-rw-r--r-- | noncore/games/solitaire/canvascardgame.cpp | 4 | ||||
-rw-r--r-- | noncore/games/solitaire/canvascardgame.h | 3 | ||||
-rw-r--r-- | noncore/games/solitaire/canvascardwindow.cpp | 53 | ||||
-rw-r--r-- | noncore/games/solitaire/canvascardwindow.h | 2 | ||||
-rw-r--r-- | noncore/games/solitaire/card.h | 4 | ||||
-rw-r--r-- | noncore/games/solitaire/carddeck.cpp | 22 | ||||
-rw-r--r-- | noncore/games/solitaire/carddeck.h | 4 | ||||
-rw-r--r-- | noncore/games/solitaire/cardgame.h | 2 | ||||
-rw-r--r-- | noncore/games/solitaire/cardpile.cpp | 2 | ||||
-rw-r--r-- | noncore/games/solitaire/chicanecardgame.cpp | 171 | ||||
-rw-r--r-- | noncore/games/solitaire/chicanecardgame.h | 165 | ||||
-rw-r--r-- | noncore/games/solitaire/harpcardgame.cpp | 171 | ||||
-rw-r--r-- | noncore/games/solitaire/harpcardgame.h | 165 | ||||
-rw-r--r-- | noncore/games/solitaire/patiencecardgame.cpp | 6 | ||||
-rwxr-xr-x | noncore/games/solitaire/solitaire.pro | 7 |
15 files changed, 764 insertions, 17 deletions
diff --git a/noncore/games/solitaire/canvascardgame.cpp b/noncore/games/solitaire/canvascardgame.cpp index ef35287..357e798 100644 --- a/noncore/games/solitaire/canvascardgame.cpp +++ b/noncore/games/solitaire/canvascardgame.cpp | |||
@@ -357,29 +357,31 @@ void CanvasCardGame::contentsMouseReleaseEvent(QMouseEvent *e) | |||
357 | } | 357 | } |
358 | } | 358 | } |
359 | 359 | ||
360 | moved = FALSE; | 360 | moved = FALSE; |
361 | } | 361 | } |
362 | 362 | ||
363 | 363 | ||
364 | void CanvasCardGame::readPile( Config& cfg, CardPile *pile, QString name, int& highestZ ) | 364 | void CanvasCardGame::readPile( Config& cfg, CardPile *pile, QString name, int& highestZ ) |
365 | { | 365 | { |
366 | cfg.setGroup( name ); | 366 | cfg.setGroup( name ); |
367 | int numberOfCards = cfg.readNumEntry("NumberOfCards", 0); | 367 | int numberOfCards = cfg.readNumEntry("NumberOfCards", 0); |
368 | Card *card = NULL; | 368 | Card *card = NULL; |
369 | |||
369 | for ( int i = 0; i < numberOfCards; i++ ) { | 370 | for ( int i = 0; i < numberOfCards; i++ ) { |
370 | QString cardStr; | 371 | QString cardStr; |
371 | cardStr.sprintf( "%i", i ); | 372 | cardStr.sprintf( "%i", i ); |
372 | int val = cfg.readNumEntry( "Card" + cardStr ); | 373 | int val = cfg.readNumEntry( "Card" + cardStr ); |
373 | bool facing = cfg.readBoolEntry( "CardFacing" + cardStr ); | 374 | bool facing = cfg.readBoolEntry( "CardFacing" + cardStr ); |
374 | card = cards[ val ]; | 375 | |
376 | card = cards[ val ]; | ||
375 | card->setFace(facing); | 377 | card->setFace(facing); |
376 | pile->addCardToTop(card); | 378 | pile->addCardToTop(card); |
377 | card->setCardPile(pile); | 379 | card->setCardPile(pile); |
378 | QPoint p = pile->getCardPos( card ); | 380 | QPoint p = pile->getCardPos( card ); |
379 | card->setPos( p.x(), p.y(), highestZ ); | 381 | card->setPos( p.x(), p.y(), highestZ ); |
380 | card->showCard(); | 382 | card->showCard(); |
381 | highestZ++; | 383 | highestZ++; |
382 | } | 384 | } |
383 | } | 385 | } |
384 | 386 | ||
385 | 387 | ||
diff --git a/noncore/games/solitaire/canvascardgame.h b/noncore/games/solitaire/canvascardgame.h index 4d32014..0dfb85e 100644 --- a/noncore/games/solitaire/canvascardgame.h +++ b/noncore/games/solitaire/canvascardgame.h | |||
@@ -32,26 +32,27 @@ | |||
32 | #include <qpainter.h> | 32 | #include <qpainter.h> |
33 | 33 | ||
34 | #include <stdlib.h> | 34 | #include <stdlib.h> |
35 | #include <time.h> | 35 | #include <time.h> |
36 | 36 | ||
37 | 37 | ||
38 | class CanvasCardPile; | 38 | class CanvasCardPile; |
39 | 39 | ||
40 | 40 | ||
41 | class CanvasCardGame : public QCanvasView, public CardGame | 41 | class CanvasCardGame : public QCanvasView, public CardGame |
42 | { | 42 | { |
43 | public: | 43 | public: |
44 | CanvasCardGame(QCanvas &c, bool snap, QWidget *parent = 0, const char *name = 0, WFlags f = 0) : | 44 | CanvasCardGame(QCanvas &c, bool snap, QWidget *parent = 0, int numOfDecks = 1, const char *name = 0, WFlags f = 0) : |
45 | QCanvasView( &c, parent, name, f ), | 45 | QCanvasView( &c, parent, name, f ), |
46 | CardGame(0,numOfDecks), | ||
46 | moved(FALSE), | 47 | moved(FALSE), |
47 | moving(NULL), | 48 | moving(NULL), |
48 | alphaCardPile( NULL ), | 49 | alphaCardPile( NULL ), |
49 | cardXOff(0), cardYOff(0), | 50 | cardXOff(0), cardYOff(0), |
50 | snapOn(snap), | 51 | snapOn(snap), |
51 | numberToDraw(1) { } | 52 | numberToDraw(1) { } |
52 | 53 | ||
53 | virtual ~CanvasCardGame(); | 54 | virtual ~CanvasCardGame(); |
54 | 55 | ||
55 | virtual Card *newCard( eValue v, eSuit s, bool f ) { | 56 | virtual Card *newCard( eValue v, eSuit s, bool f ) { |
56 | return new CanvasCard( v, s, f, canvas() ); | 57 | return new CanvasCard( v, s, f, canvas() ); |
57 | } | 58 | } |
diff --git a/noncore/games/solitaire/canvascardwindow.cpp b/noncore/games/solitaire/canvascardwindow.cpp index 4c365a5..e1c021e 100644 --- a/noncore/games/solitaire/canvascardwindow.cpp +++ b/noncore/games/solitaire/canvascardwindow.cpp | |||
@@ -12,24 +12,26 @@ | |||
12 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. | 12 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. |
13 | ** | 13 | ** |
14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. | 14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. |
15 | ** | 15 | ** |
16 | ** Contact info@trolltech.com if any conditions of this licensing are | 16 | ** Contact info@trolltech.com if any conditions of this licensing are |
17 | ** not clear to you. | 17 | ** not clear to you. |
18 | ** | 18 | ** |
19 | **********************************************************************/ | 19 | **********************************************************************/ |
20 | 20 | ||
21 | #include "canvascardwindow.h" | 21 | #include "canvascardwindow.h" |
22 | #include "patiencecardgame.h" | 22 | #include "patiencecardgame.h" |
23 | #include "freecellcardgame.h" | 23 | #include "freecellcardgame.h" |
24 | #include "chicanecardgame.h" | ||
25 | #include "harpcardgame.h" | ||
24 | 26 | ||
25 | #include <qpe/resource.h> | 27 | #include <qpe/resource.h> |
26 | 28 | ||
27 | #include <qmainwindow.h> | 29 | #include <qmainwindow.h> |
28 | #include <qpopupmenu.h> | 30 | #include <qpopupmenu.h> |
29 | #include <qstyle.h> | 31 | #include <qstyle.h> |
30 | 32 | ||
31 | 33 | ||
32 | CanvasCardWindow::CanvasCardWindow(QWidget* parent, const char* name, WFlags f) : | 34 | CanvasCardWindow::CanvasCardWindow(QWidget* parent, const char* name, WFlags f) : |
33 | QMainWindow(parent, name, f), canvas(230, 260), snapOn(TRUE), cardBack(4), gameType(0), | 35 | QMainWindow(parent, name, f), canvas(230, 260), snapOn(TRUE), cardBack(4), gameType(0), |
34 | cardGame(NULL) | 36 | cardGame(NULL) |
35 | { | 37 | { |
@@ -50,46 +52,50 @@ CanvasCardWindow::CanvasCardWindow(QWidget* parent, const char* name, WFlags f) | |||
50 | canvas.setAdvancePeriod(70); | 52 | canvas.setAdvancePeriod(70); |
51 | #else | 53 | #else |
52 | canvas.setAdvancePeriod(30); | 54 | canvas.setAdvancePeriod(30); |
53 | #endif | 55 | #endif |
54 | 56 | ||
55 | 57 | ||
56 | #ifdef _PATIENCE_USE_ACCELS_ | 58 | #ifdef _PATIENCE_USE_ACCELS_ |
