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-rw-r--r--noncore/games/oyatzee/oyatzee.cpp49
-rw-r--r--noncore/games/oyatzee/oyatzee.h8
2 files changed, 43 insertions, 14 deletions
diff --git a/noncore/games/oyatzee/oyatzee.cpp b/noncore/games/oyatzee/oyatzee.cpp
index 6228a8f..d0e220c 100644
--- a/noncore/games/oyatzee/oyatzee.cpp
+++ b/noncore/games/oyatzee/oyatzee.cpp
@@ -34,34 +34,34 @@
OYatzee::OYatzee( QWidget *parent , const char *name, WFlags fl ) : QMainWindow( parent , name , fl )
{
QWidget *thing = new QWidget( this );
setCentralWidget( thing );
setPlayerNumber( 4 );
setRoundsNumber( 1 );
playerList ps;
ps.append( new Player( "Carsten" ) );
ps.append( new Player( "Julia" ) );
ps.append( new Player( "Christine" ) );
ps.append( new Player( "Stephan" ) );
- Game *g = new Game( ps );
-
+//X Game *g = new Game( ps );
+//X
QVBoxLayout *vbox = new QVBoxLayout( thing );
sb = new Scoreboard( ps, thing , "sb" );
dw = new DiceWidget( thing , "dw" );
connect( dw->rollButton, SIGNAL( clicked() ), this , SLOT( slotRollDices() ) );
vbox->addWidget( sb );
vbox->addWidget( dw );
}
OYatzee::~OYatzee()
{
}
void OYatzee::detectPosibilities()
@@ -391,67 +391,94 @@ DiceWidget::DiceWidget( QWidget *parent , const char *name ) : QWidget( parent
/*
* Player
*/
Player::Player( QString name )
{
playerName = name;
}
/*
* Board
*/
Board::Board( QWidget *parent , const char* name ) : QWidget ( parent , name )
{
}
-void Board::paintEvent( QPaintEvent* )
-{
- QPainter p;
- p.begin( this );
-
- p.drawRect( 0,0, this->width() , this->height() );
-}
-
/*
* Resultboard
*/
Resultboard::Resultboard( QString playerName , QWidget *parent , const char* name ) : Board ( parent , name )
{
pName = playerName;
}
void Resultboard::paintEvent( QPaintEvent* )
{
QPainter p;
p.begin( this );
p.drawText( 10,10, pName );
p.drawRect( 0,0, this->width() , this->height() );
}
/*
* Possibilityboard
*/
Possibilityboard::Possibilityboard( QWidget *parent , const char* name ) : Board ( parent , name )
{
}
void Possibilityboard::paintEvent( QPaintEvent* )
{
QPainter p;
p.begin( this );
- p.drawRect( 0,0, this->width() , this->height() );
+ const int cell_width = this->width();
+ const int h = this->height();
+ const int cell_height = h/17;
+
+ QStringList begriffe;
+ begriffe.append( "1er" );
+ begriffe.append( "2er" );
+ begriffe.append( "3er" );
+ begriffe.append( "4er" );
+ begriffe.append( "5er" );
+ begriffe.append( "6er" );
+ begriffe.append( "Total" );
+ begriffe.append( "Bonus" );
+ begriffe.append( "3oaK" );
+ begriffe.append( "4oaK" );
+ begriffe.append( "Full House" );
+ begriffe.append( "Short S" );
+ begriffe.append( "Long S" );
+ begriffe.append( "Yatzee!" );
+ begriffe.append( "Chance" );
+ begriffe.append( "Score" );
+
+ QStringList::Iterator it = begriffe.begin();
+
+ for ( int i = 1 ; i < 18 ; ++i )
+ {
+ p.drawRect( 0 , i*cell_height , cell_width , cell_height );
+ p.drawText( 0 , i*cell_height , cell_width , cell_height , Qt::AlignCenter , *it );
+ ++it;
+ }
}
/*
* Game
*/
Game::Game( playerList pla )
{
players = pla;
}
+void Game::startGame()
+{}
+
+void Game::stopGame()
+{}
+
diff --git a/noncore/games/oyatzee/oyatzee.h b/noncore/games/oyatzee/oyatzee.h
index dd996ee..1074f1d 100644
--- a/noncore/games/oyatzee/oyatzee.h
+++ b/noncore/games/oyatzee/oyatzee.h
@@ -94,35 +94,32 @@ class DiceWidget : public QWidget
{
Q_OBJECT
public:
DiceWidget( QWidget *parent = 0, const char* name = 0 );
QPushButton *rollButton;
dicesList diceList;
};
class Board : public QWidget
{
Q_OBJECT
public:
Board( QWidget *parent = 0, const char* name = 0 );
-
- protected:
- virtual void paintEvent( QPaintEvent *e );
};
class Possibilityboard : public Board
{
Q_OBJECT
public:
Possibilityboard( QWidget *parent = 0, const char* name = 0 );
protected:
virtual void paintEvent( QPaintEvent *e );
};
class Resultboard : public Board
{
Q_OBJECT
@@ -153,20 +150,25 @@ class Scoreboard : public QWidget
};
class Player
{
public:
Player( QString name );
QString playerName;
int totalPoints;
};
class Game
{
public:
Game( playerList pla );
+
playerList players;
+ int currentPlayer;
+
+ void startGame();
+ void stopGame();
};
#endif // WORDGAME_H