-rw-r--r-- | noncore/games/solitaire/patiencecardgame.cpp | 13 | ||||
-rw-r--r-- | noncore/games/solitaire/patiencecardgame.h | 31 |
2 files changed, 25 insertions, 19 deletions
diff --git a/noncore/games/solitaire/patiencecardgame.cpp b/noncore/games/solitaire/patiencecardgame.cpp index 756577a..a1e4968 100644 --- a/noncore/games/solitaire/patiencecardgame.cpp +++ b/noncore/games/solitaire/patiencecardgame.cpp @@ -108,27 +108,27 @@ void PatienceCardGame::deal(void) card->showCard(); highestZ++; } endDealing(); } void PatienceCardGame::readConfig( Config& cfg ) { cfg.setGroup("GameState"); + deckTurns = cfg.readNumEntry("DeckTurns", 2500); // Do we have a config file to read in? - if ( !cfg.hasKey("numberOfTimesThroughDeck") ) - { + if ( !cfg.hasKey("numberOfTimesThroughDeck") ) { // if not, create a new game newGame(); return; } // We have a config file, lets read it in and use it // Create Cards, but don't shuffle or deal them yet createDeck(); // How many times through the deck have we been numberOfTimesThroughDeck = cfg.readNumEntry("numberOfTimesThroughDeck"); @@ -268,12 +268,21 @@ void PatienceCardGame::mousePress(QPoint p) card = faceUpDealingPile->cardOnTop(); highestZ++; } endDealing(); throughDeck(); moved = TRUE; } } +bool PatienceCardGame::canTurnOverDeck() { + return (numberOfTimesThroughDeck != deckTurns); +} + +void PatienceCardGame::throughDeck() { + numberOfTimesThroughDeck++; + if (numberOfTimesThroughDeck == deckTurns) + circleCross->setCross(); + } diff --git a/noncore/games/solitaire/patiencecardgame.h b/noncore/games/solitaire/patiencecardgame.h index 0d0e3d5..b76251a 100644 --- a/noncore/games/solitaire/patiencecardgame.h +++ b/noncore/games/solitaire/patiencecardgame.h @@ -9,25 +9,25 @@ ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef PATIENCE_CARD_GAME_H -#define PATIENCE_CARD_GAME_H +#define PATIENCE_CARD_GAME_H #include <qpopupmenu.h> #include <qmainwindow.h> #include <qintdict.h> #include <qcanvas.h> #include <qgfx_qws.h> // #include "canvascardshapes.h" // #include "canvascard.h" #include "canvascardgame.h" @@ -37,89 +37,89 @@ public: PatienceFaceDownDeck(int x, int y, QCanvas *canvas) : CardPile(x, y), CanvasRoundRect(x, y, canvas) { } virtual bool isAllowedOnTop(Card *card) { Q_UNUSED(card); // Need to check it is from the faceUpDealingPile return TRUE; } virtual bool isAllowedToBeMoved(Card *card) { Q_UNUSED(card); //if ( ( !card->isFacing() ) && ( card == cardOnTop() ) ) if ( card == cardOnTop() ) return TRUE; - return FALSE; + return FALSE; } }; class PatienceFaceUpDeck : public CardPile, public CanvasRoundRect { public: PatienceFaceUpDeck(int x, int y, QCanvas *canvas) : CardPile(x, y), CanvasRoundRect(x, y, canvas) { } virtual bool isAllowedOnTop(Card *card) { Q_UNUSED(card); // Need to check it is from the faceDownDealingPile return TRUE; } virtual bool isAllowedToBeMoved(Card *card) { Q_UNUSED(card); //if ( ( card->isFacing() ) && ( card == cardOnTop() ) ) if ( card == cardOnTop() ) return TRUE; - return FALSE; + return FALSE; } }; class PatienceDiscardPile : public CardPile, public CanvasRoundRect { public: PatienceDiscardPile(int x, int y, QCanvas *canvas) : CardPile(x, y), CanvasRoundRect(x, y, canvas) { } virtual bool isAllowedOnTop(Card *card) { if ( card->isFacing() && ( card->getCardPile()->cardInfront(card) == NULL ) && ( ( ( cardOnTop() == NULL ) && ( card->getValue() == ace ) ) || ( ( cardOnTop() != NULL ) && ( (int)card->getValue() == (int)cardOnTop()->getValue() + 1 ) && ( card->getSuit() == cardOnTop()->getSuit() ) ) ) ) return TRUE; - return FALSE; + return FALSE; } virtual bool isAllowedToBeMoved(Card *card) { if ( card->isFacing() && ( card == cardOnTop() ) ) return TRUE; - return FALSE; + return FALSE; } }; class PatienceWorkingPile : public CardPile, public CanvasRoundRect { public: PatienceWorkingPile(int x, int y, QCanvas *canvas) : CardPile(x, y), CanvasRoundRect(x, y, canvas), top(x, y) { } virtual bool isAllowedOnTop(Card *card) { if ( card->isFacing() && ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || ( ( cardOnTop() != NULL ) && ( (int)card->getValue() + 1 == (int)cardOnTop()->getValue() ) && ( card->isRed() != cardOnTop()->isRed() ) ) ) ) return TRUE; - return FALSE; + return FALSE; } virtual bool isAllowedToBeMoved(Card *card) { if ( card->isFacing() ) return TRUE; - return FALSE; + return FALSE; } virtual void cardAddedToTop(Card *card) { Q_UNUSED(card); top = getCardPos(NULL); setNextX( top.x() ); setNextY( top.y() ); } virtual void cardRemoved(Card *card) { Q_UNUSED(card); Card *newTopCard = cardOnTop(); @@ -139,67 +139,64 @@ public: top = QPoint( top.x(), top.y() + offsetDown ); } setNextX( top.x() ); setNextY( top.y() ); } } virtual QPoint getCardPos(Card *c) { int x = pileX, y = pileY; Card *card = cardOnBottom(); while ((card != c) && (card != NULL)) { if (card->isFacing()) { int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13; - y += offsetDown; + y += offsetDown; } else { - x += 1; + x += 1; y += 3; } - card = cardInfront(card); + card = cardInfront(card); } return QPoint( x, y ); } virtual QPoint getHypertheticalNextCardPos(void) { return top; // return QPoint( getNextX(), getNextY() ); } private: QPoint top; }; class PatienceCardGame : public CanvasCardGame { public: PatienceCardGame(QCanvas *c, bool snap, QWidget *parent = 0); virtual ~PatienceCardGame(); virtual void deal(void); - virtual bool haveWeWon() { + int deckTurns; + virtual bool haveWeWon() { return ( discardPiles[0]->kingOnTop() && discardPiles[1]->kingOnTop() && discardPiles[2]->kingOnTop() && discardPiles[3]->kingOnTop() );; } virtual void mousePress(QPoint p); virtual void mouseRelease(QPoint p) { Q_UNUSED(p); } // virtual void mouseMove(QPoint p); virtual bool mousePressCard(Card *card, QPoint p); virtual void mouseReleaseCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); } // virtual void mouseMoveCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); } - bool canTurnOverDeck(void) { return (numberOfTimesThroughDeck != 3); } - void throughDeck(void) { - numberOfTimesThroughDeck++; - if (numberOfTimesThroughDeck == 3) - circleCross->setCross(); - } + bool canTurnOverDeck(); + void throughDeck(); bool snapOn; virtual void writeConfig( Config& cfg ); virtual void readConfig( Config& cfg ); private: CanvasCircleOrCross *circleCross; CanvasRoundRect *rectangle; PatienceWorkingPile *workingPiles[7]; PatienceDiscardPile *discardPiles[4]; PatienceFaceDownDeck *faceDownDealingPile; PatienceFaceUpDeck *faceUpDealingPile; int numberOfTimesThroughDeck; }; |