57 | QPEMenuBar* menu = menuBar(); | 59 | QPEMenuBar* menu = menuBar(); |
58 | 60 | ||
59 | QPopupMenu* file = new QPopupMenu; | 61 | QPopupMenu* file = new QPopupMenu; |
60 | file->insertItem(tr("Patience"), this, SLOT(initPatience()), CTRL+Key_F); | 62 | file->insertItem(tr("Patience"), this, SLOT(initPatience()), CTRL+Key_F); |
61 | file->insertItem(tr("Freecell"), this, SLOT(initFreecell()), CTRL+Key_F); | 63 | file->insertItem(tr("Freecell"), this, SLOT(initFreecell()), CTRL+Key_F); |
64 | file->insertItem(tr("Chicane"), this, SLOT(initChicane()), CTRL+Key_F); | ||
65 | file->insertItem(tr("Harp"), this, SLOT(initHarp()), CTRL+Key_F); | ||
62 | menu->insertItem(tr("&Game"), file); | 66 | menu->insertItem(tr("&Game"), file); |
63 | 67 | ||
64 | menu->insertSeparator(); | 68 | menu->insertSeparator(); |
65 | 69 | ||
66 | settings = new QPopupMenu; | 70 | settings = new QPopupMenu; |
67 | settings->insertItem(tr("&Change Card Backs"), this, SLOT(changeCardBacks()), Key_F2); | 71 | settings->insertItem(tr("&Change Card Backs"), this, SLOT(changeCardBacks()), Key_F2); |
68 | snap_id = settings->insertItem(tr("&Snap To Position"), this, SLOT(snapToggle()), Key_F3); | 72 | snap_id = settings->insertItem(tr("&Snap To Position"), this, SLOT(snapToggle()), Key_F3); |
69 | settings->setCheckable(TRUE); | 73 | settings->setCheckable(TRUE); |
70 | menu->insertItem(tr("&Settings"),settings); | 74 | menu->insertItem(tr("&Settings"),settings); |
71 | 75 | ||
72 | menu->insertSeparator(); | 76 | menu->insertSeparator(); |
73 | 77 | ||
74 | QPopupMenu* help = new QPopupMenu; | 78 | QPopupMenu* help = new QPopupMenu; |
75 | help->insertItem(tr("&About"), this, SLOT(help()), Key_F1); | 79 | help->insertItem(tr("&About"), this, SLOT(help()), Key_F1); |
76 | help->setItemChecked(dbf_id, TRUE); | 80 | help->setItemChecked(dbf_id, TRUE); |
77 | menu->insertItem(tr("&Help"),help); | 81 | menu->insertItem(tr("&Help"),help); |
78 | #else | 82 | #else |
79 | QMenuBar* menu = menuBar(); | 83 | QMenuBar* menu = menuBar(); |
80 | 84 | ||
81 | QPopupMenu* file = new QPopupMenu; | 85 | QPopupMenu* file = new QPopupMenu; |
82 | file->insertItem(tr("Patience"), this, SLOT(initPatience())); | 86 | file->insertItem(tr("Patience"), this, SLOT(initPatience())); |
83 | file->insertItem(tr("Freecell"), this, SLOT(initFreecell())); | 87 | file->insertItem(tr("Freecell"), this, SLOT(initFreecell())); |
88 | file->insertItem(tr("Chicane"), this, SLOT(initChicane())); | ||
89 | file->insertItem(tr("Harp"), this, SLOT(initHarp())); | ||
84 | menu->insertItem(tr("Play"), file); | 90 | menu->insertItem(tr("Play"), file); |
85 | 91 | ||
86 | menu->insertSeparator(); | 92 | menu->insertSeparator(); |
87 | 93 | ||
88 | settings = new QPopupMenu; | 94 | settings = new QPopupMenu; |
89 | settings->setCheckable(TRUE); | 95 | settings->setCheckable(TRUE); |
90 | settings->insertItem(tr("Change Card Backs"), this, SLOT(changeCardBacks())); | 96 | settings->insertItem(tr("Change Card Backs"), this, SLOT(changeCardBacks())); |
91 | snap_id = settings->insertItem(tr("Snap To Position"), this, SLOT(snapToggle())); | 97 | snap_id = settings->insertItem(tr("Snap To Position"), this, SLOT(snapToggle())); |
92 | QString m; | 98 | QString m; |
93 | 99 | ||
94 | drawId = settings->insertItem(tr("Turn One Card"), this, SLOT(drawnToggle())); | 100 | drawId = settings->insertItem(tr("Turn One Card"), this, SLOT(drawnToggle())); |
95 | menu->insertItem(tr("Settings"),settings); | 101 | menu->insertItem(tr("Settings"),settings); |
@@ -109,24 +115,40 @@ CanvasCardWindow::CanvasCardWindow(QWidget* parent, const char* name, WFlags f) | |||
109 | cardGame->setNumberToDraw(drawThree ? 3 : 1); | 115 | cardGame->setNumberToDraw(drawThree ? 3 : 1); |
110 | setCaption(tr("Patience")); | 116 | setCaption(tr("Patience")); |
111 | setCentralWidget(cardGame); | 117 | setCentralWidget(cardGame); |
112 | cardGame->readConfig( cfg ); | 118 | cardGame->readConfig( cfg ); |
113 | setCardBacks(); | 119 | setCardBacks(); |
114 | } else if ( gameType == 1 ) { | 120 | } else if ( gameType == 1 ) { |
115 | cardGame = new FreecellCardGame( &canvas, snapOn, this ); | 121 | cardGame = new FreecellCardGame( &canvas, snapOn, this ); |
116 | setCaption(tr("Freecell")); | 122 | setCaption(tr("Freecell")); |
117 | setCentralWidget(cardGame); | 123 | setCentralWidget(cardGame); |
118 | //cardGame->newGame(); // Until we know how to handle reading freecell config | 124 | //cardGame->newGame(); // Until we know how to handle reading freecell config |
119 | cardGame->readConfig( cfg ); | 125 | cardGame->readConfig( cfg ); |
120 | setCardBacks(); | 126 | setCardBacks(); |
127 | } else if ( gameType == 2 ) { | ||
128 | cardGame = new ChicaneCardGame( &canvas, snapOn, this ); | ||
129 | cardGame->setNumberToDraw(1); | ||
130 | setCaption(tr("Chicane")); | ||
131 | setCentralWidget(cardGame); | ||
132 | //cardGame->newGame(); // Until we know how to handle reading freecell config | ||
133 | cardGame->readConfig( cfg ); | ||
134 | setCardBacks(); | ||
135 | } else if ( gameType == 3 ) { | ||
136 | cardGame = new HarpCardGame( &canvas, snapOn, this ); | ||
137 | cardGame->setNumberToDraw(1); | ||
138 | setCaption(tr("Harp")); | ||
139 | setCentralWidget(cardGame); | ||
140 | //cardGame->newGame(); // Until we know how to handle reading freecell config | ||
141 | cardGame->readConfig( cfg ); | ||
142 | setCardBacks(); | ||
121 | } else { | 143 | } else { |
122 | // Probably there isn't a config file or it is broken | 144 | // Probably there isn't a config file or it is broken |
123 | // Start a new game | 145 | // Start a new game |
124 | initPatience(); | 146 | initPatience(); |
125 | } | 147 | } |
126 | 148 | ||
127 | updateDraw(); | 149 | updateDraw(); |
128 | } | 150 | } |
129 | 151 | ||
130 | 152 | ||
131 | CanvasCardWindow::~CanvasCardWindow() | 153 | CanvasCardWindow::~CanvasCardWindow() |
132 | { | 154 | { |
@@ -172,24 +194,55 @@ void CanvasCardWindow::initFreecell() | |||
172 | if ( cardGame ) { | 194 | if ( cardGame ) { |
173 | delete cardGame; | 195 | delete cardGame; |
174 | } | 196 | } |
175 | cardGame = new FreecellCardGame( &canvas, snapOn, this ); | 197 | cardGame = new FreecellCardGame( &canvas, snapOn, this ); |
176 | gameType = 1; | 198 | gameType = 1; |
177 | setCaption(tr("Freecell")); | 199 | setCaption(tr("Freecell")); |
178 | setCentralWidget(cardGame); | 200 | setCentralWidget(cardGame); |
179 | cardGame->newGame(); | 201 | cardGame->newGame(); |
180 | setCardBacks(); | 202 | setCardBacks(); |
181 | } | 203 | } |
182 | 204 | ||
183 | 205 | ||
206 | void CanvasCardWindow::initChicane() | ||
207 | { | ||
208 | // Create New Game | ||
209 | if ( cardGame ) { | ||
210 | delete cardGame; | ||
211 | } | ||
212 | cardGame = new ChicaneCardGame( &canvas, snapOn, this ); | ||
213 | cardGame->setNumberToDraw(1); | ||
214 | gameType = 2; | ||
215 | setCaption(tr("Chicane")); | ||
216 | setCentralWidget(cardGame); | ||
217 | cardGame->newGame(); | ||
218 | setCardBacks(); | ||
219 | } | ||
220 | |||
221 | void CanvasCardWindow::initHarp() | ||
222 | { | ||
223 | // Create New Game | ||
