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-rw-r--r--libopie2/opiecore/opluginloader.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/libopie2/opiecore/opluginloader.h b/libopie2/opiecore/opluginloader.h
index 7582d29..d97f586 100644
--- a/libopie2/opiecore/opluginloader.h
+++ b/libopie2/opiecore/opluginloader.h
@@ -1,149 +1,147 @@
/*
* LGPLv2 or later
* zecke@handhelds.org
*/
#ifndef ODP_CORE_OPLUGIN_LOADER_H
#define ODP_CORE_OPLUGIN_LOADER_H
#include <qpe/qlibrary.h>
#include <qptrdict.h>
#include <qstringlist.h>
namespace Opie {
namespace Core {
class OConfig;
namespace Internal {
class OPluginLibraryHolder;
}
-// template class QPtrDict<QLibrary>;
-
/**
* \brief A small item representing the Plugin Information
* This class contains the information about a Plugin. It contains
* a translated name if available to the system, a config key,
* and the path location.
*
* @since 1.2
*
*/
class OPluginItem {
public:
typedef QValueList<OPluginItem> List;
OPluginItem();
OPluginItem( const QString& name, const QString& path, bool enabled = true, int pos = -1 );
~OPluginItem();
bool isEmpty()const;
bool operator==( const OPluginItem& )const;
bool operator!=( const OPluginItem& )const;
QString name()const;
QString path()const;
bool isEnabled()const;
int position()const;
void setName( const QString& );
void setPath( const QString& );
void setEnabled( bool );
void setPosition( int );
private:
QString m_name;
QString m_path;
bool m_enabled : 1;
int m_pos;
struct Private;
Private *d;
};
/**
* \brief A generic class to easily load and manage plugins
*
* This is the generic non sepcialised loader for plugins. Normally
* you would prefer using the OPluginLoader directly. This class
* exists to minimize the application binary size due the usage
* of templates in the specialized API
*
* @since 1.2
* @see OPluginLoader
*/
class OGenericPluginLoader {
public:
typedef OPluginItem::List List;
OGenericPluginLoader( const QString &name, bool isSorted = false );
virtual ~OGenericPluginLoader();
void setAutoDelete( bool );
bool autoDelete()const;
void clear();
QString name()const;
bool isSorted()const;
bool isInSafeMode()const;
List allAvailable(bool sorted = false )const;
List filtered(bool sorted = false )const;
virtual QUnknownInterface* load( const OPluginItem& item, const QUuid& );
virtual void unload( QUnknownInterface* );
protected:
friend class OPluginManager; // we need the static unlibify
void readConfig();
virtual List plugins( const QString& dir, bool sorted, bool disabled )const;
void setPluginDirs( const QStringList& );
void setPluginDir( const QString& );
void setSafeMode(const QString& app = QString::null, bool b = false);
static QString unlibify( const QString& str );
private:
QStringList languageList();
void installTranslators(const QString& type);
QString m_dir;
QStringList m_plugDirs;
QStringList m_languages;
bool m_autoDelete : 1;
bool m_isSafeMode : 1;
bool m_isSorted : 1;
QPtrDict<QLibrary> m_library;
struct Private;
Private* d;
};
/**
* \brief The class to load your QCOM+ plugins
*
* This class takes care of activation and even the order
* if you need it. It is normally good to place a .directory file
* into your plugin directory if you need order of activation.
*
* You'll create the OPluginLoader and then use it to load the filtered
* plugins.
*
* There is also a GUI for the configuration and a Manager to write the
* mentioned .directory file
*
* On crash the safe mode is activated for the next run. You can then decide
* if you want to load plugins or come up with the Configuration on
* next start yourself then.
*
* @since 1.2
*/
class OPluginLoader : public OGenericPluginLoader {
public:
OPluginLoader( const QString& name, bool sorted = false );
virtual ~OPluginLoader();
template<class IFace>
IFace* load( const OPluginItem& item, const QUuid& );
};
/**
* \brief A class to manage order and activation of plugins
*