-rw-r--r-- | noncore/games/sfcave/sfcave.cpp | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp index 5dca427..d5aa38a 100644 --- a/noncore/games/sfcave/sfcave.cpp +++ b/noncore/games/sfcave/sfcave.cpp @@ -1,276 +1,275 @@ #include <stdio.h> #include <stdlib.h> #include <math.h> #include <time.h> #include <opie2/oapplicationfactory.h> #include <qpe/config.h> +#include <qpe/global.h> #include <qapplication.h> #include <qdir.h> #include "helpwindow.h" #include "sfcave.h" #define CAPTION "SFCave 1.13 by AndyQ" #define UP_THRUST 0.6 #define NO_THRUST 0.8 #define MAX_DOWN_THRUST 4.0 #define MAX_UP_THRUST -3.5 // States #define STATE_BOSS 0 #define STATE_RUNNING 1 #define STATE_CRASHING 2 #define STATE_CRASHED 3 #define STATE_NEWGAME 4 #define STATE_MENU 5 #define STATE_REPLAY 6 // Menus #define MENU_MAIN_MENU 0 #define MENU_OPTIONS_MENU 1 #define MENU_REPLAY_MENU 2 // Main Menu Options #define MENU_START_GAME 0 #define MENU_REPLAY 1 #define MENU_OPTIONS 2 #define MENU_HELP 3 #define MENU_QUIT 4 // Option Menu Options #define MENU_GAME_TYPE 0 #define MENU_GAME_DIFFICULTY 1 #define MENU_CLEAR_HIGHSCORES 2 #define MENU_BACK 3 // Replay Menu Options #define MENU_REPLAY_START 0 #define MENU_REPLAY_LOAD 1 #define MENU_REPLAY_SAVE 2 #define MENU_REPLAY_BACK 3 #define NR_GAME_DIFFICULTIES 3 #define NR_GAME_TYPES 3 #define DIFICULTY_EASY 0 #define DIFICULTY_NORMAL 1 #define DIFICULTY_HARD 2 #define EASY "Easy" #define NORMAL "Normal" #define HARD "Hard" #define SFCAVE_GAME_TYPE 0 #define GATES_GAME_TYPE 1 #define FLY_GAME_TYPE 2 #define SFCAVE_GAME "SFCave" #define GATES_GAME "Gates" #define FLY_GAME "Fly" #define CURRENT_GAME_TYPE gameTypes[currentGameType] #define CURRENT_GAME_DIFFICULTY difficultyOption[currentGameDifficulty]; QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD }; QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME }; QString SFCave::menuOptions[NR_MENUS][MAX_MENU_OPTIONS] = { { "Start Game", "Replays", "Options", "Help", "Quit", "", "", "" }, { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "", "", "", "" }, { "Play Reply", "Load Replay", "Save Replay", "Back", "", "", "", "" } }; int SFCave::nrMenuOptions[NR_MENUS] = { 5, 4, 4 }; int SFCave ::currentMenuOption[NR_MENUS] = { 0, 0, 0 }; #define UP_THRUST 0.6 #define NO_THRUST 0.8 #define MAX_DOWN_THRUST 4.0 #define MAX_UP_THRUST -3.5 double SFCave::UpThrustVals[3][3] = {{ 0.6, 0.6, 0.6 }, // SFCave { 0.6, 0.6, 0.8 }, // Gates { 0.4, 0.7, 1.0 } }; // Fly double SFCave::DownThrustVals[3][3] = {{ 0.8, 0.8, 0.8 }, // SFCave { 0.8, 0.8, 1.0 }, // Gates { 0.4, 0.7, 1.0 } }; // Fly double SFCave::MaxUpThrustVals[3][3] = {{ -3.5, -3.5, -3.5 }, // SFCave { -3.5, -4.0, -5.0 }, // Gates { -3.5, -4.0, -5.0 } }; // Fly double SFCave::MaxDownThrustVals[3][3] = {{ 4.0, 4.0, 4.0 }, // SFCave { 4.0, 5.0, 5.5 }, // Gates { 3.5, 4.0, 5.0 } }; // Fly int SFCave::flyEasyScores[7][3] = { { 0, 10, 5 }, { 10, 20, 3 }, { 20, 30, 2 }, { 30, 40, 1 }, { 50, 70, -2 }, { 70, 300, -5 }, { -1, -1, -1 } }; int SFCave::flyNormalScores[7][3] = { { 0, 10, 5 }, { 10, 20, 3 }, { 20, 30, 2 }, { 30, 40, 1 }, { 50, 70, -2 }, { 70, 300, -5 }, { -1, -1, -1 } }; int SFCave::flyHardScores[7][3] = { { 