224 | if ( cardGame ) { | ||
225 | delete cardGame; | ||
226 | } | ||
227 | cardGame = new HarpCardGame( &canvas, snapOn, this ); | ||
228 | cardGame->setNumberToDraw(1); | ||
229 | gameType = 3; | ||
230 | setCaption(tr("Harp")); | ||
231 | setCentralWidget(cardGame); | ||
232 | cardGame->newGame(); | ||
233 | setCardBacks(); | ||
234 | } | ||
235 | |||
236 | |||
184 | void CanvasCardWindow::snapToggle() | 237 | void CanvasCardWindow::snapToggle() |
185 | { | 238 | { |
186 | snapOn = !snapOn; | 239 | snapOn = !snapOn; |
187 | settings->setItemChecked(snap_id, snapOn); | 240 | settings->setItemChecked(snap_id, snapOn); |
188 | cardGame->toggleSnap(); | 241 | cardGame->toggleSnap(); |
189 | } | 242 | } |
190 | 243 | ||
191 | 244 | ||
192 | void CanvasCardWindow::drawnToggle() | 245 | void CanvasCardWindow::drawnToggle() |
193 | { | 246 | { |
194 | cardGame->toggleCardsDrawn(); | 247 | cardGame->toggleCardsDrawn(); |
195 | updateDraw(); | 248 | updateDraw(); |
diff --git a/noncore/games/solitaire/canvascardwindow.h b/noncore/games/solitaire/canvascardwindow.h index b75d40a..aa76730 100644 --- a/noncore/games/solitaire/canvascardwindow.h +++ b/noncore/games/solitaire/canvascardwindow.h | |||
@@ -36,24 +36,26 @@ public: | |||
36 | CanvasCardWindow(QWidget* parent=0, const char* name=0, WFlags f=0); | 36 | CanvasCardWindow(QWidget* parent=0, const char* name=0, WFlags f=0); |
37 | virtual ~CanvasCardWindow(); | 37 | virtual ~CanvasCardWindow(); |
38 | 38 | ||
39 | public slots: | 39 | public slots: |
40 | void setCardBacks(); | 40 | void setCardBacks(); |
41 | void changeCardBacks(); | 41 | void changeCardBacks(); |
42 | void snapToggle(); | 42 | void snapToggle(); |
43 | void drawnToggle(); | 43 | void drawnToggle(); |
44 | 44 | ||
45 | private slots: | 45 | private slots: |
46 | void initFreecell(); | 46 | void initFreecell(); |
47 | void initPatience(); | 47 | void initPatience(); |
48 | void initChicane(); | ||
49 | void initHarp(); | ||
48 | 50 | ||
49 | protected: | 51 | protected: |
50 | virtual void resizeEvent(QResizeEvent *e); | 52 | virtual void resizeEvent(QResizeEvent *e); |
51 | 53 | ||
52 | void updateDraw(); | 54 | void updateDraw(); |
53 | private: | 55 | private: |
54 | QCanvas canvas; | 56 | QCanvas canvas; |
55 | bool snapOn; | 57 | bool snapOn; |
56 | bool drawThree; | 58 | bool drawThree; |
57 | int drawId; | 59 | int drawId; |
58 | int cardBack; | 60 | int cardBack; |
59 | int gameType; | 61 | int gameType; |
diff --git a/noncore/games/solitaire/card.h b/noncore/games/solitaire/card.h index eb30d30..68ce425 100644 --- a/noncore/games/solitaire/card.h +++ b/noncore/games/solitaire/card.h | |||
@@ -48,37 +48,41 @@ public: | |||
48 | eValue getValue() { return val; } | 48 | eValue getValue() { return val; } |
49 | eSuit getSuit() { return suit; } | 49 | eSuit getSuit() { return suit; } |
50 | 50 | ||
51 | void setCardPile(CardPile *p) { cardPile = p; } | 51 | void setCardPile(CardPile *p) { cardPile = p; } |
52 | CardPile *getCardPile() { return cardPile; } | 52 | CardPile *getCardPile() { return cardPile; } |
53 | 53 | ||
54 | void setFace(bool f) { faceUp = f; /* flip(); */ } | 54 | void setFace(bool f) { faceUp = f; /* flip(); */ } |
55 | bool isFacing() { return faceUp; } | 55 | bool isFacing() { return faceUp; } |
56 | 56 | ||
57 | bool isShowing() { return showing; } | 57 | bool isShowing() { return showing; } |
58 | bool isRed() { return ((suit == diamonds) || (suit == hearts)); } | 58 | bool isRed() { return ((suit == diamonds) || (suit == hearts)); } |
59 | 59 | ||
60 | int getDeckNumber() { return deckNumber; } | ||
61 | void setDeckNumber(int n) { deckNumber=n; } | ||
62 | |||
60 | int getX(void) { return ix; } | 63 | int getX(void) { return ix; } |
61 | int getY(void) { return iy; } | 64 | int getY(void) { return iy; } |
62 | int getZ(void) { return iz; } | 65 | int getZ(void) { return iz; } |
63 | void flip(void) { flipTo(getX(), getY()); } | 66 | void flip(void) { flipTo(getX(), getY()); } |
64 | 67 | ||
65 | virtual void setPos(int x, int y, int z) { ix = x; iy = y; iz = z; } | 68 | virtual void setPos(int x, int y, int z) { ix = x; iy = y; iz = z; } |
66 | virtual void move(int x, int y) { ix = x; iy = y; } | 69 | virtual void move(int x, int y) { ix = x; iy = y; } |
67 | virtual void move(QPoint p) { ix = p.x(); iy = p.y(); } | 70 | virtual void move(QPoint p) { ix = p.x(); iy = p.y(); } |
68 | virtual void flipTo(int x, int y, int steps = 8) { ix = x; iy = y; faceUp = !faceUp; redraw(); Q_UNUSED(steps); } | 71 | virtual void flipTo(int x, int y, int steps = 8) { ix = x; iy = y; faceUp = !faceUp; redraw(); Q_UNUSED(steps); } |
69 | virtual void showCard(void) { showing = TRUE; } | 72 | virtual void showCard(void) { showing = TRUE; } |
70 | virtual void hideCard(void) { showing = FALSE; } | 73 | virtual void hideCard(void) { showing = FALSE; } |
71 | protected: | 74 | protected: |
72 | virtual void redraw(void) { } | 75 | virtual void redraw(void) { } |
73 | private: | 76 | private: |
74 | eValue val; | 77 | eValue val; |
75 | eSuit suit; | 78 | eSuit suit; |
76 | bool faceUp; | 79 | bool faceUp; |
77 | bool showing; | 80 | bool showing; |
81 | int deckNumber; | ||
78 | int ix, iy, iz; | 82 | int ix, iy, iz; |
79 | CardPile *cardPile; | 83 | CardPile *cardPile; |
80 | }; | 84 | }; |
81 | 85 | ||
82 | 86 | ||
83 | #endif | 87 | #endif |
84 | 88 | ||
diff --git a/noncore/games/solitaire/carddeck.cpp b/noncore/games/solitaire/carddeck.cpp index 87c043a..a2d0076 100644 --- a/noncore/games/solitaire/carddeck.cpp +++ b/noncore/games/solitaire/carddeck.cpp | |||
@@ -14,68 +14,78 @@ | |||
14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. | 14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. |
15 | ** | 15 | ** |
16 | ** Contact info@trolltech.com if any conditions of this licensing are | 16 | ** Contact info@trolltech.com if any conditions of this licensing are |
17 | ** not clear to you. | 17 | ** not clear to you. |
18 | ** | 18 | ** |
19 | **********************************************************************/ | 19 | **********************************************************************/ |
20 | #include <stdlib.h> | 20 | #include <stdlib.h> |
21 | #include <time.h> | 21 | #include <time.h> |
22 | #include "card.h" | 22 | #include "card.h" |
23 | #include "carddeck.h" | 23 | #include "carddeck.h" |
24 | 24 | ||
25 | 25 | ||
26 | CardDeck::CardDeck(int jokers) : numberOfJokers(jokers), deckCreated(FALSE) | 26 | CardDeck::CardDeck(int jokers, int numOfDecks) : numberOfJokers(jokers), numberOfDecks(numOfDecks), deckCreated(FALSE) |
27 | { | 27 | { |
28 | cards = new (Card *)[getNumberOfCards()]; | 28 | cards = new (Card *)[getNumberOfCards()]; |
29 | } | 29 | } |
30 | 30 | ||
31 | 31 | ||
32 | CardDeck::~CardDeck() | 32 | CardDeck::~CardDeck() |
33 | { | 33 | { |
34 | for (int i = 0; i < getNumberOfCards(); i++) | 34 | for (int i = 0; i < getNumberOfCards(); i++) |
35 | delete cards[i]; | 35 | delete cards[i]; |
36 | delete cards; | 36 | delete cards; |
37 | } | 37 | } |
38 | 38 | ||
39 | 39 | ||
40 | void CardDeck::createDeck() | 40 | void CardDeck::createDeck() |
