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-rw-r--r--core/applets/volumeapplet/volume.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/core/applets/volumeapplet/volume.cpp b/core/applets/volumeapplet/volume.cpp
index eedc749..aec346b 100644
--- a/core/applets/volumeapplet/volume.cpp
+++ b/core/applets/volumeapplet/volume.cpp
@@ -36,24 +36,26 @@
#include <qframe.h>
#include <qpixmap.h>
#include <qlabel.h>
#include <qtoolbutton.h>
#include <qpushbutton.h>
#include <qtimer.h>
#include <opie/odevice.h>
#include "oledbox.h"
+using namespace Opie;
+
#define RATE_TIMER_INTERVAL 100
// Ten times per second is fine (RATE_TIMER_INTERVAL 100). A shorter time
// results in "hanging" buttons on the iPAQ due to quite high CPU consumption.
/* XPM */
static const char * vol_xpm[] = {
"20 20 3 1",
" c None",
". c #0000FF",
"+ c #000000",
" ",
@@ -177,27 +179,29 @@ static const char * alarm_xpm[] = {
" /:[.. ",
" /@. ",
" "};
VolumeControl::VolumeControl ( VolumeApplet *icon, bool /*showMic*/, QWidget *parent, const char *name )
: QFrame ( parent, name, WStyle_StaysOnTop | WType_Popup )
{
m_icon = icon;
bool has_wav_alarm = true;
switch ( ODevice::inst ( )-> model ( )) { // we need to add other devices eventually
- case OMODEL_Zaurus_SL5000:
+ case Model_Zaurus_SL5000:
has_wav_alarm = false; //poor guys probably feeling left out...
break;
+ default:
+ break;
}
setFrameStyle ( QFrame::PopupPanel | QFrame::Raised );
QGridLayout *grid = new QGridLayout ( this, 1, 1, 6, 4 );
grid-> setSpacing ( 4 );
grid-> setMargin ( 6 );
QVBoxLayout *vbox;
QLabel *l;
@@ -448,25 +452,25 @@ void VolumeControl::readConfig ( bool force )
if ( force || ( m_snd_alarm != old_sa ))
alarmLed-> setOn ( m_snd_alarm );
if ( force || ( m_snd_key != old_sk ))
keyBox-> setChecked ( m_snd_key );
if ( force || ( m_snd_touch != old_st ))
tapBox-> setChecked ( m_snd_touch );
if ( force || ( m_snd_alarm != old_sa ))
alarmBox-> setChecked ( m_snd_alarm );
}
-void VolumeControl::volumeChanged ( bool nowMuted )
+void VolumeControl::volumeChanged ( bool /*nowMuted*/ )
{
int prevVol = m_vol_percent;
bool prevMute = m_vol_muted;
readConfig ( );
// Handle case where muting it toggled
if ( m_vol_muted != prevMute )
m_icon-> redraw ( true );
else if ( prevVol != m_vol_percent ) // Avoid over repainting
m_icon-> redraw ( false );
}