File);
theme.setGroup("theme");
board_name=theme.readEntry("board","board_1");
piecesA_name=theme.readEntry("pieces1","pieces_1");
piecesB_name=theme.readEntry("pieces2","pieces_2");
diceA_name=theme.readEntry("dice1","dice_1");
diceB_name=theme.readEntry("dice2","dice_2");
table_name=theme.readEntry("table","table_1");
odds_name=theme.readEntry("odds","odds_1");
applytheme();
}
void BackGammon::savetheme()
{
if(theme_name=="default")
{
QMessageBox::information(this,"Backgammon","Sorry\nCannot overwrite default.theme","OK");
return;
}
QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme";
if(QMessageBox::information(this,"Backgammon","Save Theme\n"+theme_name,"Yes","No"))
return;
Config theme(theme_file,Config::File);
theme.setGroup("theme");
theme.writeEntry("board",board_name);
theme.writeEntry("pieces1",piecesA_name);
theme.writeEntry("pieces2",piecesB_name);
theme.writeEntry("dice1",diceA_name);
theme.writeEntry("dice2",diceB_name);
theme.writeEntry("table",table_name);
theme.writeEntry("odds",odds_name);
}
void BackGammon::themedefault()
{
if(QMessageBox::information(this,"Backgammon","Make Theme\n"+theme_name+"\nthe default theme","Yes","No"))
return;
Config conf("backgammon");
conf.setGroup("general");
conf.writeEntry("theme",theme_name);
}
void BackGammon::deletetheme()
{
FileDialog* file=new FileDialog(this,"Delete Theme",".theme");
if(!file->exec())
return;
theme_name=file->filename();
QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme";
if(!QMessageBox::warning(this,tr( "Backgammon" ),tr( "deleted theme %1?").arg(theme_name),tr( "OK" ),tr( "Cancel" )))
{
QFile(theme_file).remove();
}
}
void BackGammon::modify_AI()
{
AI_Dialog* ai_mod=new AI_Dialog(this,tr( "Load Theme" ),".theme");
ai_mod->setAISettings(move->getAISettings());
if(!ai_mod->exec())
return;
//get the AI settings
AISettings ai=ai_mod->getAISettings();
move->setAISettings(ai);
//write new settings to conf file
Config conf("backgammon");
conf.setGroup("ai");
conf.writeEntry("rescue",ai.rescue);
conf.writeEntry("eliminate",ai.eliminate);
conf.writeEntry("expose",ai.expose);
conf.writeEntry("protect",ai.protect);
conf.writeEntry("safe",ai.safe);
conf.writeEntry("empty",ai.empty);
}
void BackGammon::setrules()
{
RulesDialog* rulesdialog=new RulesDialog(this,tr( "Load Theme" ),".theme");
rulesdialog->setRules(rules);
if(!rulesdialog->exec())
return;
rules=rulesdialog->getRules();
Config conf("backgammon");
conf.setGroup("rules");
conf.writeEntry("move_with_pieces_out",rules.move_with_pieces_out);
conf.writeEntry("nice_dice",rules.generous_dice);
move->setRules(rules);
}
void BackGammon::draw()
{
Pieces pieces;
move->position(pieces);
for(int a=0;a<15;a++)
{
if(!pieces.player1[a].side)
{
p1[a]->setX(pieces.player1[a].x);
p1[a]->setY(pieces.player1[a].y);
p1[a]->setZ(pieces.player1[a].z);
p1[a]->show();
p1_side[a]->hide();
}
else
{
p1_side[a]->setX(pieces.player1[a].x);
p1_side[a]->setY(pieces.player1[a].y);
p1_side[a]->setZ(pieces.player1[a].z);
p1_side[a]->show();
p1[a]->hide();
}
if(!pieces.player2[a].side)
{
p2[a]->setX(pieces.player2[a].x);
p2[a]->setY(pieces.player2[a].y);
p2[a]->setZ(pieces.player2[a].z);
p2[a]->show();
p2_side[a]->hide();
}
else
{
p2_side[a]->setX(pieces.player2[a].x);
p2_side[a]->setY(pieces.player2[a].y);
p2_side[a]->setZ(pieces.player2[a].z);
p2_side[a]->show();
p2[a]->hide();
}
}
}
void BackGammon::mouse(int x,int y)
{
if(gameFinished)
{
newgame();
return;
}
if(y<=200) //move pieces
{
if((player==1 && player1_auto) || (player==2 && player2_auto))
return;
Marker marker;
move->boardpressed(x,y,marker);
if(marker.visible_current)
{
marker_current->setX(marker.x_current);
marker_current->setY(marker.y_current);
marker_current->show();
}
else
{
marker_current->hide();
}
for(int a=0;a<4;a++)
{
if(marker.visible_next[a])
{
marker_next[a]->setX(marker.x_next[a]);
marker_next[a]->setY(marker.y_next[a]);
marker_next[a]->show();
}
else
{
marker_next[a]->hide();
}
}
area->update();
}
else //roll dice
{
if(x>=10 && x<=65 && player==1 && !dice_rolled)
{
dice1_played=false;
dice2_played=false;
dice3_played=false;
dice4_played=false;
dice_rolled=true;
srand(QTime::currentTime().msec());