41 | { | 41 | { |
42 | if (!deckCreated) { | 42 | if (!deckCreated) { |
43 | for (int i = 0; i < 52; i++) | 43 | for (int j = 0; j < getNumberOfDecks(); j++) { |
44 | cards[i] = newCard( (eValue)((i % 13) + 1), (eSuit)((i / 13) + 1), FALSE ); | 44 | for (int i = 0; i < 52; i++) { |
45 | cards[i+j*52] = newCard( (eValue)((i % 13) + 1), (eSuit)((i / 13) + 1), FALSE); | ||
46 | cards[i+j*52]->setDeckNumber(j); | ||
47 | } | ||
48 | } | ||
45 | for (int i = 0; i < getNumberOfJokers(); i++) | 49 | for (int i = 0; i < getNumberOfJokers(); i++) |
46 | cards[52 + i] = newCard( jokerVal, jokerSuit, FALSE ); | 50 | cards[52*getNumberOfDecks() + i] = newCard( jokerVal, jokerSuit, FALSE); |
47 | deckCreated = TRUE; | 51 | deckCreated = TRUE; |
48 | } | 52 | } |
49 | } | 53 | } |
50 | 54 | ||
51 | 55 | ||
52 | void CardDeck::shuffle() | 56 | void CardDeck::shuffle() |
53 | { | 57 | { |
54 | srand(time(NULL)); | 58 | srand(time(NULL)); |
55 | for (int i = 0; i < getNumberOfCards(); i++) { | 59 | for (int i = 0; i < getNumberOfCards(); i++) { |
56 | int index = rand() % getNumberOfCards(); | 60 | int index = rand() % getNumberOfCards(); |
57 | Card *tmpCard = cards[i]; | 61 | Card *tmpCard = cards[i]; |
58 | cards[i] = cards[index]; | 62 | cards[i] = cards[index]; |
59 | cards[index] = tmpCard; | 63 | cards[index] = tmpCard; |
60 | } | 64 | } |
61 | } | 65 | } |
62 | 66 | ||
63 | 67 | ||
64 | int CardDeck::getNumberOfCards() | 68 | int CardDeck::getNumberOfCards() |
65 | { | 69 | { |
66 | return 52 + getNumberOfJokers(); | 70 | return 52*getNumberOfDecks() + getNumberOfJokers(); |
67 | } | 71 | } |
68 | 72 | ||
69 | 73 | ||
74 | int CardDeck::getNumberOfDecks() | ||
75 | { | ||
76 | return numberOfDecks; | ||
77 | } | ||
78 | |||
79 | |||
70 | int CardDeck::getNumberOfJokers() | 80 | int CardDeck::getNumberOfJokers() |
71 | { | 81 | { |
72 | return numberOfJokers; | 82 | return numberOfJokers; |
73 | } | 83 | } |
74 | 84 | ||
75 | 85 | ||
76 | Card *CardDeck::newCard( eValue v, eSuit s, bool f ) | 86 | Card *CardDeck::newCard( eValue v, eSuit s, bool f) |
77 | { | 87 | { |
78 | return new Card(v, s, f); | 88 | return new Card(v, s, f); |
79 | } | 89 | } |
80 | 90 | ||
81 | 91 | ||
diff --git a/noncore/games/solitaire/carddeck.h b/noncore/games/solitaire/carddeck.h index 9ad35a9..026834f 100644 --- a/noncore/games/solitaire/carddeck.h +++ b/noncore/games/solitaire/carddeck.h | |||
@@ -18,32 +18,34 @@ | |||
18 | ** | 18 | ** |
19 | **********************************************************************/ | 19 | **********************************************************************/ |
20 | #ifndef CARD_DECK_H | 20 | #ifndef CARD_DECK_H |
21 | #define CARD_DECK_H | 21 | #define CARD_DECK_H |
22 | 22 | ||
23 | 23 | ||
24 | class Card; | 24 | class Card; |
25 | 25 | ||
26 | 26 | ||
27 | class CardDeck | 27 | class CardDeck |
28 | { | 28 | { |
29 | public: | 29 | public: |
30 | CardDeck(int jokers = 0); | 30 | CardDeck(int jokers = 0, int numOfDecks = 1); |
31 | virtual ~CardDeck(); | 31 | virtual ~CardDeck(); |
32 | 32 | ||
33 | void createDeck(); | 33 | void createDeck(); |
34 | void shuffle(); | 34 | void shuffle(); |
35 | int getNumberOfCards(); | 35 | int getNumberOfCards(); |
36 | int getNumberOfDecks(); | ||
36 | int getNumberOfJokers(); | 37 | int getNumberOfJokers(); |
37 | 38 | ||
38 | virtual Card *newCard( eValue v, eSuit s, bool f ); | 39 | virtual Card *newCard( eValue v, eSuit s, bool f ); |
39 | virtual void deal() { } | 40 | virtual void deal() { } |
40 | 41 | ||
41 | Card **cards; | 42 | Card **cards; |
42 | private: | 43 | private: |
43 | int numberOfJokers; | 44 | int numberOfJokers; |
45 | int numberOfDecks; | ||
44 | bool deckCreated; | 46 | bool deckCreated; |
45 | }; | 47 | }; |
46 | 48 | ||
47 | 49 | ||
48 | #endif | 50 | #endif |
49 | 51 | ||
diff --git a/noncore/games/solitaire/cardgame.h b/noncore/games/solitaire/cardgame.h index dd7efab..2e37c7f 100644 --- a/noncore/games/solitaire/cardgame.h +++ b/noncore/games/solitaire/cardgame.h | |||
@@ -22,24 +22,24 @@ | |||
22 | 22 | ||
23 | 23 | ||
24 | #include <qpoint.h> | 24 | #include <qpoint.h> |
25 | #include "card.h" | 25 | #include "card.h" |
26 | #include "cardpile.h" | 26 | #include "cardpile.h" |
27 | #include "carddeck.h" | 27 | #include "carddeck.h" |
28 | #include "cardgamelayout.h" | 28 | #include "cardgamelayout.h" |
29 | 29 | ||
30 | 30 | ||
31 | class CardGame : public CardGameLayout, public CardDeck | 31 | class CardGame : public CardGameLayout, public CardDeck |
32 | { | 32 | { |
33 | public: | 33 | public: |
34 | CardGame(int numOfJokers = 0) : CardGameLayout(), CardDeck(numOfJokers) { } | 34 | CardGame(int numOfJokers = 0, int numOfDecks = 1) : CardGameLayout(), CardDeck(numOfJokers,numOfDecks) { } |
35 | virtual ~CardGame() { } | 35 | virtual ~CardGame() { } |
36 | virtual void newGame(); | 36 | virtual void newGame(); |
37 | virtual void mousePress(QPoint p) { Q_UNUSED(p); } | 37 | virtual void mousePress(QPoint p) { Q_UNUSED(p); } |
38 | virtual void mouseRelease(QPoint p) { Q_UNUSED(p); } | 38 | virtual void mouseRelease(QPoint p) { Q_UNUSED(p); } |
39 | virtual void mouseMove(QPoint p) { Q_UNUSED(p); } | 39 | virtual void mouseMove(QPoint p) { Q_UNUSED(p); } |
40 | private: | 40 | private: |
41 | }; | 41 | }; |
42 | 42 | ||
43 | 43 | ||
44 | #endif | 44 | #endif |
45 | 45 | ||
diff --git a/noncore/games/solitaire/cardpile.cpp b/noncore/games/solitaire/cardpile.cpp index 0b738d2..3b15e93 100644 --- a/noncore/games/solitaire/cardpile.cpp +++ b/noncore/games/solitaire/cardpile.cpp | |||
@@ -93,22 +93,22 @@ bool CardPile::removeCard(Card *c) { | |||
93 | } | 93 | } |
94 | return FALSE; | 94 | return FALSE; |
95 | } | 95 | } |
96 | 96 | ||
97 | 97 | ||
98 | void CardPile::writeConfig( Config& cfg, QString name ) { | 98 | void CardPile::writeConfig( Config& cfg, QString name ) { |
99 | int numberOfCards = 0; | 99 | int numberOfCards = 0; |
100 | cfg.setGroup( name ); | 100 | cfg.setGroup( name ); |
101 | Card *card = cardOnBottom(); | 101 | Card *card = cardOnBottom(); |
102 | while ( card ) { | 102 | while ( card ) { |
103 | QString cardStr; | 103 | QString cardStr; |
104 | cardStr.sprintf( "%i", numberOfCards ); | 104 | cardStr.sprintf( "%i", numberOfCards ); |
105 | int val = (int)card->getValue() - 1 + ( (int)card->getSuit() - 1 ) * 13; | 105 | int val = (int)card->getValue()-1 + ((int)card->getSuit()-1)*13 + (int)card->getDeckNumber()*52; |
106 | cfg.writeEntry( "Card" + cardStr, val ); | 106 | cfg.writeEntry( "Card" + cardStr, val ); |
107 | cfg.writeEntry( "CardFacing" + cardStr, card->isFacing() ); | 107 | cfg.writeEntry( "CardFacing" + cardStr, card->isFacing() ); |
108 | card = cardInfront( card ); | 108 | card = cardInfront( card ); |
109 | numberOfCards++; | 109 | numberOfCards++; |
110 | } | 110 | } |
111 | cfg.writeEntry("NumberOfCards", numberOfCards); | 111 | cfg.writeEntry("NumberOfCards", numberOfCards); |
112 | } | 112 | } |
113 | 113 | ||
114 | 114 | ||
diff --git a/noncore/games/solitaire/chicanecardgame.cpp b/noncore/games/solitaire/chicanecardgame.cpp new file mode 100644 index 0000000..a242419 --- a/dev/null +++ b/noncore/games/solitaire/chicanecardgame.cpp | |||
