-rw-r--r-- | libopie2/opiecore/opluginloader.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/libopie2/opiecore/opluginloader.h b/libopie2/opiecore/opluginloader.h index 7582d29..d97f586 100644 --- a/libopie2/opiecore/opluginloader.h +++ b/libopie2/opiecore/opluginloader.h @@ -1,149 +1,147 @@ /* * LGPLv2 or later * zecke@handhelds.org */ #ifndef ODP_CORE_OPLUGIN_LOADER_H #define ODP_CORE_OPLUGIN_LOADER_H #include <qpe/qlibrary.h> #include <qptrdict.h> #include <qstringlist.h> namespace Opie { namespace Core { class OConfig; namespace Internal { class OPluginLibraryHolder; } -// template class QPtrDict<QLibrary>; - /** * \brief A small item representing the Plugin Information * This class contains the information about a Plugin. It contains * a translated name if available to the system, a config key, * and the path location. * * @since 1.2 * */ class OPluginItem { public: typedef QValueList<OPluginItem> List; OPluginItem(); OPluginItem( const QString& name, const QString& path, bool enabled = true, int pos = -1 ); ~OPluginItem(); bool isEmpty()const; bool operator==( const OPluginItem& )const; bool operator!=( const OPluginItem& )const; QString name()const; QString path()const; bool isEnabled()const; int position()const; void setName( const QString& ); void setPath( const QString& ); void setEnabled( bool ); void setPosition( int ); private: QString m_name; QString m_path; bool m_enabled : 1; int m_pos; struct Private; Private *d; }; /** * \brief A generic class to easily load and manage plugins * * This is the generic non sepcialised loader for plugins. Normally * you would prefer using the OPluginLoader directly. This class * exists to minimize the application binary size due the usage * of templates in the specialized API * * @since 1.2 * @see OPluginLoader */ class OGenericPluginLoader { public: typedef OPluginItem::List List; OGenericPluginLoader( const QString &name, bool isSorted = false ); virtual ~OGenericPluginLoader(); void setAutoDelete( bool ); bool autoDelete()const; void clear(); QString name()const; bool isSorted()const; bool isInSafeMode()const; List allAvailable(bool sorted = false )const; List filtered(bool sorted = false )const; virtual QUnknownInterface* load( const OPluginItem& item, const QUuid& ); virtual void unload( QUnknownInterface* ); protected: friend class OPluginManager; // we need the static unlibify void readConfig(); virtual List plugins( const QString& dir, bool sorted, bool disabled )const; void setPluginDirs( const QStringList& ); void setPluginDir( const QString& ); void setSafeMode(const QString& app = QString::null, bool b = false); static QString unlibify( const QString& str ); private: QStringList languageList(); void installTranslators(const QString& type); QString m_dir; QStringList m_plugDirs; QStringList m_languages; bool m_autoDelete : 1; bool m_isSafeMode : 1; bool m_isSorted : 1; QPtrDict<QLibrary> m_library; struct Private; Private* d; }; /** * \brief The class to load your QCOM+ plugins * * This class takes care of activation and even the order * if you need it. It is normally good to place a .directory file * into your plugin directory if you need order of activation. * * You'll create the OPluginLoader and then use it to load the filtered * plugins. * * There is also a GUI for the configuration and a Manager to write the * mentioned .directory file * * On crash the safe mode is activated for the next run. You can then decide * if you want to load plugins or come up with the Configuration on * next start yourself then. * * @since 1.2 */ class OPluginLoader : public OGenericPluginLoader { public: OPluginLoader( const QString& name, bool sorted = false ); virtual ~OPluginLoader(); template<class IFace> IFace* load( const OPluginItem& item, const QUuid& ); }; /** * \brief A class to manage order and activation of plugins * |