-rw-r--r-- | noncore/games/sfcave/sfcave.cpp | 19 |
1 files changed, 8 insertions, 11 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp index 5633a8f..c1e4532 100644 --- a/noncore/games/sfcave/sfcave.cpp +++ b/noncore/games/sfcave/sfcave.cpp | |||
@@ -214,48 +214,45 @@ void SFCave :: setSeed( int seed ) | |||
214 | int SFCave :: nextInt( int range ) | 214 | int SFCave :: nextInt( int range ) |
215 | { | 215 | { |
216 | int val = (int)(Random( ) * range); | 216 | int val = (int)(Random( ) * range); |
217 | 217 | ||
218 | return val; | 218 | return val; |
219 | 219 | ||
220 | } | 220 | } |
221 | 221 | ||
222 | void SFCave :: setUp() | 222 | void SFCave :: setUp() |
223 | { | 223 | { |
224 | score = 0; | 224 | score = 0; |
225 | offset = 0; | 225 | offset = 0; |
226 | nrFrames = 0; | 226 | nrFrames = 0; |
227 | dir = 1; | 227 | dir = 1; |
228 | thrust = 0; | 228 | thrust = 0; |
229 | 229 | ||
230 | int dist[] = { 100, 60, 40 }; | ||
231 | if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) | 230 | if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) |
232 | { | 231 | { |
233 | thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 232 | thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
234 | noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 233 | noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
235 | maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 234 | maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
236 | maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; | 235 | maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; |
237 | 236 | ||
238 | if ( currentCameDifficulty == DIFICULTY_EASY ) | 237 | if ( currentGameDifficulty == DIFICULTY_EASY ) |
239 | gateDistance = 100; | 238 | gateDistance = 100; |
240 | else if ( currentCameDifficulty == DIFICULTY_EASY ) | 239 | else if ( currentGameDifficulty == DIFICULTY_EASY ) |
241 | gateDistance = 60; | 240 | gateDistance = 60; |
242 | else | 241 | else |
243 | gateDistance = 40; | 242 | gateDistance = 40; |
244 | |||
245 | printf( "GD = %d\n", gateDistance ); | ||
246 | } | 243 | } |
247 | else if ( CURRENT_GAME_TYPE == GATES_GAME ) | 244 | else if ( CURRENT_GAME_TYPE == GATES_GAME ) |
248 | { | 245 | { |
249 | thrustUp = UpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 246 | thrustUp = UpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
250 | noThrust = DownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 247 | noThrust = DownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
251 | maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 248 | maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
252 | maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; | 249 | maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; |
253 | gateDistance = 75; | 250 | gateDistance = 75; |
254 | nextGate = nextInt( 50 ) + gateDistance; | 251 | nextGate = nextInt( 50 ) + gateDistance; |
255 | } | 252 | } |
256 | else | 253 | else |
257 | { | 254 | { |
258 | thrustUp = UpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; | 255 | thrustUp = UpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; |
259 | noThrust = DownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; | 256 | noThrust = DownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; |
260 | maxUpThrust = MaxUpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; | 257 | maxUpThrust = MaxUpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; |
261 | maxDownThrust = MaxDownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; | 258 | maxDownThrust = MaxDownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; |
