-rw-r--r-- | libopie2/opiecore/device/odevice_simpad.cpp | 2 | ||||
-rw-r--r-- | libopie2/opiecore/device/odevice_simpad.h | 2 |
2 files changed, 1 insertions, 3 deletions
diff --git a/libopie2/opiecore/device/odevice_simpad.cpp b/libopie2/opiecore/device/odevice_simpad.cpp index 6d4624b..76f03a0 100644 --- a/libopie2/opiecore/device/odevice_simpad.cpp +++ b/libopie2/opiecore/device/odevice_simpad.cpp @@ -108,43 +108,41 @@ struct s_button simpad_buttons [] = { Qt::Key_F12, QT_TRANSLATE_NOOP("Button", "Lower+Upper"), "devicebuttons/simpad_upper_lower", "QPE/Launcher", "home()", "buttonsettings", "raise()" }, */ }; void SIMpad::init(const QString&) { d->m_vendorstr = "SIEMENS"; d->m_vendor = Vendor_SIEMENS; - QFile f ( "/proc/hal/model" ); //TODO Implement model checking //FIXME For now we assume an SL4 d->m_modelstr = "SL4"; d->m_model = Model_SIMpad_SL4; switch ( d->m_model ) { default: d->m_rotation = Rot0; d->m_direction = CCW; d->m_holdtime = 1000; // 1000ms break; } //Distribution detecting code is now in base class - m_leds [0] = m_leds [1] = Led_Off; m_power_timer = 0; } void SIMpad::initButtons() { if ( d->m_buttons ) return; if ( isQWS( ) ) diff --git a/libopie2/opiecore/device/odevice_simpad.h b/libopie2/opiecore/device/odevice_simpad.h index 0f4e66f..d9ae5a5 100644 --- a/libopie2/opiecore/device/odevice_simpad.h +++ b/libopie2/opiecore/device/odevice_simpad.h @@ -57,25 +57,25 @@ class SIMpad : public ODevice, public QWSServer::KeyboardFilter virtual QValueList <OLed> ledList() const; virtual QValueList <OLedState> ledStateList( OLed led ) const; virtual OLedState ledState( OLed led ) const; virtual bool setLedState( OLed led, OLedState st ); protected: virtual bool filter( int unicode, int keycode, int modifiers, bool isPress, bool autoRepeat ); virtual void timerEvent( QTimerEvent *te ); int m_power_timer; - OLedState m_leds [1]; + OLedState m_leds [2]; }; struct s_button { uint model; Qt::Key code; char *utext; char *pix; char *fpressedservice; char *fpressedaction; char *fheldservice; char *fheldaction; }; |