-rw-r--r-- | noncore/games/oyatzee/main.cpp | 2 | ||||
-rw-r--r-- | noncore/games/oyatzee/oyatzee.cpp | 10 | ||||
-rw-r--r-- | noncore/games/oyatzee/oyatzee.h | 1 |
3 files changed, 10 insertions, 3 deletions
diff --git a/noncore/games/oyatzee/main.cpp b/noncore/games/oyatzee/main.cpp index 6e5002c..1fd51f6 100644 --- a/noncore/games/oyatzee/main.cpp +++ b/noncore/games/oyatzee/main.cpp @@ -1,13 +1,13 @@ -#include "wordgame.h" +#include "oyatzee.h" #include <qpe/qpeapplication.h> int main( int argc, char ** argv ) { QPEApplication a( argc, argv ); OYatzee mw; a.showMainWidget(&mw); return a.exec(); } diff --git a/noncore/games/oyatzee/oyatzee.cpp b/noncore/games/oyatzee/oyatzee.cpp index 7940b89..85d9616 100644 --- a/noncore/games/oyatzee/oyatzee.cpp +++ b/noncore/games/oyatzee/oyatzee.cpp @@ -32,25 +32,24 @@ #include <pwd.h> #include <sys/types.h> OYatzee::OYatzee( QWidget *parent , const char *name, WFlags fl ) : QMainWindow( parent , name , fl ) { QWidget *thing = new QWidget( this ); setCentralWidget( thing ); QVBoxLayout *vbox = new QVBoxLayout( thing ); sb = new Scoreboard( thing , "sb" ); dw = new DiceWidget( thing , "dw" ); - vbox->addWidget( sb ); vbox->addWidget( dw ); setPlayerNumber( 2 ); setRoundsNumber( 1 ); connect( dw->rollButton, SIGNAL( clicked() ), this , SLOT( slotRollDices() ) ); } OYatzee::~OYatzee() { @@ -113,25 +112,29 @@ void Scoreboard::paintEvent( QPaintEvent * ) * Dice */ Dice::Dice( QWidget *parent , const char *name ) : QFrame( parent , name ) { QTime t = QTime::currentTime(); // set random seed srand(t.hour()*12+t.minute()*60+t.second()*60); connect( this , SIGNAL( selected() ), this , SLOT( slotSelected() ) ); } void Dice::slotSelected() { - qDebug( QString::number( Value ) ); + if ( isSelected ) + isSelected = false; + else isSelected = true; + + update(); } int Dice::hasValue() { return Value; } void Dice::roll() { Value = rand()%6; Value += 1; @@ -141,24 +144,27 @@ void Dice::roll() void Dice::mousePressEvent( QMouseEvent* /*e*/ ) { emit selected(); } void Dice::paintEvent( QPaintEvent * ) { QPainter p; p.begin( this ); p.drawRect( 0,0, this->width() , this->height() ); + if ( isSelected ) + p.drawRect( 20,20, 10,10 ); + paintNumber( &p ); } void Dice::paintNumber( QPainter *p ) { switch ( Value ) { case 1: p->drawText( 10,10,"1"); break; case 2: p->drawText( 10,10,"2"); diff --git a/noncore/games/oyatzee/oyatzee.h b/noncore/games/oyatzee/oyatzee.h index 7be9407..01ab36d 100644 --- a/noncore/games/oyatzee/oyatzee.h +++ b/noncore/games/oyatzee/oyatzee.h @@ -38,24 +38,25 @@ class OYatzee : public QMainWindow { int numOfRounds; void detectPosibilities(); }; class Dice : public QFrame { Q_OBJECT public: Dice( QWidget* parent = 0, const char* name = 0 ); int Value; + bool isSelected; int hasValue(); void roll(); virtual void mousePressEvent( QMouseEvent* ); private slots: void slotSelected(); signals: void selected(); protected: |