-rw-r--r-- | core/apps/embeddedkonsole/TEmuVt102.cpp | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/core/apps/embeddedkonsole/TEmuVt102.cpp b/core/apps/embeddedkonsole/TEmuVt102.cpp index 752c49f..275c18d 100644 --- a/core/apps/embeddedkonsole/TEmuVt102.cpp +++ b/core/apps/embeddedkonsole/TEmuVt102.cpp @@ -730,34 +730,63 @@ void TEmuVt102::onKeyPress( QKeyEvent* ev ) switch(cmd) // ... and execute if found. { case CMD_emitSelection : gui->emitSelection(); return; case CMD_scrollPageUp : gui->doScroll(-gui->Lines()/2); return; case CMD_scrollPageDown : gui->doScroll(+gui->Lines()/2); return; case CMD_scrollLineUp : gui->doScroll(-1 ); return; case CMD_scrollLineDown : gui->doScroll(+1 ); return; case CMD_send : emit sndBlock(txt,len); return; case CMD_prevSession : emit prevSession(); return; case CMD_nextSession : emit nextSession(); return; } // fall back handling if (!ev->text().isEmpty()) { if (ev->state() & AltButton) sendString("\033"); // ESC, this is the ALT prefix + /// very hacky + if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='A')) sendString("\01"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='B')) sendString("\02"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='C')) sendString("\03"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='D')) sendString("\04"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='E')) sendString("\05"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='F')) sendString("\06"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='G')) sendString("\07"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='H')) sendString("\010"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='I')) sendString("\011"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='J')) sendString("\012"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='K')) sendString("\013"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='L')) sendString("\014"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='M')) sendString("\015"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='N')) sendString("\016"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='O')) sendString("\017"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='P')) sendString("\020"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='Q')) sendString("\021"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='R')) sendString("\022"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='S')) sendString("\023"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='T')) sendString("\024"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='U')) sendString("\025"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='V')) sendString("\026"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='W')) sendString("\027"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='X')) sendString("\030"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='Y')) sendString("\031"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='Z')) sendString("\032"); + else { QCString s = codec->fromUnicode(ev->text()); // encode for application emit sndBlock(s.data(),s.length()); // we may well have s.length() > 1 + } return; } } /* ------------------------------------------------------------------------- */ /* */ /* VT100 Charsets */ /* */ /* ------------------------------------------------------------------------- */ // Character Set Conversion ------------------------------------------------ -- /* The processing contains a VT100 specific code translation layer. It's still in use and mainly responsible for the line drawing graphics. |