-rw-r--r-- | core/multimedia/opieplayer/loopcontrol.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/core/multimedia/opieplayer/loopcontrol.cpp b/core/multimedia/opieplayer/loopcontrol.cpp index 45c2d3e..15175d0 100644 --- a/core/multimedia/opieplayer/loopcontrol.cpp +++ b/core/multimedia/opieplayer/loopcontrol.cpp @@ -234,32 +234,34 @@ void LoopControl::startAudio() { long samplesRead = 0; bool readOk=mediaPlayerState->curDecoder()->audioReadSamples( (short*)audioBuffer, channels, 1024, samplesRead, stream ); long sampleWeShouldBeAt = long( playtime.elapsed() ) * freq / 1000; long sampleWaitTime = currentSample - sampleWeShouldBeAt; // this causes drop outs not sure why its even here // if ( ( sampleWaitTime > 2000 ) && ( sampleWaitTime < 20000 ) ) { // usleep( (long)((double)sampleWaitTime * 1000000.0 / freq) ); // } // else if ( sampleWaitTime <= -5000 ) { // qDebug("need to catch up by: %li (%i,%li)", -sampleWaitTime, currentSample, sampleWeShouldBeAt ); // //mediaPlayerState->curDecoder()->audioSetSample( sampleWeShouldBeAt, stream ); // currentSample = sampleWeShouldBeAt; // } audioDevice->write( audioBuffer, samplesRead * 2 * channels ); + if( mediaPlayerState->isStreaming == FALSE); + audioSampleCounter = currentSample + samplesRead - 1; moreAudio = readOk && (audioSampleCounter <= total_audio_samples); } else { moreAudio = FALSE; } } audioMutex->unlock(); } |