@@ -0,0 +1,171 @@ | |||
1 | /********************************************************************** | ||
2 | ** Copyright (C) 2000 Trolltech AS. All rights reserved. | ||
3 | ** | ||
4 | ** This file is part of Qtopia Environment. | ||
5 | ** | ||
6 | ** This file may be distributed and/or modified under the terms of the | ||
7 | ** GNU General Public License version 2 as published by the Free Software | ||
8 | ** Foundation and appearing in the file LICENSE.GPL included in the | ||
9 | ** packaging of this file. | ||
10 | ** | ||
11 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE | ||
12 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. | ||
13 | ** | ||
14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. | ||
15 | ** | ||
16 | ** Contact info@trolltech.com if any conditions of this licensing are | ||
17 | ** not clear to you. | ||
18 | ** | ||
19 | ** | ||
20 | ** Modified by C.A.Mader 2002 | ||
21 | ** | ||
22 | **********************************************************************/ | ||
23 | #include <qgfx_qws.h> | ||
24 | #include "chicanecardgame.h" | ||
25 | |||
26 | |||
27 | extern int highestZ; | ||
28 | |||
29 | |||
30 | ChicaneCardGame::ChicaneCardGame(QCanvas *c, bool snap, QWidget *parent) : CanvasCardGame(*c, snap, parent, 2)// Use 2 Decks | ||
31 | { | ||
32 | highestZ = 0; | ||
33 | |||
34 | for (int i = 0; i < 8; i++) { | ||
35 | discardPiles[i] = new ChicaneDiscardPile( 27 + i * 26, 10, canvas() ); | ||
36 | addCardPile(discardPiles[i]); | ||
37 | } | ||
38 | for (int i = 0; i < 8; i++) { | ||
39 | workingPiles[i] = new ChicaneWorkingPile( 27 + i * 26, 50, canvas() ); | ||
40 | addCardPile(workingPiles[i]); | ||
41 | } | ||
42 | faceDownDealingPile = new ChicaneFaceDownDeck( 2, 10, canvas() ); | ||
43 | } | ||
44 | |||
45 | |||
46 | void ChicaneCardGame::deal(void) | ||
47 | { | ||
48 | highestZ = 1; | ||
49 | int t = 0; | ||
50 | |||
51 | beginDealing(); | ||
52 | |||
53 | for (int i = 0; i < 8; i++) { | ||
54 | for (int k = 0; k < 4; k++, t++) { | ||
55 | Card *card = cards[t]; | ||
56 | workingPiles[i]->addCardToTop(card); | ||
57 | card->setCardPile( workingPiles[i] ); | ||
58 | card->setPos( 0, 0, highestZ ); | ||
59 | card->setFace(k==3); | ||
60 | card->move( workingPiles[i]->getCardPos( card ) ); | ||
61 | card->showCard(); | ||
62 | highestZ++; | ||
63 | } | ||
64 | } | ||
65 | |||
66 | for ( ; t < getNumberOfCards(); t++) { | ||
67 | Card *card = cards[t]; | ||
68 | faceDownDealingPile->addCardToTop(card); | ||
69 | card->setCardPile( faceDownDealingPile ); | ||
70 | QPoint p = faceDownDealingPile->getCardPos( card ); | ||
71 | card->setPos( p.x(), p.y(), highestZ ); | ||
72 | card->showCard(); | ||
73 | highestZ++; | ||
74 | } | ||
75 | |||
76 | endDealing(); | ||
77 | } | ||
78 | |||
79 | |||
80 | void ChicaneCardGame::readConfig( Config& cfg ) | ||
81 | { | ||
82 | cfg.setGroup("GameState"); | ||
83 | |||
84 | // Create Cards, but don't shuffle or deal them yet | ||
85 | createDeck(); | ||
86 | |||
87 | // Move the cards to their piles (deal them to their previous places) | ||
88 | beginDealing(); | ||
89 | |||
90 | highestZ = 1; | ||
91 | |||
92 | for (int i = 0; i < 8; i++) { | ||
93 | QString pile; | ||
94 | pile.sprintf( "ChicaneDiscardPile%i", i ); | ||
95 | readPile( cfg, discardPiles[i], pile, highestZ ); | ||
96 | } | ||
97 | |||
98 | for (int i = 0; i < 8; i++) { | ||
99 | QString pile; | ||
100 | pile.sprintf( "ChicaneWorkingPile%i", i ); | ||
101 | readPile( cfg, workingPiles[i], pile, highestZ ); | ||
102 | } | ||
103 | |||
104 | readPile( cfg, faceDownDealingPile, "ChicaneFaceDownDealingPile", highestZ ); | ||
105 | |||
106 | highestZ++; | ||
107 | |||
108 | endDealing(); | ||
109 | } | ||
110 | |||
111 | |||
112 | void ChicaneCardGame::writeConfig( Config& cfg ) | ||
113 | { | ||
114 | cfg.setGroup("GameState"); | ||
115 | for ( int i = 0; i < 8; i++ ) { | ||
116 | QString pile; | ||
117 | pile.sprintf( "ChicaneDiscardPile%i", i ); | ||
118 | discardPiles[i]->writeConfig( cfg, pile ); | ||
119 | } | ||
120 | for ( int i = 0; i < 8; i++ ) { | ||
121 | QString pile; | ||
122 | pile.sprintf( "ChicaneWorkingPile%i", i ); | ||
123 | workingPiles[i]->writeConfig( cfg, pile ); | ||
124 | } | ||
125 | faceDownDealingPile->writeConfig( cfg, "ChicaneFaceDownDealingPile" ); | ||
126 | } | ||
127 | |||
128 | |||
129 | bool ChicaneCardGame::mousePressCard( Card *card, QPoint p ) | ||
130 | { | ||
131 | Q_UNUSED(p); | ||
132 | |||
133 | CanvasCard *item = (CanvasCard *)card; | ||
134 | if (item->isFacing() != TRUE) { | ||
135 | // From facedown stack | ||
136 | if ((item->x() == 2) && ((int)item->y() == 10)) { // Deal a row of 8 cards | ||
137 | // Move 8 cards, one to each workingPile | ||
138 | beginDealing(); | ||
139 | for (int i=0; i<8 && faceDownDealingPile->cardOnTop(); i++) { | ||
140 | CanvasCard *card = (CanvasCard *)faceDownDealingPile->cardOnTop(); | ||
141 | card->setZ(highestZ); | ||
142 | highestZ++; | ||
143 | faceDownDealingPile->removeCard(card); | ||
144 | workingPiles[i]->addCardToTop(card); | ||
145 | card->setCardPile( workingPiles[i] ); | ||
146 | card->setFace(FALSE); | ||
147 | QPoint p = workingPiles[i]->getCardPos(card); | ||
148 | card->flipTo( p.x(), p.y() ); | ||
149 | } | ||
150 | endDealing(); | ||
151 | } | ||
152 | moving = NULL; | ||
153 | moved = FALSE; | ||
154 | |||
155 | return TRUE; | ||
156 | } else if ( !card->getCardPile()->isAllowedToBeMoved(card) ) {// Don't allow unclean columns to be moved | ||
157 | moving = NULL; | ||
158 | return TRUE; | ||
159 | } | ||
160 | |||
161 | return FALSE; | ||
162 | } | ||
163 | |||
164 | |||
165 | |||
166 | void ChicaneCardGame::mousePress(QPoint p) | ||
167 | { | ||
168 | Q_UNUSED(p); | ||
169 | } | ||
170 | |||
171 | |||
diff --git a/noncore/games/solitaire/chicanecardgame.h b/noncore/games/solitaire/chicanecardgame.h new file mode 100644 index 0000000..668f5f4 --- a/dev/null +++ b/noncore/games/solitaire/chicanecardgame.h | |||
@@ -0,0 +1,165 @@ | |||
1 | /********************************************************************** | ||
2 | ** Copyright (C) 2000 Trolltech AS. All rights reserved. | ||
3 | ** | ||
4 | ** This file is part of Qtopia Environment. | ||
5 | ** | ||
6 | ** This file may be distributed and/or modified under the terms of the | ||
7 | ** GNU General Public License version 2 as published by the Free Software | ||
8 | ** Foundation and appearing in the file LICENSE.GPL included in the | ||
9 | ** packaging of this file. | ||
10 | ** | ||
11 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE | ||
12 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. | ||
13 | ** | ||
14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. | ||
15 | ** | ||
16 | ** Contact info@trolltech.com if any conditions of this licensing are | ||
17 | ** not clear to you. | ||
18 | ** | ||
19 | **********************************************************************/ | ||
20 | #ifndef CHICANE_CARD_GAME_H | ||
21 | #define CHICANE_CARD_GAME_H | ||
22 | |||
23 | |||
24 | #include "patiencecardgame.h" | ||
