-rw-r--r-- | examples/simple-pim/simple.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/simple-pim/simple.cpp b/examples/simple-pim/simple.cpp index d3ce2cc..00c5600 100644 --- a/examples/simple-pim/simple.cpp +++ b/examples/simple-pim/simple.cpp | |||
@@ -77,36 +77,36 @@ MainWindow::MainWindow(QWidget *parent, const char* name, WFlags fl ) | |||
77 | * and on activation we will show a detailed | 77 | * and on activation we will show a detailed |
78 | * summary of the record | 78 | * summary of the record |
79 | */ | 79 | */ |
80 | connect(m_fire, SIGNAL(activated() ), | 80 | connect(m_fire, SIGNAL(activated() ), |
81 | this, SLOT(slotShow() ) ); | 81 | this, SLOT(slotShow() ) ); |
82 | 82 | ||
83 | /* | 83 | /* |
84 | * We will change the date | 84 | * We will change the date |
85 | */ | 85 | */ |
86 | connect(m_dateAction, SIGNAL(activated() ), | 86 | connect(m_dateAction, SIGNAL(activated() ), |
87 | this, SLOT(slotDate() ) ); | 87 | this, SLOT(slotDate() ) ); |
88 | 88 | ||
89 | /* | 89 | /* |
90 | * connect the show signal of the PIMListView | 90 | * connect the show signal of the PIMListView |
91 | * to a slot to show a dialog | 91 | * to a slot to show a dialog |
92 | */ | 92 | */ |
93 | connect(m_todoView, SIGNAL(showRecord(const OPimRecord&) ), | 93 | connect(m_todoView, SIGNAL(showRecord(const Opie::OPimRecord&) ), |
94 | this, SLOT(slotShowRecord(const OPimRecord&) ) ); | 94 | this, SLOT(slotShowRecord(const Opie::OPimRecord&) ) ); |
95 | connect(m_dateView, SIGNAL(showRecord(const OPimRecord&) ), | 95 | connect(m_dateView, SIGNAL(showRecord(const Opie::OPimRecord&) ), |
96 | this, SLOT(slotShowRecord(const OPimRecord&) ) ); | 96 | this, SLOT(slotShowRecord(const Opie::OPimRecord&) ) ); |
97 | 97 | ||
98 | /* | 98 | /* |
99 | * Now comes the important lines of code for this example | 99 | * Now comes the important lines of code for this example |
100 | * We do not directly call load but delay loading until | 100 | * We do not directly call load but delay loading until |
101 | * all Events are dispatches and handled. | 101 | * all Events are dispatches and handled. |
102 | * SO we will load once our window is mapped to screen | 102 | * SO we will load once our window is mapped to screen |
103 | * to achieve that we use a QTimer::singleShot | 103 | * to achieve that we use a QTimer::singleShot |
104 | * After 10 milli seconds the timer fires and on TimerEvent | 104 | * After 10 milli seconds the timer fires and on TimerEvent |
105 | * out slot slotLoad will be called | 105 | * out slot slotLoad will be called |
106 | * Remember this a Constructor to construct your object and not | 106 | * Remember this a Constructor to construct your object and not |
107 | * to load | 107 | * to load |
108 | */ | 108 | */ |
109 | QTimer::singleShot( 10, this, SLOT(slotLoad() ) ); | 109 | QTimer::singleShot( 10, this, SLOT(slotLoad() ) ); |
110 | } | 110 | } |
111 | 111 | ||
112 | MainWindow::~MainWindow() { | 112 | MainWindow::~MainWindow() { |