0, 20, 5 }, { 20, 40, 3 }, { 40, 100, 1 }, { 100, 150, -2 }, { 150, 300, -5 }, { -1, -1, -1 } }; int SFCave::initialGateGaps[] = { 75, 50, 25 }; #define FLYSCORES( x, y ) (*(flyScores + ((x)*3) + y)) bool movel; OPIE_EXPORT_APP( Opie::Core::OApplicationFactory<SFCave> ) SFCave :: SFCave( QWidget *w, const char *name, WFlags fl ) : QMainWindow( w, name, fl ) { showMaximized(); movel = true; int spd = 3; replayIt = 0; - replayFile = QDir::home().path(); - replayFile += "/sfcave.replay"; - printf( "%s\n", (const char *)replayFile ); + replayFile = Global::applicationFileName("sfcave", "replay"); sWidth = width(); sHeight = height(); segSize = sWidth/(MAPSIZE-1)+1; currentMenuNr = 0; currentGameType = 0; currentGameDifficulty = 0; setCaption( CAPTION ); showScoreZones = false; #ifdef QWS Config cfg( "sfcave" ); cfg.setGroup( "settings" ); QString key = "highScore_"; for ( int i = 0 ; i < 3 ; ++i ) { for ( int j = 0 ; j < 3 ; ++j ) highestScore[i][j] = cfg.readNumEntry( key + gameTypes[i] + "_" + dificultyOption[j], 0 ); } currentGameType = cfg.readNumEntry( "gameType", 0 ); currentGameDifficulty = cfg.readNumEntry( "difficulty", 0 ); #endif speed = spd; // Change to 2 for PC press = false; showEyeCandy = false; offscreen = new QPixmap( sWidth, sHeight ); offscreen->fill( Qt::black ); // setUp(); crashLineLength = -1; state = STATE_MENU; prevState = STATE_MENU; gameTimer = new QTimer( this, "game timer" ); connect( gameTimer, SIGNAL( timeout() ), this, SLOT( run() ) ); QTimer::singleShot(0, this, SLOT(start())); } SFCave :: ~SFCave() { } void SFCave :: start() { gameTimer->start( 10 ); } void SFCave :: setSeed( int seed ) { if ( seed == -1 ) currentSeed = ((unsigned long) time((time_t *) NULL)); else currentSeed = seed; PutSeed( currentSeed ); } int SFCave :: nextInt( int range ) { int val = (int)(Random( ) * range); return val; } void SFCave :: setUp() { score = 0; offset = 0; nrFrames = 0; dir = 1; thrust = 0; startScoring = false; press = false; if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) { thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; if ( currentGameDifficulty == DIFICULTY_EASY ) gateDistance = 100; else if ( currentGameDifficulty == DIFICULTY_NORMAL ) gateDistance = 60; else gateDistance = 40; } else if ( CURRENT_GAME_TYPE == GATES_GAME ) { thrustUp = UpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; noThrust = DownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; gateDistance = 75; nextGate = nextInt( 50 ) + gateDistance; } else { thrustUp = UpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; noThrust = DownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; maxUpThrust = MaxUpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; maxDownThrust = MaxDownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; if ( currentGameDifficulty == DIFICULTY_EASY ) flyScores = (int*)flyEasyScores; else if ( currentGameDifficulty == DIFICULTY_NORMAL ) flyScores = (int*)flyNormalScores; else flyScores = (int*)flyHardScores; } crashLineLength = 0; lastGateBottomY = 0; user.setRect( 50, sWidth/2, 4, 4 ); blockWidth = 20; blockHeight = 70; gapHeight = initialGateGaps[currentGameDifficulty]; @@ -799,336 +798,336 @@ void SFCave :: handleKeys() thrust += 0.8; if ( thrust > 5.0 ) thrust = 5.0; else if ( thrust < -3.5 ) thrust = -3.5; } user.moveBy( 0, (int)thrust ); } void SFCave :: keyPressEvent( QKeyEvent *e ) { if ( state == STATE_MENU ) handleMenuKeys( e ); else { switch( e->key() ) { case Qt::Key_Up: case Qt::Key_F9: case Qt::Key_Space: if ( state == STATE_RUNNING ) { if ( !replay && !press ) { press = true; replayList.append( new int( nrFrames ) ); } } else if ( state == STATE_CRASHED ) { if ( e->key() == Key_Up ) state = STATE_NEWGAME; } break; case Qt::Key_M: case Qt::Key_Return: case Qt::Key_Enter: if ( state == STATE_CRASHED ) { state = STATE_MENU; currentMenuNr = 0; currentMenuOption[currentMenuNr] = 0; } break; case Qt::Key_Z: showScoreZones = !showScoreZones; break; default: e->ignore(); break; } } } void SFCave :: keyReleaseEvent( QKeyEvent *e ) { if ( state == STATE_MENU ) { } else { switch( e->key() ) { case Qt::Key_F9: case Qt::Key_Space: case Qt::Key_Up: if ( state == STATE_RUNNING ) { if ( !replay && press ) { press = false; replayList.append( new int( nrFrames ) ); } } break; case Qt::Key_E: showEyeCandy = !showEyeCandy; break; case Qt::Key_R: if ( state == STATE_CRASHED ) state = STATE_REPLAY; break; case Qt::Key_Down: if ( state == STATE_CRASHED ) state = STATE_NEWGAME; break; case Qt::Key_S: if ( state == STATE_CRASHED ) saveReplay(); break; case Qt::Key_L: if ( state == STATE_CRASHED ) loadReplay(); break; default: e->ignore(); break; } } } void SFCave :: saveScore() { #ifdef QWS Config cfg( "sfcave" ); cfg.setGroup( "settings" ); QString key = "highScore_"; cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] ); key += CURRENT_GAME_TYPE; cfg.writeEntry( key, highestScore[currentGameType] ); #endif } void SFCave :: saveReplay() { FILE *out; - out = fopen( (const char *)replayFile, "w" ); + out = fopen( QFile::encodeName(replayFile).data(), "w" ); if ( !out ) { - printf( "Couldn't write to /home/root/sfcave.replay\n" ); + printf( "Couldn't write to %s\n", QFile::encodeName(replayFile).data() ); return; } // Build up string of values // Format is:: <landscape seed> <game type> <difficulty> <framenr> <framenr>....... QString val; val.sprintf( "%d %d %d ", currentSeed, currentGameType, currentGameDifficulty ); QListIterator<int> it( replayList ); while( it.current() ) { QString tmp; tmp.sprintf( "%d ", (*it.current()) ); val += tmp; ++it; } val += "\n"; QString line; line.sprintf( "%d\n", val.length() ); fwrite( (const char *)line, 1, line.length(), out ); fwrite( (const char *)val, 1, val.length(), out ); fclose( out ); - printf( "Replay saved to %s\n", (const char *)replayFile ); + printf( "Replay saved to %s\n", QFile::encodeName(replayFile).data() ); } void SFCave :: loadReplay() { - FILE *in = fopen( (const char *)replayFile, "r" ); + FILE *in = fopen( QFile::encodeName(replayFile).data() , "r" ); if ( in == 0 ) { printf( "Couldn't load replay file!