-rw-r--r-- | noncore/games/oyatzee/oyatzee.cpp | 112 | ||||
-rw-r--r-- | noncore/games/oyatzee/oyatzee.h | 58 |
2 files changed, 160 insertions, 10 deletions
diff --git a/noncore/games/oyatzee/oyatzee.cpp b/noncore/games/oyatzee/oyatzee.cpp index 5c4d1f7..6228a8f 100644 --- a/noncore/games/oyatzee/oyatzee.cpp +++ b/noncore/games/oyatzee/oyatzee.cpp @@ -24,44 +24,53 @@ #include <qvbox.h> #include <qwidgetstack.h> #include <qpainter.h> #include <qlayout.h> #include <qregexp.h> #include <stdlib.h> #include <unistd.h> #include <pwd.h> #include <sys/types.h> OYatzee::OYatzee( QWidget *parent , const char *name, WFlags fl ) : QMainWindow( parent , name , fl ) { QWidget *thing = new QWidget( this ); setCentralWidget( thing ); + + setPlayerNumber( 4 ); + setRoundsNumber( 1 ); + + playerList ps; + ps.append( new Player( "Carsten" ) ); + ps.append( new Player( "Julia" ) ); + ps.append( new Player( "Christine" ) ); + ps.append( new Player( "Stephan" ) ); + + Game *g = new Game( ps ); + + QVBoxLayout *vbox = new QVBoxLayout( thing ); - sb = new Scoreboard( thing , "sb" ); + sb = new Scoreboard( ps, thing , "sb" ); dw = new DiceWidget( thing , "dw" ); + connect( dw->rollButton, SIGNAL( clicked() ), this , SLOT( slotRollDices() ) ); vbox->addWidget( sb ); vbox->addWidget( dw ); - - setPlayerNumber( 2 ); - setRoundsNumber( 1 ); - - connect( dw->rollButton, SIGNAL( clicked() ), this , SLOT( slotRollDices() ) ); } OYatzee::~OYatzee() { } void OYatzee::detectPosibilities() { posibilities.clear(); qDebug( "running detectPosibilities()" ); Dice *d = dw->diceList.first(); QValueListInt numbers; for ( ; d != 0 ; d = dw->diceList.next() ) @@ -147,34 +156,32 @@ void OYatzee::detectPosibilities() if ( numbers.find( 5 ) != numbers.end() && numbers.find( 6 ) != numbers.end() ) isShort = true; if ( isShort ) posibilities.append( 10 ); if ( isLong ) posibilities.append( 11 ); } posibilities.append( 13 ); //Chance, well, this is allways possible displayPossibilites(); } void OYatzee::displayPossibilites() { - qDebug( "running displayPossibilites(), %d item", posibilities.count() ); - for ( QValueListInt::Iterator it = posibilities.begin() ; it != posibilities.end(); ++it ) { qDebug( QString::number( *it ) ); switch ( *it ) { case Ones: qDebug( "1er" ); break; case Twos: qDebug( "2er" ); break; case Threes: qDebug( "3er" ); break; case Fours: qDebug( "4er" ); @@ -227,34 +234,62 @@ void OYatzee::slotStartGame() void OYatzee::slotRollDices() { Dice *d = dw->diceList.first(); for ( ; d != 0 ; d = dw->diceList.next() ) { if ( !d->isSelected ) d->roll(); } detectPosibilities(); } /* * Scoreboard */ -Scoreboard::Scoreboard( QWidget *parent, const char *name ) : QWidget( parent , name ) +Scoreboard::Scoreboard( playerList ps, QWidget *parent, const char *name ) : QWidget( parent , name ) +{ + ps_ = ps; + + pb = new Possibilityboard( this , "pb" ); + + createResultboards( 4 ); + + QHBoxLayout *hbox = new QHBoxLayout( this ); + + hbox->addWidget( pb ); + + hbox->addSpacing( 25 ); + + Resultboard *r = rbList.first(); + + for ( ; r != 0 ; r = rbList.next() ) + { + hbox->addWidget( r ); + } +} + +void Scoreboard::createResultboards(const int num) { + Player *p = ps_.first(); + for ( int i = 0 ; i < num ; ++i , p = ps_.next() ) + { + QString n = p->playerName; + rbList.append( new Resultboard( n , this ) ); + } } void Scoreboard::paintEvent( QPaintEvent * ) { QPainter p; p.begin( this ); p.drawRect( 0,0, this->width() , this->height() ); } /* * Dice */ Dice::Dice( QWidget *parent , const char *name ) : QFrame( parent , name ) { QTime t = QTime::currentTime(); // set random seed @@ -348,16 +383,75 @@ DiceWidget::DiceWidget( QWidget *parent , const char *name ) : QWidget( parent for ( ; d != 0 ; d = diceList.next() ) { hbox->addWidget( d ); } hbox->addWidget( rollButton ); } /* * Player */ Player::Player( QString name ) { playerName = name; } + +/* + * Board + */ +Board::Board( QWidget *parent , const char* name ) : QWidget ( parent , name ) +{ +} + +void Board::paintEvent( QPaintEvent* ) +{ + QPainter p; + p.begin( this ); + + p.drawRect( 0,0, this->width() , this->height() ); +} + +/* + * Resultboard + */ + +Resultboard::Resultboard( QString playerName , QWidget *parent , const char* name ) : Board ( parent , name ) +{ + pName = playerName; +} + +void Resultboard::paintEvent( QPaintEvent* ) +{ + QPainter p; + p.begin( this ); + + p.drawText( 10,10, pName ); + p.drawRect( 0,0, this->width() , this->height() ); +} + +/* + * Possibilityboard + */ + +Possibilityboard::Possibilityboard( QWidget *parent , const char* name ) : Board ( parent , name ) +{ +} + +void Possibilityboard::paintEvent( QPaintEvent* ) +{ + QPainter p; + p.begin( this ); + + p.drawRect( 0,0, this->width() , this->height() ); +} + +/* + * Game + */ + +Game::Game( playerList pla ) +{ + players = pla; +} + diff --git a/noncore/games/oyatzee/oyatzee.h b/noncore/games/oyatzee/oyatzee.h index 65a18fc..dd996ee 100644 --- a/noncore/games/oyatzee/oyatzee.h +++ b/noncore/games/oyatzee/oyatzee.h @@ -1,33 +1,37 @@ #ifndef WORDGAME_H #define WORDGAME_H #include <qmainwindow.h> #include <qlabel.h> #include <qlist.h> #include <stdlib.h> // rand() function #include <qdatetime.h> // seed for rand() class Dice; class Game; class Scoreboard; class DiceWidget; +class Resultboard; +class Player; typedef QList<Dice> dicesList; +typedef QList<Resultboard> resultboardList; typedef QValueList<int> QValueListInt; +typedef QList<Player> playerList; class OYatzee : public QMainWindow { Q_OBJECT public: OYatzee( QWidget* parent = 0, const char* name = 0, WFlags fl = 0 ); ~OYatzee(); Game *g; DiceWidget *dw; Scoreboard *sb; QValueListInt posibilities; void setPlayerNumber( const int num ); void setRoundsNumber( const int num ); @@ -41,32 +45,35 @@ class OYatzee : public QMainWindow { ThreeOfAKind = 7, //12444 FourOfAKind = 8, //14444 FullHouse = 9, //22555 SStraight = 10, //13456 LStraight = 11, //12345 Yatzee = 12, //55555 Chance = 13}; public slots: void slotStartGame(); void slotRollDices(); private: int numOfPlayers; int numOfRounds; + /* + * Check what posibilities the player currently has + */ void detectPosibilities(); void displayPossibilites(); }; class Dice : public QFrame { Q_OBJECT public: Dice( QWidget* parent = 0, const char* name = 0 ); int Value; bool isSelected; int hasValue(); void roll(); @@ -81,36 +88,85 @@ class Dice : public QFrame protected: void paintEvent( QPaintEvent *e ); void paintNumber( QPainter *p ); }; class DiceWidget : public QWidget { Q_OBJECT public: DiceWidget( QWidget *parent = 0, const char* name = 0 ); QPushButton *rollButton; dicesList diceList; }; + +class Board : public QWidget +{ + Q_OBJECT + public: + Board( QWidget *parent = 0, const char* name = 0 ); + + protected: + virtual void paintEvent( QPaintEvent *e ); +}; + +class Possibilityboard : public Board +{ + Q_OBJECT + + public: + Possibilityboard( QWidget *parent = 0, const char* name = 0 ); + + protected: + virtual void paintEvent( QPaintEvent *e ); +}; + +class Resultboard : public Board +{ + Q_OBJECT + + public: + Resultboard( QString playerName , QWidget *parent = 0, const char* name = 0 ); + QString pName; + + protected: + virtual void paintEvent( QPaintEvent *e ); +}; + + class Scoreboard : public QWidget { Q_OBJECT public: - Scoreboard( QWidget *parent = 0, const char* name = 0 ); + Scoreboard( playerList ps, QWidget *parent = 0, const char* name = 0 ); + + Possibilityboard *pb; + resultboardList rbList; + playerList ps_; + void createResultboards(const int); + protected: void paintEvent( QPaintEvent *e ); }; + class Player { public: Player( QString name ); QString playerName; int totalPoints; }; +class Game +{ + public: + Game( playerList pla ); + playerList players; +}; + #endif // WORDGAME_H |