25 | |||
26 | |||
27 | class ChicaneFaceDownDeck : public PatienceFaceDownDeck | ||
28 | { | ||
29 | public: | ||
30 | ChicaneFaceDownDeck(int x, int y, QCanvas *canvas) : | ||
31 | PatienceFaceDownDeck(x, y, canvas) { } | ||
32 | |||
33 | }; | ||
34 | |||
35 | |||
36 | class ChicaneDiscardPile : public PatienceDiscardPile | ||
37 | { | ||
38 | public: | ||
39 | ChicaneDiscardPile(int x, int y, QCanvas *canvas) : | ||
40 | PatienceDiscardPile(x, y, canvas) { } | ||
41 | |||
42 | }; | ||
43 | |||
44 | |||
45 | class ChicaneWorkingPile : public PatienceWorkingPile | ||
46 | { | ||
47 | public: | ||
48 | ChicaneWorkingPile(int x, int y, QCanvas *canvas) : | ||
49 | PatienceWorkingPile(x, y, canvas) { } | ||
50 | |||
51 | virtual bool isAllowedOnTop(Card *card) { | ||
52 | if ( card->isFacing() && | ||
53 | // ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // diese Zeile sorgt dafür dass nur Kings auf leere Plätze dürfen | ||
54 | ( (cardOnTop() == NULL) || // auf einen Freiplatz darf alles! | ||
55 | ( (cardOnTop() != NULL) && | ||
56 | ((int)card->getValue() + 1 == (int)cardOnTop()->getValue()) && | ||
57 | (card->isRed() != cardOnTop()->isRed()) ) ) ) | ||
58 | return TRUE; | ||
59 | return FALSE; | ||
60 | } | ||
61 | virtual bool isAllowedToBeMoved(Card *card) { | ||
62 | if (!card->isFacing()) return FALSE; | ||
63 | |||
64 | int nextExpectedValue = (int)card->getValue(); | ||
65 | bool nextExpectedColor = card->isRed(); | ||
66 | |||
67 | while ((card != NULL)) { | ||
68 | if ( (int)card->getValue() != nextExpectedValue ) | ||
69 | return FALSE; | ||
70 | if ( card->isRed() != nextExpectedColor ) | ||
71 | return FALSE; | ||
72 | nextExpectedValue--;; | ||
73 | nextExpectedColor = !nextExpectedColor; | ||
74 | card = cardInfront(card); | ||
75 | } | ||
76 | return TRUE; | ||
77 | } | ||
78 | |||
79 | virtual void cardRemoved(Card *card) { | ||
80 | Q_UNUSED(card); | ||
81 | |||
82 | Card *newTopCard = cardOnTop(); | ||
83 | |||
84 | if ( !newTopCard ) { | ||
85 | top = QPoint( pileX, pileY ); | ||
86 | setNextX( pileX ); | ||
87 | setNextY( pileY ); | ||
88 | return; | ||
89 | } else { | ||
90 | top = getCardPos(NULL); | ||
91 | if ( newTopCard->isFacing() == FALSE ) { | ||
92 | int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13; | ||
93 | // correct the position taking in to account the card is not | ||
94 | // yet flipped, but will become flipped | ||
95 | top = QPoint( top.x(), top.y() - 3 ); // Keine Verschiebung! | ||
96 | newTopCard->flipTo( top.x(), top.y() ); | ||
97 | top = QPoint( top.x(), top.y() + offsetDown ); | ||
98 | } | ||
99 | setNextX( top.x() ); | ||
100 | setNextY( top.y() ); | ||
101 | } | ||
102 | } | ||
103 | virtual QPoint getCardPos(Card *c) { | ||
104 | int x = pileX, y = pileY; | ||
105 | Card *card = cardOnBottom(); | ||
106 | while ((card != c) && (card != NULL)) { | ||
107 | if (card->isFacing()) { | ||
108 | int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13; | ||
109 | y += offsetDown; | ||
110 | } else { | ||
111 | x += 0; // Keine Verschiebung! | ||
112 | y += 3; | ||
113 | } | ||
114 | card = cardInfront(card); | ||
115 | } | ||
116 | return QPoint( x, y ); | ||
117 | } | ||
118 | |||
119 | virtual QPoint getHypertheticalNextCardPos(void) { | ||
120 | // return top; | ||
121 | return QPoint( getNextX(), getNextY() ); | ||
122 | } | ||
123 | |||
124 | private: | ||
125 | QPoint top; | ||
126 | |||
127 | }; | ||
128 | |||
129 | |||
130 | class ChicaneCardGame : public CanvasCardGame | ||
131 | { | ||
132 | public: | ||
133 | ChicaneCardGame(QCanvas *c, bool snap, QWidget *parent = 0); | ||
134 | // virtual ~ChicaneCardGame(); | ||
135 | virtual void deal(void); | ||
136 | virtual bool haveWeWon() { | ||
137 | return ( discardPiles[0]->kingOnTop() && | ||
138 | discardPiles[1]->kingOnTop() && | ||
139 | discardPiles[2]->kingOnTop() && | ||
140 | discardPiles[3]->kingOnTop() && | ||
141 | discardPiles[4]->kingOnTop() && | ||
142 | discardPiles[5]->kingOnTop() && | ||
143 | discardPiles[6]->kingOnTop() && | ||
144 | discardPiles[7]->kingOnTop() );; | ||
145 | } | ||
146 | virtual void mousePress(QPoint p); | ||
147 | virtual void mouseRelease(QPoint p) { Q_UNUSED(p); } | ||
148 | // virtual void mouseMove(QPoint p); | ||
149 | virtual bool mousePressCard(Card *card, QPoint p); | ||
150 | virtual void mouseReleaseCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); } | ||
151 | // virtual void mouseMoveCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); } | ||
152 | bool canTurnOverDeck(void) { return (FALSE); } | ||
153 | void throughDeck(void) { } | ||
154 | bool snapOn; | ||
155 | void writeConfig( Config& cfg ); | ||
156 | void readConfig( Config& cfg ); | ||
157 | private: | ||
158 | ChicaneWorkingPile *workingPiles[8]; | ||
159 | ChicaneDiscardPile *discardPiles[8]; | ||
160 | ChicaneFaceDownDeck *faceDownDealingPile; | ||
161 | }; | ||
162 | |||
163 | |||
164 | #endif | ||
165 | |||
diff --git a/noncore/games/solitaire/harpcardgame.cpp b/noncore/games/solitaire/harpcardgame.cpp new file mode 100644 index 0000000..22715ec --- a/dev/null +++ b/noncore/games/solitaire/harpcardgame.cpp | |||
@@ -0,0 +1,171 @@ | |||
1 | /********************************************************************** | ||
2 | ** Copyright (C) 2000 Trolltech AS. All rights reserved. | ||
3 | ** | ||
4 | ** This file is part of Qtopia Environment. | ||
5 | ** | ||
6 | ** This file may be distributed and/or modified under the terms of the | ||
7 | ** GNU General Public License version 2 as published by the Free Software | ||
8 | ** Foundation and appearing in the file LICENSE.GPL included in the | ||
9 | ** packaging of this file. | ||
10 | ** | ||
11 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE | ||
12 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. | ||
13 | ** | ||
14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. | ||
15 | ** | ||
16 | ** Contact info@trolltech.com if any conditions of this licensing are | ||
17 | ** not clear to you. | ||
18 | ** | ||
19 | ** | ||
20 | ** Modified by C.A.Mader 2002 | ||
21 | ** | ||
22 | **********************************************************************/ | ||
23 | #include <qgfx_qws.h> | ||
24 | #include "harpcardgame.h" | ||
25 | |||
26 | |||
27 | extern int highestZ; | ||
28 | |||
29 | |||
30 | HarpCardGame::HarpCardGame(QCanvas *c, bool snap, QWidget *parent) : CanvasCardGame(*c, snap, parent, 2)// Use 2 Decks | ||
31 | { | ||
32 | highestZ = 0; | ||
33 | |||
34 | for (int i = 0; i < 8; i++) { | ||
35 | discardPiles[i] = new HarpDiscardPile( 27 + i * 26, 10, canvas() ); | ||
36 | addCardPile(discardPiles[i]); | ||
37 | } | ||
38 | for (int i = 0; i < 8; i++) { | ||
39 | workingPiles[i] = new HarpWorkingPile( 27 + i * 26, 50, canvas() ); | ||
40 | addCardPile(workingPiles[i]); | ||
41 | } | ||
42 | faceDownDealingPile = new HarpFaceDownDeck( 2, 10, canvas() ); | ||
43 | } | ||
44 | |||
45 | |||
46 | void HarpCardGame::deal(void) | ||
47 | { | ||
48 | highestZ = 1; | ||
49 | int t = 0; | ||
50 | |||
51 | beginDealing(); | ||
52 | |||
53 | for (int i = 0; i < 8; i++) { | ||