\n" ); return; } // Read next line - contains the size of the options char line[10+1]; fgets( line, 10, in ); int length = -1; sscanf( line, "%d", &length ); char *data = new char[length+1]; fread( data, 1, length, in ); // printf( "data - %s", data ); QString sep = " "; QStringList list = QStringList::split( sep, QString( data ) ); // print it out QStringList::Iterator it = list.begin(); currentSeed = (*it).toInt(); ++it; currentGameType = (*it).toInt(); ++it; currentGameDifficulty = (*it).toInt(); ++it; replayList.clear(); for ( ; it != list.end(); ++it ) { int v = (*it).toInt(); replayList.append( new int( v ) ); } delete data; fclose( in ); - printf( "Replay loaded from %s\n", (const char *)replayFile ); + printf( "Replay loaded from %s\n", QFile::encodeName(replayFile).data() ); } //--------------- MENU CODE --------------------- void SFCave :: handleMenuKeys( QKeyEvent *e ) { switch( e->key() ) { case Qt::Key_Down: currentMenuOption[currentMenuNr] ++; if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" ) currentMenuOption[currentMenuNr] = 0; break; case Qt::Key_Up: currentMenuOption[currentMenuNr] --; if ( currentMenuOption[currentMenuNr] < 0 ) currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1; break; case Qt::Key_Left: if ( currentMenuNr == MENU_OPTIONS_MENU ) { if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) { currentGameType --; if ( currentGameType < 0 ) currentGameType = NR_GAME_TYPES - 1; } else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) { currentGameDifficulty --; if ( currentGameDifficulty < 0 ) currentGameDifficulty = NR_GAME_DIFFICULTIES - 1; } } break; case Qt::Key_Right: if ( currentMenuNr == MENU_OPTIONS_MENU ) { if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) { currentGameType ++; if ( currentGameType == NR_GAME_TYPES ) currentGameType = 0; } else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) { currentGameDifficulty ++; if ( currentGameDifficulty == NR_GAME_DIFFICULTIES ) currentGameDifficulty = 0; } } break; case Qt::Key_Space: case Qt::Key_Return: case Qt::Key_Enter: dealWithMenuSelection(); break; } } void SFCave :: displayMenu() { offscreen->fill( Qt::black ); QPainter p( offscreen ); p.setPen( Qt::white ); QFont f( "Helvetica", 16 ); p.setFont( f ); QFontMetrics fm = p.fontMetrics(); QString text = "SFCave"; p.drawText( (sWidth/2) - (fm.width( text )/2), 60, text ); text = "Written by Andy Qua"; p.drawText( (sWidth/2) - (fm.width( text )/2), 85, text ); // Draw options int pos = 140; for ( int i = 0 ; menuOptions[currentMenuNr][i] != "" ; ++i, pos += 25 ) { if ( currentMenuOption[currentMenuNr] == i ) p.setPen( Qt::yellow ); else p.setPen( Qt::white ); QString text; if ( menuOptions[currentMenuNr][i].find( "%s" ) != -1 ) { QString val; if ( i == MENU_GAME_TYPE ) val = gameTypes[currentGameType]; else val = dificultyOption[currentGameDifficulty]; text.sprintf( (const char *)menuOptions[currentMenuNr][i], (const char *)val ); } else text = menuOptions[currentMenuNr][i]; p.drawText( (sWidth/2) - (fm.width( text )/2), pos, text ); } p.end(); bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); } void SFCave :: dealWithMenuSelection() { switch( currentMenuNr ) { case MENU_MAIN_MENU: { switch( currentMenuOption[currentMenuNr] ) { case MENU_START_GAME: state = STATE_NEWGAME; break; case MENU_REPLAY: currentMenuNr = MENU_REPLAY_MENU; currentMenuOption[currentMenuNr] = 0; break; |