-rw-r--r-- | development/macosx/README_MACOSX | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/development/macosx/README_MACOSX b/development/macosx/README_MACOSX index e2ed15f..e58aa8a 100644 --- a/development/macosx/README_MACOSX +++ b/development/macosx/README_MACOSX @@ -1,19 +1,20 @@ Information about porting Opie to MacOS-X (eilers) ================================================== Credits: -------- -Special thanks to xxxx for its patches for qt-X11 (2.3.2), QT/E (2.3.5) and qtopia (1.6.1). +Special thanks to Andreas Junghans (webmaster@lucid-cake.net) for its patches for qt-X11 (2.3.2), +QT/E (2.3.5) and qtopia (1.6.1). Without them, I wouldn't be able to provide the port for OPIE to MacOS-X that fast.. Status: ------- The basic system works quite well. But a lot of applications and plugins, which are platform specific, need some work to be compileable. What is ready: libqpe libopie1 pim-applications (addressbook, todolist, datebook, today) @@ -33,31 +34,31 @@ to get a working configuration to start with. How to compile Opie for MacOS-X: ------------------------------- Before compiling for MacOS-X, you need the following: 1. X11-Server (Provided by Apple) 2. QT-2.3.2 for X11 3. QT/E-2.3.7 4. Patches for QT-2.3.2 for MacOSX 5. Patches for QT/E-2.3.7 for MacOSX -Please follow the instructions by xxxx how to create a buildsystem -for your Mac. +Please follow the instructions by http://www.lucid-cake.net/osx_qpe/index_de.html +how to create a buildsystem for your Mac. What is different to the previous desciption: You don't need Qtopia ! It is recommended to use QT/E in version 2.3.7 instead of 2.3.5 as described. The Patch for QT/E for Opie, including all other opie-patches is available in the -qt-directory ($OPIEDIR/qt) and is called "qte237-all-macosx.patch" +qt-directory ($OPIEDIR/qt) and is called "qte237-all-macosx.patch". If your buildsystem is working correctly, you should be able to build opie. You have to enter "make menuconfig" and set "Build Parameters"->"Target Machine"->"Mac OS X (DARWIN)" activate the platform specific changes. You will see that a lot of applications and plugins/applets will not compile successfully, due to the fact that they are not ported to this platform. You may disable them to be able to compile the rest. Information for Developers: |