-rw-r--r-- | libopie2/opiecore/device/odevice.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/libopie2/opiecore/device/odevice.h b/libopie2/opiecore/device/odevice.h index f4b3e0e..6f0d036 100644 --- a/libopie2/opiecore/device/odevice.h +++ b/libopie2/opiecore/device/odevice.h @@ -80,32 +80,33 @@ enum OModel { Model_Zaurus_SLB600 = ( Model_Zaurus | 0x000004 ), Model_Zaurus_SLC7x0 = ( Model_Zaurus | 0x000005 ), Model_Zaurus_SL6000 = ( Model_Zaurus | 0x000006 ), Model_SIMpad = ( 3 << 24 ), Model_SIMpad_All = ( Model_SIMpad | 0xffffff ), Model_SIMpad_CL4 = ( Model_SIMpad | 0x000001 ), Model_SIMpad_SL4 = ( Model_SIMpad | 0x000002 ), Model_SIMpad_SLC = ( Model_SIMpad | 0x000004 ), Model_SIMpad_TSinus = ( Model_SIMpad | 0x000008 ), Model_Ramses = ( 4 << 24 ), Model_Ramses_All = ( Model_Ramses | 0xffffff ), Model_Ramses_MNCI = ( Model_Ramses | 0x000001 ), + Model_Ramses_MNCIRX = ( Model_Ramses | 0x000002 ), Model_Yopy = ( 5 << 24 ), Model_Yopy_All = ( Model_Yopy | 0xffffff ), Model_Yopy_3000 = ( Model_Yopy | 0x000001 ), Model_Yopy_3500 = ( Model_Yopy | 0x000002 ), Model_Yopy_3700 = ( Model_Yopy | 0x000003 ), Model_Beagle = ( 6 << 24 ), Model_Beagle_All = ( Model_Beagle | 0xffffff ), Model_Beagle_PA100 = ( Model_Beagle | 0x000001 ), }; /** @@ -248,33 +249,33 @@ public: virtual Transformation rotation() const; virtual ODirection direction() const; // system virtual bool setSoftSuspend ( bool on ); virtual bool suspend(); virtual bool setDisplayStatus ( bool on ); virtual bool setDisplayBrightness ( int brightness ); virtual int displayBrightnessResolution() const; virtual bool setDisplayContrast ( int contrast ); virtual int displayContrastResolution() const; // don't add new virtual methods, use this: // /*virtual */ void boo(int i ) { return virtual_hook(1,&i); }; - // and in your subclass do do overwrite + // and in your subclass do overwrite // protected virtual int virtual_hook(int, void *) // which is defined below // input / output virtual void playAlarmSound(); virtual void playKeySound(); virtual void playTouchSound(); virtual QValueList <OLed> ledList() const; virtual QValueList <OLedState> ledStateList ( OLed led ) const; virtual OLedState ledState ( OLed led ) const; virtual bool setLedState ( OLed led, OLedState st ); virtual bool hasLightSensor() const; virtual int readLightSensor(); virtual int lightSensorResolution() const; |