54 | for (int k = 0; k < i+1; k++, t++) { | ||
55 | Card *card = cards[t]; | ||
56 | workingPiles[i]->addCardToTop(card); | ||
57 | card->setCardPile( workingPiles[i] ); | ||
58 | card->setPos( 0, 0, highestZ ); | ||
59 | card->setFace(k==i); | ||
60 | card->move( workingPiles[i]->getCardPos( card ) ); | ||
61 | card->showCard(); | ||
62 | highestZ++; | ||
63 | } | ||
64 | } | ||
65 | |||
66 | for ( ; t < getNumberOfCards(); t++) { | ||
67 | Card *card = cards[t]; | ||
68 | faceDownDealingPile->addCardToTop(card); | ||
69 | card->setCardPile( faceDownDealingPile ); | ||
70 | QPoint p = faceDownDealingPile->getCardPos( card ); | ||
71 | card->setPos( p.x(), p.y(), highestZ ); | ||
72 | card->showCard(); | ||
73 | highestZ++; | ||
74 | } | ||
75 | |||
76 | endDealing(); | ||
77 | } | ||
78 | |||
79 | |||
80 | void HarpCardGame::readConfig( Config& cfg ) | ||
81 | { | ||
82 | cfg.setGroup("GameState"); | ||
83 | |||
84 | // Create Cards, but don't shuffle or deal them yet | ||
85 | createDeck(); | ||
86 | |||
87 | // Move the cards to their piles (deal them to their previous places) | ||
88 | beginDealing(); | ||
89 | |||
90 | highestZ = 1; | ||
91 | |||
92 | for (int i = 0; i < 8; i++) { | ||
93 | QString pile; | ||
94 | pile.sprintf( "HarpDiscardPile%i", i ); | ||
95 | readPile( cfg, discardPiles[i], pile, highestZ ); | ||
96 | } | ||
97 | |||
98 | for (int i = 0; i < 8; i++) { | ||
99 | QString pile; | ||
100 | pile.sprintf( "HarpWorkingPile%i", i ); | ||
101 | readPile( cfg, workingPiles[i], pile, highestZ ); | ||
102 | } | ||
103 | |||
104 | readPile( cfg, faceDownDealingPile, "HarpFaceDownDealingPile", highestZ ); | ||
105 | |||
106 | highestZ++; | ||
107 | |||
108 | endDealing(); | ||
109 | } | ||
110 | |||
111 | |||
112 | void HarpCardGame::writeConfig( Config& cfg ) | ||
113 | { | ||
114 | cfg.setGroup("GameState"); | ||
115 | for ( int i = 0; i < 8; i++ ) { | ||
116 | QString pile; | ||
117 | pile.sprintf( "HarpDiscardPile%i", i ); | ||
118 | discardPiles[i]->writeConfig( cfg, pile ); | ||
119 | } | ||
120 | for ( int i = 0; i < 8; i++ ) { | ||
121 | QString pile; | ||
122 | pile.sprintf( "HarpWorkingPile%i", i ); | ||
123 | workingPiles[i]->writeConfig( cfg, pile ); | ||
124 | } | ||
125 | faceDownDealingPile->writeConfig( cfg, "HarpFaceDownDealingPile" ); | ||
126 | } | ||
127 | |||
128 | |||
129 | bool HarpCardGame::mousePressCard( Card *card, QPoint p ) | ||
130 | { | ||
131 | Q_UNUSED(p); | ||
132 | |||
133 | CanvasCard *item = (CanvasCard *)card; | ||
134 | if (item->isFacing() != TRUE) { | ||
135 | // From facedown stack | ||
136 | if ((item->x() == 2) && ((int)item->y() == 10)) { // Deal a row of 8 cards | ||
137 | // Move 8 cards, one to each workingPile | ||
138 | beginDealing(); | ||
139 | for (int i=0; i<8 && faceDownDealingPile->cardOnTop(); i++) { | ||
140 | CanvasCard *card = (CanvasCard *)faceDownDealingPile->cardOnTop(); | ||
141 | card->setZ(highestZ); | ||
142 | highestZ++; | ||
143 | faceDownDealingPile->removeCard(card); | ||
144 | workingPiles[i]->addCardToTop(card); | ||
145 | card->setCardPile( workingPiles[i] ); | ||
146 | card->setFace(FALSE); | ||
147 | QPoint p = workingPiles[i]->getCardPos(card); | ||
148 | card->flipTo( p.x(), p.y() ); | ||
149 | } | ||
150 | endDealing(); | ||
151 | } | ||
152 | moving = NULL; | ||
153 | moved = FALSE; | ||
154 | |||
155 | return TRUE; | ||
156 | } else if ( !card->getCardPile()->isAllowedToBeMoved(card) ) {// Don't allow unclean columns to be moved | ||
157 | moving = NULL; | ||
158 | return TRUE; | ||
159 | } | ||
160 | |||
161 | return FALSE; | ||
162 | } | ||
163 | |||
164 | |||
165 | |||
166 | void HarpCardGame::mousePress(QPoint p) | ||
167 | { | ||
168 | Q_UNUSED(p); | ||
169 | } | ||
170 | |||
171 | |||
diff --git a/noncore/games/solitaire/harpcardgame.h b/noncore/games/solitaire/harpcardgame.h new file mode 100644 index 0000000..d1733fd --- a/dev/null +++ b/noncore/games/solitaire/harpcardgame.h | |||
@@ -0,0 +1,165 @@ | |||
1 | /********************************************************************** | ||
2 | ** Copyright (C) 2000 Trolltech AS. All rights reserved. | ||
3 | ** | ||
4 | ** This file is part of Qtopia Environment. | ||
5 | ** | ||
6 | ** This file may be distributed and/or modified under the terms of the | ||
7 | ** GNU General Public License version 2 as published by the Free Software | ||
8 | ** Foundation and appearing in the file LICENSE.GPL included in the | ||
9 | ** packaging of this file. | ||
10 | ** | ||
11 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE | ||
12 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. | ||
13 | ** | ||
14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. | ||
15 | ** | ||
16 | ** Contact info@trolltech.com if any conditions of this licensing are | ||
17 | ** not clear to you. | ||
18 | ** | ||
19 | **********************************************************************/ | ||
20 | #ifndef HARP_CARD_GAME_H | ||
21 | #define HARP_CARD_GAME_H | ||
22 | |||
23 | |||
24 | #include "patiencecardgame.h" | ||
25 | |||
26 | |||
27 | class HarpFaceDownDeck : public PatienceFaceDownDeck | ||
28 | { | ||
29 | public: | ||
30 | HarpFaceDownDeck(int x, int y, QCanvas *canvas) : | ||
31 | PatienceFaceDownDeck(x, y, canvas) { } | ||
32 | |||
33 | }; | ||
34 | |||
35 | |||
36 | class HarpDiscardPile : public PatienceDiscardPile | ||
37 | { | ||
38 | public: | ||
39 | HarpDiscardPile(int x, int y, QCanvas *canvas) : | ||
40 | PatienceDiscardPile(x, y, canvas) { } | ||
41 | |||
42 | }; | ||
43 | |||
44 | |||
45 | class HarpWorkingPile : public PatienceWorkingPile | ||
46 | { | ||
47 | public: | ||
48 | HarpWorkingPile(int x, int y, QCanvas *canvas) : | ||
49 | PatienceWorkingPile(x, y, canvas) { } | ||
50 | |||
51 | virtual bool isAllowedOnTop(Card *card) { | ||
52 | if ( card->isFacing() && | ||
53 | // ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // diese Zeile sorgt dafür dass nur Kings auf leere Plätze dürfen | ||
54 | ( (cardOnTop() == NULL) || // auf einen Freiplatz darf alles! | ||
55 | ( (cardOnTop() != NULL) && | ||
56 | ((int)card->getValue() + 1 == (int)cardOnTop()->getValue()) && | ||
57 | (card->isRed() != cardOnTop()->isRed()) ) ) ) | ||
58 | return TRUE; | ||
59 | return FALSE; | ||
60 | } | ||
61 | virtual bool isAllowedToBeMoved(Card *card) { | ||
62 | if (!card->isFacing()) return FALSE; | ||
63 | |||
64 | int nextExpectedValue = (int)card->getValue(); | ||
65 | bool nextExpectedColor = card->isRed(); | ||
66 | |||
67 | while ((card != NULL)) { | ||
68 | if ( (int)card->getValue() != nextExpectedValue ) | ||
69 | return FALSE; | ||
70 | if ( card->isRed() != nextExpectedColor ) | ||
71 | return FALSE; | ||
72 | nextExpectedValue--;; | ||
73 | nextExpectedColor = !nextExpectedColor; | ||
74 | card = cardInfront(card); | ||
75 | } | ||
76 | return TRUE; | ||
77 | } | ||
78 | |||
79 | virtual void cardRemoved(Card *card) { | ||
80 | Q_UNUSED(card); | ||
81 | |||
82 | Card *newTopCard = cardOnTop(); | ||
83 | |||
84 | if ( !newTopCard ) { | ||
85 | top = QPoint( pileX, pileY ); | ||
86 | setNextX( pileX ); | ||
87 | setNextY( pileY ); | ||
