-rw-r--r-- | noncore/games/sfcave-sdl/game.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/noncore/games/sfcave-sdl/game.cpp b/noncore/games/sfcave-sdl/game.cpp index e41e510..1ee0230 100644 --- a/noncore/games/sfcave-sdl/game.cpp +++ b/noncore/games/sfcave-sdl/game.cpp | |||
@@ -56,33 +56,37 @@ void Game :: init() | |||
56 | } | 56 | } |
57 | 57 | ||
58 | score = 0; | 58 | score = 0; |
59 | nrFrames = 0; | 59 | nrFrames = 0; |
60 | press = false; | 60 | press = false; |
61 | 61 | ||
62 | // Load highscore | 62 | // Load highscore |
63 | string key = getGameName() + "_" + getGameDifficultyText() + "_highscore"; | 63 | string key = getGameName() + "_" + getGameDifficultyText() + "_highscore"; |
64 | highScore = atoi( parent->loadSetting( key, "0" ).c_str() ); | 64 | highScore = atoi( parent->loadSetting( key, "0" ).c_str() ); |
65 | 65 | ||
66 | terrain->initTerrain(); | 66 | terrain->initTerrain(); |
67 | player->init(); | 67 | player->init(); |
68 | } | 68 | } |
69 | 69 | ||
70 | void Game :: handleKeys( SDL_KeyboardEvent &key ) | 70 | void Game :: handleKeys( SDL_KeyboardEvent &key ) |
71 | { | 71 | { |
72 | if ( !replay && key.keysym.sym == SDLK_SPACE ) | 72 | if ( !replay && |
73 | (key.keysym.sym == SDLK_SPACE || | ||
74 | key.keysym.sym == SDLK_KP_ENTER || | ||
75 | key.keysym.sym == SDLK_RETURN || | ||
76 | key.keysym.sym == SDLK_UP) ) | ||
73 | { | 77 | { |
74 | if ( key.type == SDL_KEYDOWN ) | 78 | if ( key.type == SDL_KEYDOWN ) |
75 | { | 79 | { |
76 | if ( !press ) | 80 | if ( !press ) |
77 | replayList.push_back( nrFrames ); | 81 | replayList.push_back( nrFrames ); |
78 | press = true; | 82 | press = true; |
79 | } | 83 | } |
80 | else | 84 | else |
81 | { | 85 | { |
82 | if ( press ) | 86 | if ( press ) |
83 | replayList.push_back( nrFrames ); | 87 | replayList.push_back( nrFrames ); |
84 | press = false; | 88 | press = false; |
85 | 89 | ||
86 | } | 90 | } |
87 | } | 91 | } |
88 | } | 92 | } |