diceA1_value=1+(int) (6.0*rand()/(RAND_MAX+1.0));
diceA2_value=1+(int) (6.0*rand()/(RAND_MAX+1.0));
if(diceA1_value==diceA2_value)
{
diceA3_value=diceA1_value;
diceA4_value=diceA1_value;
}
else
{
diceA3_value=7;
dice3_played=true;
diceA4_value=7;
dice4_played=true;
}
showdice();
area->update();
move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto);
}
else if(x>=160 && x<=225 && player==2 && !dice_rolled)
{
dice1_played=false;
dice2_played=false;
dice3_played=false;
dice4_played=false;
dice_rolled=true;
srand(QTime::currentTime().msec());
diceB1_value=1+(int) (6.0*rand()/(RAND_MAX+1.0));
diceB2_value=1+(int) (6.0*rand()/(RAND_MAX+1.0));
if(diceB1_value==diceB2_value)
{
diceB3_value=diceB1_value;
diceB4_value=diceB1_value;
}
else
{
diceB3_value=7;
dice3_played=true;
diceB4_value=7;
dice4_played=true;
}
showdice();
area->update();
move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto);
}
}
}
void BackGammon::done_dice1()
{
dice1_played=true;
if(player==1)
diceA1_value=7;
else
diceB1_value=7;
setplayer();
showdice();
draw();
area->update();
if(!dice2_played || !dice3_played || !dice4_played)
{
if(player==1)
{
move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto);
}
else
{
move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto);
}
}
}
void BackGammon::done_dice2()
{
dice2_played=true;
if(player==1)
diceA2_value=7;
else
diceB2_value=7;
setplayer();
showdice();
draw();
area->update();
if(!dice1_played || !dice3_played || !dice4_played)
{
if(player==1)
{
move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto);
}
else
{
move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto);
}
}
}
void BackGammon::done_dice3()
{
dice3_played=true;
if(player==1)
diceA3_value=7;
else
diceB3_value=7;
setplayer();
showdice();
draw();
area->update();
if(!dice1_played || !dice2_played || !dice4_played)
{
if(player==1)
{
move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto);
}
else
{
move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto);
}
}
}
void BackGammon::done_dice4()
{
dice4_played=true;
if(player==1)
diceA4_value=7;
else
diceB4_value=7;
setplayer();
showdice();
draw();
area->update();
if(!dice1_played || !dice2_played || !dice3_played)
{
if(player==1)
{
move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto);
}
else
{
move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto);
}
}
}
void BackGammon::nomove()
{
if(player==1)
nomove_marker->setX(0);
else
nomove_marker->setX(170);
nomove_marker->show();
message->setText(tr( "<b>no move</b>" ));
dice1_played=true;
dice2_played=true;
dice3_played=true;
dice4_played=true;
if(player==1)
{
diceA1_value=7;
diceA2_value=7;
diceA3_value=7;
diceA4_value=7;
}
else
{
diceB1_value=7;
diceB2_value=7;
diceB3_value=7;
diceB4_value=7;
}
area->update();
QTimer::singleShot(2000,this,SLOT(nomove2()));
}
void BackGammon::nomove2()
{
nomove_marker->hide();
setplayer();
showdice();
draw();
area->update();
}
void BackGammon::finished(int theplayer)
{
nomove_marker->hide();
if(theplayer==1)
message->setText(tr( "<b>Player 1 wins. Click on board for new game.</b>" ));
else
message->setText(tr( "<b>Player 2 wins. Click on board for new game.</b>" ));
diceA1_value=7;
diceA2_value=7;
diceB1_value=7;
diceB2_value=7;
player=0;
showdice();
draw();
area->update();
gameFinished=true;
}
void BackGammon::showdice()
{
int value_diceA1=diceA1_value-1;
if(diceA1_value==7 && diceA3_value!=7)
value_diceA1=diceA3_value-1;
int value_diceA2=diceA2_value-1;
if(diceA2_value==7 && diceA4_value!=7)
value_diceA2=diceA4_value-1;
int value_diceB1=diceB1_value-1;
if(diceB1_value==7 && diceB3_value!=7)
value_diceB1=diceB3_value-1;
int value_diceB2=diceB2_value-1;
if(diceB2_value==7 && diceB4_value!=7)
value_diceB2=diceB4_value-1;
for(int index=0;index<7;index++)
{
if(value_diceA1==index)
diceA1[index]->show();
else
diceA1[index]->hide();
if(value_diceA2==index)
diceA2[index]->show();
else
diceA2[index]->hide();
if(value_diceB1==index)
diceB1[index]->show();
else
diceB1[index]->hide();
if(value_diceB2==index)
diceB2[index]->show();
else
diceB2[index]->hide();
}
}
void BackGammon::setplayer()
{
if(dice1_played && dice2_played && dice3_played && dice4_played && player==1)