88 | return; | ||
89 | } else { | ||
90 | top = getCardPos(NULL); | ||
91 | if ( newTopCard->isFacing() == FALSE ) { | ||
92 | int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13; | ||
93 | // correct the position taking in to account the card is not | ||
94 | // yet flipped, but will become flipped | ||
95 | top = QPoint( top.x(), top.y() - 3 ); // Keine Verschiebung! | ||
96 | newTopCard->flipTo( top.x(), top.y() ); | ||
97 | top = QPoint( top.x(), top.y() + offsetDown ); | ||
98 | } | ||
99 | setNextX( top.x() ); | ||
100 | setNextY( top.y() ); | ||
101 | } | ||
102 | } | ||
103 | virtual QPoint getCardPos(Card *c) { | ||
104 | int x = pileX, y = pileY; | ||
105 | Card *card = cardOnBottom(); | ||
106 | while ((card != c) && (card != NULL)) { | ||
107 | if (card->isFacing()) { | ||
108 | int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13; | ||
109 | y += offsetDown; | ||
110 | } else { | ||
111 | x += 0; // Keine Verschiebung! | ||
112 | y += 3; | ||
113 | } | ||
114 | card = cardInfront(card); | ||
115 | } | ||
116 | return QPoint( x, y ); | ||
117 | } | ||
118 | |||
119 | virtual QPoint getHypertheticalNextCardPos(void) { | ||
120 | // return top; | ||
121 | return QPoint( getNextX(), getNextY() ); | ||
122 | } | ||
123 | |||
124 | private: | ||
125 | QPoint top; | ||
126 | |||
127 | }; | ||
128 | |||
129 | |||
130 | class HarpCardGame : public CanvasCardGame | ||
131 | { | ||
132 | public: | ||
133 | HarpCardGame(QCanvas *c, bool snap, QWidget *parent = 0); | ||
134 | // virtual ~HarpCardGame(); | ||
135 | virtual void deal(void); | ||
136 | virtual bool haveWeWon() { | ||
137 | return ( discardPiles[0]->kingOnTop() && | ||
138 | discardPiles[1]->kingOnTop() && | ||
139 | discardPiles[2]->kingOnTop() && | ||
140 | discardPiles[3]->kingOnTop() && | ||
141 | discardPiles[4]->kingOnTop() && | ||
142 | discardPiles[5]->kingOnTop() && | ||
143 | discardPiles[6]->kingOnTop() && | ||
144 | discardPiles[7]->kingOnTop() );; | ||
145 | } | ||
146 | virtual void mousePress(QPoint p); | ||
147 | virtual void mouseRelease(QPoint p) { Q_UNUSED(p); } | ||
148 | // virtual void mouseMove(QPoint p); | ||
149 | virtual bool mousePressCard(Card *card, QPoint p); | ||
150 | virtual void mouseReleaseCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); } | ||
151 | // virtual void mouseMoveCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); } | ||
152 | bool canTurnOverDeck(void) { return (FALSE); } | ||
153 | void throughDeck(void) { } | ||
154 | bool snapOn; | ||
155 | void writeConfig( Config& cfg ); | ||
156 | void readConfig( Config& cfg ); | ||
157 | private: | ||
158 | HarpWorkingPile *workingPiles[8]; | ||
159 | HarpDiscardPile *discardPiles[8]; | ||
160 | HarpFaceDownDeck *faceDownDealingPile; | ||
161 | }; | ||
162 | |||
163 | |||
164 | #endif | ||
165 | |||
diff --git a/noncore/games/solitaire/patiencecardgame.cpp b/noncore/games/solitaire/patiencecardgame.cpp index fc91b26..1b38072 100644 --- a/noncore/games/solitaire/patiencecardgame.cpp +++ b/noncore/games/solitaire/patiencecardgame.cpp | |||
@@ -185,28 +185,26 @@ bool PatienceCardGame::mousePressCard( Card *card, QPoint p ) | |||
185 | item->setZ(highestZ); | 185 | item->setZ(highestZ); |
186 | highestZ++; | 186 | highestZ++; |
187 | 187 | ||
188 | // Added Code | 188 | // Added Code |
189 | faceDownDealingPile->removeCard(item); | 189 | faceDownDealingPile->removeCard(item); |
190 | faceUpDealingPile->addCardToTop(item); | 190 | faceUpDealingPile->addCardToTop(item); |
191 | item->setCardPile( faceUpDealingPile ); | 191 | item->setCardPile( faceUpDealingPile ); |
192 | 192 | ||
193 | if ( qt_screen->deviceWidth() < 200 ) | 193 | if ( qt_screen->deviceWidth() < 200 ) |
194 | item->flipTo( 30, (int)item->y() ); | 194 | item->flipTo( 30, (int)item->y() ); |
195 | else | 195 | else |
196 | item->flipTo( 35, (int)item->y() ); | 196 | item->flipTo( 35, (int)item->y() ); |
197 | } else { | 197 | } else return FALSE; // <- was missing, caused facedown card to react |
198 | // fix from cmader by tille | 198 | // to clicking, which is wrong |
199 | return false; | ||
200 | } | ||
201 | moving = NULL; | 199 | moving = NULL; |
202 | moved = FALSE; | 200 | moved = FALSE; |
203 | 201 | ||
204 | // move two other cards if we flip three at a time | 202 | // move two other cards if we flip three at a time |
205 | int flipped = 1; | 203 | int flipped = 1; |
206 | QCanvasItemList l = canvas()->collisions( p ); | 204 | QCanvasItemList l = canvas()->collisions( p ); |
207 | for (QCanvasItemList::Iterator it = l.begin(); (it != l.end()) && (flipped != cardsDrawn()); ++it) { | 205 | for (QCanvasItemList::Iterator it = l.begin(); (it != l.end()) && (flipped != cardsDrawn()); ++it) { |
208 | if ( (*it)->rtti() == canvasCardId ) { | 206 | if ( (*it)->rtti() == canvasCardId ) { |
209 | CanvasCard *item = (CanvasCard *)*it; | 207 | CanvasCard *item = (CanvasCard *)*it; |
210 | if (item->animated()) | 208 | if (item->animated()) |
211 | continue; | 209 | continue; |
212 | item->setZ(highestZ); | 210 | item->setZ(highestZ); |
diff --git a/noncore/games/solitaire/solitaire.pro b/noncore/games/solitaire/solitaire.pro index 01d87ed..b2ba5aa 100755 --- a/noncore/games/solitaire/solitaire.pro +++ b/noncore/games/solitaire/solitaire.pro | |||
@@ -1,17 +1,20 @@ | |||
1 | TEMPLATE= app | 1 | TEMPLATE= app |
2 | CONFIG += qt warn_on release | 2 | CONFIG += qt warn_on release |
3 | DESTDIR = $(OPIEDIR)/bin | 3 | DESTDIR = $(OPIEDIR)/bin |
4 | HEADERS = canvascard.h canvasshapes.h cardgame.h cardgamelayout.h cardpile.h card.h carddeck.h canvascardgame.h freecellcardgame.h patiencecardgame.h canvascardwindow.h | 4 | |
5 | SOURCES = canvascard.cpp canvasshapes.cpp cardgame.cpp cardgamelayout.cpp cardpile.cpp card.cpp carddeck.cpp canvascardgame.cpp freecellcardgame.cpp patiencecardgame.cpp canvascardwindow.cpp main.cpp | 5 | HEADERS = canvascard.h canvasshapes.h cardgame.h cardgamelayout.h cardpile.h card.h carddeck.h canvascardgame.h freecellcardgame.h chicanecardgame.h harpcardgame.h patiencecardgame.h canvascardwindow.h |
6 | |||
7 | SOURCES = canvascard.cpp canvasshapes.cpp cardgame.cpp cardgamelayout.cpp cardpile.cpp card.cpp carddeck.cpp canvascardgame.cpp freecellcardgame.cpp chicanecardgame.cpp harpcardgame.cpp patiencecardgame.cpp canvascardwindow.cpp main.cpp | ||
8 | |||
6 | TARGET = patience | 9 | TARGET = patience |
7 | INCLUDEPATH += $(OPIEDIR)/include | 10 | INCLUDEPATH += $(OPIEDIR)/include |
8 | DEPENDPATH+= $(OPIEDIR)/include | 11 | DEPENDPATH+= $(OPIEDIR)/include |
9 | LIBS += -lqpe | 12 | LIBS += -lqpe |
10 | REQUIRES= patience | 13 | REQUIRES= patience |
11 | 14 | ||
12 | TRANSLATIONS = ../../../i18n/de/patience.ts \ | 15 | TRANSLATIONS = ../../../i18n/de/patience.ts \ |
13 | ../../../i18n/en/patience.ts \ | 16 | ../../../i18n/en/patience.ts \ |
14 | ../../../i18n/es/patience.ts \ | 17 | ../../../i18n/es/patience.ts \ |
15 | ../../../i18n/fr/patience.ts \ | 18 | ../../../i18n/fr/patience.ts \ |
16 | ../../../i18n/hu/patience.ts \ | 19 | ../../../i18n/hu/patience.ts \ |
17 | ../../../i18n/ja/patience.ts \ | 20 | ../../../i18n/ja/patience.ts \ |