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-rw-r--r--core/apps/embeddedkonsole/TEmuVt102.cpp41
1 files changed, 35 insertions, 6 deletions
diff --git a/core/apps/embeddedkonsole/TEmuVt102.cpp b/core/apps/embeddedkonsole/TEmuVt102.cpp
index 752c49f..275c18d 100644
--- a/core/apps/embeddedkonsole/TEmuVt102.cpp
+++ b/core/apps/embeddedkonsole/TEmuVt102.cpp
@@ -1,28 +1,28 @@
/* ------------------------------------------------------------------------- */
/* */
/* [TEmuVt102.C] VT102 Terminal Emulation */
/* */
/* ------------------------------------------------------------------------- */
/* */
/* Copyright (c) 1997,1998 by Lars Doelle <lars.doelle@on-line.de> */
/* */
/* This file is part of Konsole - an X terminal for KDE */
/* */
/* ------------------------------------------------------------------------- */
-/* */
+/* */
/* Ported Konsole to Qt/Embedded */
-/* */
+/* */
/* Copyright (C) 2000 by John Ryland <jryland@trolltech.com> */
-/* */
+/* */
/* -------------------------------------------------------------------------- */
/*! \class TEmuVt102
\brief Actual Emulation for Konsole
\sa TEWidget \sa TEScreen
*/
#include "TEmuVt102.h"
#include "TEWidget.h"
#include "TEScreen.h"
@@ -734,26 +734,55 @@ void TEmuVt102::onKeyPress( QKeyEvent* ev )
case CMD_scrollPageDown : gui->doScroll(+gui->Lines()/2); return;
case CMD_scrollLineUp : gui->doScroll(-1 ); return;
case CMD_scrollLineDown : gui->doScroll(+1 ); return;
case CMD_send : emit sndBlock(txt,len); return;
case CMD_prevSession : emit prevSession(); return;
case CMD_nextSession : emit nextSession(); return;
}
// fall back handling
if (!ev->text().isEmpty())
{
if (ev->state() & AltButton) sendString("\033"); // ESC, this is the ALT prefix
- QCString s = codec->fromUnicode(ev->text()); // encode for application
- emit sndBlock(s.data(),s.length()); // we may well have s.length() > 1
+ /// very hacky
+ if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='A')) sendString("\01");
+ else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='B')) sendString("\02");
+ else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='C')) sendString("\03");
+ else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='D')) sendString("\04");
+ else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='E')) sendString("\05");
+ else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='F')) sendString("\06");
+ else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='G')) sendString("\07");
+ else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='H')) sendString("\010");
+ else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='I')) sendString("\011");
+ else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='J')) sendString("\012");
+ else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='K')) sendString("\013");
+ else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='L')) sendString("\014");
+ else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='M')) sendString("\015");
+ else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='N')) sendString("\016");
+ else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='O')) sendString("\017");
+ else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='P')) sendString("\020");
+ else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='Q')) sendString("\021");
+ else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='R')) sendString("\022");
+ else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='S')) sendString("\023");
+ else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='T')) sendString("\024");
+ else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='U')) sendString("\025");
+ else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='V')) sendString("\026");
+ else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='W')) sendString("\027");
+ else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='X')) sendString("\030");
+ else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='Y')) sendString("\031");
+ else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='Z')) sendString("\032");
+ else {
+ QCString s = codec->fromUnicode(ev->text()); // encode for application
+ emit sndBlock(s.data(),s.length()); // we may well have s.length() > 1
+ }
return;
}
}
/* ------------------------------------------------------------------------- */
/* */
/* VT100 Charsets */
/* */
/* ------------------------------------------------------------------------- */
// Character Set Conversion ------------------------------------------------ --
@@ -882,25 +911,25 @@ void TEmuVt102::resetModes()
}
void TEmuVt102::setMode(int m)
{
currParm.mode[m] = TRUE;
switch (m)
{
case MODE_Mouse1000 : gui->setMouseMarks(FALSE);
break;
case MODE_AppScreen : screen[1]->clearSelection();
screen[1]->clearEntireScreen();
setScreen(1);
- break;
+ break;
}
if (m < MODES_SCREEN || m == MODE_NewLine)
{
screen[0]->setMode(m);
screen[1]->setMode(m);
}
}
void TEmuVt102::resetMode(int m)
{
currParm.mode[m] = FALSE;
switch (m)