{
message->setText(tr( "<b>P2 turn</b>", "P means player" ));
dice_rolled=false;
player=2;
if(player2_auto)
QTimer::singleShot(2000,this,SLOT(autoroll_dice2()));
}
else if(dice1_played && dice2_played && dice3_played && dice4_played && player==2)
{
message->setText(tr( "<b>P1 turn</b>", "P means player" ));
dice_rolled=false;
player=1;
if(player1_auto)
QTimer::singleShot(2000,this,SLOT(autoroll_dice1()));
}
}
void BackGammon::autoroll_dice1()
{
mouse(20,210);
}
void BackGammon::autoroll_dice2()
{
mouse(170,210);
}
void BackGammon::applytheme()
{
QImage boardbg(Resource::loadImage("backgammon/boards/"+board_name));
board->setImage(boardbg);
QImage tablebg(Resource::loadImage("backgammon/table/"+table_name));
table->setImage(tablebg);
QImage piece_1_all(Resource::loadImage("backgammon/pieces/"+piecesA_name));
QImage piece_1_front=piece_1_all.copy(0,0,15,15);
QImage piece_1_side=piece_1_all.copy(0,15,15,5);
QImage piece_2_all(Resource::loadImage("backgammon/pieces/"+piecesB_name));
QImage piece_2_front=piece_2_all.copy(0,0,15,15);
QImage piece_2_side=piece_2_all.copy(0,15,15,5);
int a=0;
for(a=0;a<15;a++)
{
p1[a]->setImage(piece_1_front);
p1_side[a]->setImage(piece_1_side);
p2[a]->setImage(piece_2_front);
p2_side[a]->setImage(piece_2_side);
}
draw();
QImage dicebgA_all(Resource::loadImage("backgammon/dice/"+diceA_name));
QImage dicebgB_all(Resource::loadImage("backgammon/dice/"+diceB_name));
QImage oddsbg_all=(Resource::loadImage("backgammon/odds/"+odds_name));
for(a=0;a<7;a++)
{
QImage dicebgA=dicebgA_all.copy(a*25,0,25,25);
diceA1[a]->setImage(dicebgA);
diceA2[a]->setImage(dicebgA);
QImage dicebgB=dicebgB_all.copy(a*25,0,25,25);
diceB1[a]->setImage(dicebgB);
diceB2[a]->setImage(dicebgB);
/*
if(a<6)
{
QImage oddsbg=oddsbg_all.copy(a*15,0,15,15);
oddsDice[a]->setImage(oddsbg);
}
*/
}
}
diff --git a/noncore/games/backgammon/backgammon.h b/noncore/games/backgammon/backgammon.h
index e3276f1..d803489 100644
--- a/noncore/games/backgammon/backgammon.h
+++ b/noncore/games/backgammon/backgammon.h
@@ -1,120 +1,119 @@
#ifndef BACKGAMMON_H
#define BACKGAMMON_H
#include "backgammonview.h"
#include "canvasimageitem.h"
//#include "rulesdialog.h"
#include "moveengine.h"
#include <qlabel.h>
#include <qmainwindow.h>
//#include <qwidget.h>
class BackGammon : public QMainWindow
{
Q_OBJECT
private:
- //GUI
//the "status" bar
QLabel* message;
//the main drawing area
QCanvas* area;
BackGammonView* boardview;
CanvasImageItem* board;
CanvasImageItem* table;
CanvasImageItem** p1;
CanvasImageItem** p2;
CanvasImageItem** p1_side;
CanvasImageItem** p2_side;
CanvasImageItem** diceA1;
CanvasImageItem** diceA2;
CanvasImageItem** diceB1;
CanvasImageItem** diceB2;
//CanvasImageItem** oddsDice;
CanvasImageItem* nomove_marker;
QCanvasRectangle* marker_current;
QCanvasRectangle* marker_next[4];
//ENGINE
MoveEngine* move;
//the dice values
int diceA1_value;
int diceA2_value;
int diceA3_value;
int diceA4_value;
int diceB1_value;
int diceB2_value;
int diceB3_value;
int diceB4_value;
int player;
bool dice1_played;
bool dice2_played;
bool dice3_played;
bool dice4_played;
bool dice_rolled;
//computer opponent
bool player1_auto;
bool player2_auto;
//the images;
QString theme_name;
QString board_name;
QString piecesA_name;
QString piecesB_name;
QString diceA_name;
QString diceB_name;
QString odds_name;
QString table_name;
//save game
QString game_name;
//the rules
Rules rules;
//display settings
Display display;
//is the game finished ?
bool gameFinished;
public:
BackGammon( QWidget* parent = 0, const char* name = 0, WFlags fl = 0 );
~BackGammon();
private slots:
void newgame();
void playerselect();
void loadgame();
void savegame();
void deletegame();
void newtheme();
void loadtheme();
void savetheme();
void themedefault();
void deletetheme();
void modify_AI();
void setrules();
void mouse(int x,int y);
void done_dice1();
void done_dice2();
void done_dice3();
void done_dice4();
void nomove();
void nomove2();
void finished(int theplayer);
void autoroll_dice1();
void autoroll_dice2();
private:
void draw();
void showdice();
void setplayer();
void applytheme();
};
#endif //BACKGAMMON_H