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-rw-r--r--noncore/games/solitaire/cardgamelayout.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/solitaire/cardgamelayout.cpp b/noncore/games/solitaire/cardgamelayout.cpp
index 1ceee8d..e21d08a 100644
--- a/noncore/games/solitaire/cardgamelayout.cpp
+++ b/noncore/games/solitaire/cardgamelayout.cpp
@@ -5,33 +5,33 @@
5** 5**
6** This file may be distributed and/or modified under the terms of the 6** This file may be distributed and/or modified under the terms of the
7** GNU General Public License version 2 as published by the Free Software 7** GNU General Public License version 2 as published by the Free Software
8** Foundation and appearing in the file LICENSE.GPL included in the 8** Foundation and appearing in the file LICENSE.GPL included in the
9** packaging of this file. 9** packaging of this file.
10** 10**
11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE 11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. 12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
13** 13**
14** See http://www.trolltech.com/gpl/ for GPL licensing information. 14** See http://www.trolltech.com/gpl/ for GPL licensing information.
15** 15**
16** Contact info@trolltech.com if any conditions of this licensing are 16** Contact info@trolltech.com if any conditions of this licensing are
17** not clear to you. 17** not clear to you.
18** 18**
19**********************************************************************/ 19**********************************************************************/
20#include "cardgamelayout.h" 20#include "cardgamelayout.h"
21 21#include "card.h"
22 22
23CardGameLayout::~CardGameLayout() 23CardGameLayout::~CardGameLayout()
24{ 24{
25 // Should I just do setAutoDelete( TRUE ); ? 25 // Should I just do setAutoDelete( TRUE ); ?
26 for (CardPile *p = first(); p != NULL; p = next()) 26 for (CardPile *p = first(); p != NULL; p = next())
27 delete p; 27 delete p;
28} 28}
29 29
30 30
31CardPile *CardGameLayout::closestPile(int x, int y, int maxDistance) 31CardPile *CardGameLayout::closestPile(int x, int y, int maxDistance)
32{ 32{
33 int closestDistance = maxDistance * maxDistance; 33 int closestDistance = maxDistance * maxDistance;
34 CardPile *closestPile = NULL; 34 CardPile *closestPile = NULL;
35 35
36 for (CardPile *p = first(); p != NULL; p = next()) { 36 for (CardPile *p = first(); p != NULL; p = next()) {
37 int d = p->distanceFromNextPos(x, y); 37 int d = p->distanceFromNextPos(x, y);