@@ -778,37 +775,39 @@ void SFCave :: handleKeys() | |||
778 | thrust = -3.5; | 775 | thrust = -3.5; |
779 | } | 776 | } |
780 | user.moveBy( 0, (int)thrust ); | 777 | user.moveBy( 0, (int)thrust ); |
781 | } | 778 | } |
782 | 779 | ||
783 | void SFCave :: keyPressEvent( QKeyEvent *e ) | 780 | void SFCave :: keyPressEvent( QKeyEvent *e ) |
784 | { | 781 | { |
785 | if ( state == STATE_MENU ) | 782 | if ( state == STATE_MENU ) |
786 | handleMenuKeys( e ); | 783 | handleMenuKeys( e ); |
787 | else | 784 | else |
788 | { | 785 | { |
789 | switch( e->key() ) | 786 | switch( e->key() ) |
790 | { | 787 | { |
791 | case Qt::Key_Up: | 788 | case Qt::Key_Up: |
792 | case Qt::Key_F9: | 789 | case Qt::Key_F9: |
793 | case Qt::Key_Space: | 790 | case Qt::Key_Space: |
794 | if ( !replay && !press ) | 791 | if ( state == STATE_RUNNING && !replay && !press ) |
795 | { | 792 | { |
796 | press = true; | 793 | press = true; |
797 | replayList.append( new int( nrFrames ) ); | 794 | replayList.append( new int( nrFrames ) ); |
798 | } | 795 | } |
796 | else if ( state == STATE_CRASHED && e->key() == Key_Up ) | ||
797 | state = STATE_NEWGAME; | ||
799 | break; | 798 | break; |
800 | case Qt::Key_M: | 799 | case Qt::Key_M: |
801 | case Qt::Key_Return: | 800 | case Qt::Key_Return: |
802 | case Qt::Key_Enter: | 801 | case Qt::Key_Enter: |
803 | if ( state == STATE_CRASHED ) | 802 | if ( state == STATE_CRASHED ) |
804 | { | 803 | { |
805 | state = STATE_MENU; | 804 | state = STATE_MENU; |
806 | currentMenuNr = 0; | 805 | currentMenuNr = 0; |
807 | currentMenuOption[currentMenuNr] = 0; | 806 | currentMenuOption[currentMenuNr] = 0; |
808 | } | 807 | } |
809 | break; | 808 | break; |
810 | 809 | ||
811 | case Qt::Key_Z: | 810 | case Qt::Key_Z: |
812 | showScoreZones = !showScoreZones; | 811 | showScoreZones = !showScoreZones; |
813 | break; | 812 | break; |
814 | 813 | ||
@@ -818,38 +817,36 @@ void SFCave :: keyPressEvent( QKeyEvent *e ) | |||
818 | } | 817 | } |
819 | } | 818 | } |
820 | } | 819 | } |
821 | 820 | ||
822 | void SFCave :: keyReleaseEvent( QKeyEvent *e ) | 821 | void SFCave :: keyReleaseEvent( QKeyEvent *e ) |
823 | { | 822 | { |
824 | if ( state == STATE_MENU ) | 823 | if ( state == STATE_MENU ) |
825 | { | 824 | { |
826 | } | 825 | } |
827 | else | 826 | else |
828 | { | 827 | { |
829 | switch( e->key() ) | 828 | switch( e->key() ) |
830 | { | 829 | { |
831 | case Qt::Key_F9: | 830 | case Qt::Key_F9: |
832 | case Qt::Key_Space: | 831 | case Qt::Key_Space: |
833 | case Qt::Key_Up: | 832 | case Qt::Key_Up: |
834 | if ( !replay && press ) | 833 | press = false; |
835 | { | 834 | if ( state == STATE_RUNNING && !replay && press ) |
836 | press = false; | ||
837 | |||
838 | replayList.append( new int( nrFrames ) ); | 835 | replayList.append( new int( nrFrames ) ); |
839 | } | 836 | |
840 | break; | 837 | break; |
841 | 838 | ||
842 | case Qt::Key_R: | 839 | case Qt::Key_R: |
843 | if ( state == STATE_CRASHED ) | 840 | if ( state == STATE_CRASHED ) |
844 | { | 841 | { |
845 | state = STATE_REPLAY; | 842 | state = STATE_REPLAY; |
846 | } | 843 | } |
847 | break; | 844 | break; |
848 | 845 | ||
849 | case Qt::Key_Down: | 846 | case Qt::Key_Down: |
850 | if ( state == STATE_CRASHED ) | 847 | if ( state == STATE_CRASHED ) |
851 | state = STATE_NEWGAME; | 848 | state = STATE_NEWGAME; |
852 | break; | 849 | break; |
853 | 850 | ||
854 | case Qt::Key_S: | 851 | case Qt::Key_S: |
855 | if ( state == STATE_CRASHED ) | 852 | if ( state == STATE_CRASHED ) |