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-rw-r--r--noncore/games/go/gowidget.cpp34
1 files changed, 13 insertions, 21 deletions
diff --git a/noncore/games/go/gowidget.cpp b/noncore/games/go/gowidget.cpp
index ec03c1d..bc5d788 100644
--- a/noncore/games/go/gowidget.cpp
+++ b/noncore/games/go/gowidget.cpp
@@ -1,401 +1,393 @@
/**********************************************************************
** Copyright (C) 2000 Trolltech AS. All rights reserved.
**
** This file is part of Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#include "gowidget.h"
/* OPIE */
#include <opie2/odebug.h>
+#include <opie2/oresource.h>
#include <qpe/config.h>
-#include <qpe/resource.h>
using namespace Opie::Core;
/* QT */
#include <qpainter.h>
#include <qtoolbar.h>
#include <qmenubar.h>
#include <qaction.h>
#include <qapplication.h> //processEvents()
#include <qlabel.h>
static const enum bVal computer_color = BLACK;
static int current_handicap = 1;
static QBrush *goBrush;
-//static QImage *newBlackStone;
-//static QImage *blackStone;
-//static QImage *whiteStone;
static QPixmap *newBlackStone;
static QPixmap *blackStone;
static QPixmap *whiteStone;
static bool smallStones = FALSE;
GoMainWidget::GoMainWidget( QWidget *parent, const char* name, WFlags fl) :
QMainWindow( parent, name, fl )
{
+ setCaption( tr( "Go" ) );
setToolBarsMovable( FALSE );
GoWidget *go = new GoWidget(this);
setCentralWidget(go);
toolbar = new QToolBar(this);
toolbar->setHorizontalStretchable( TRUE );
addToolBar(toolbar);
QMenuBar *mb = new QMenuBar( toolbar );
mb->setMargin(0);
QPopupMenu *file = new QPopupMenu( this );
QAction *a = new QAction( tr( "New Game" ), QString::null, 0, this, 0 );
connect( a, SIGNAL( activated() ), go, SLOT( newGame() ) );
a->addTo( file );
- a = new QAction( tr( "Pass" ), Resource::loadPixmap( "pass" ), QString::null, 0, this, 0 );
+ a = new QAction( tr( "Pass" ), Opie::Core::OResource::loadPixmap( "pass", Opie::Core::OResource::SmallIcon ),
+ QString::null, 0, this, 0 );
connect( a, SIGNAL( activated() ), go, SLOT( pass() ) );
a->addTo( file );
a->addTo( toolbar );
- a = new QAction( tr( "Resign" ), Resource::loadPixmap( "reset" ), QString::null, 0, this, 0 );
+ a = new QAction( tr( "Resign" ), Opie::Core::OResource::loadPixmap( "reset", Opie::Core::OResource::SmallIcon ),
+ QString::null, 0, this, 0 );
connect( a, SIGNAL( activated() ), go, SLOT( resign() ) );
a->addTo( file );
a = new QAction( tr( "Two player option" ), QString::null, 0, this, 0 );
a->setToggleAction( TRUE );
connect( a, SIGNAL( toggled(bool) ), go, SLOT( setTwoplayer(bool) ) );
a->addTo( file );
mb->insertItem( tr( "Game" ), file );
QLabel *turnLabel = new QLabel( toolbar );
turnLabel->setBackgroundMode( PaletteButton );
connect( go, SIGNAL(showTurn(const QPixmap&)),
turnLabel, SLOT(setPixmap(const QPixmap&)) );
QLabel * scoreLabel = new QLabel( toolbar );
scoreLabel->setBackgroundMode( PaletteButton );
connect( go, SIGNAL(showScore(const QString&)),
scoreLabel, SLOT(setText(const QString&)) );
toolbar->setStretchableWidget( scoreLabel );
go->readConfig();
}
void GoMainWidget::resizeEvent( QResizeEvent * )
{
//### this won't work because of the text label...
/*
if ( width() > height() )
moveToolBar( toolbar, Left );
else
moveToolBar( toolbar, Top );
*/
}
GoWidget *GoWidget::self = 0;
GoWidget::GoWidget( QWidget *parent, const char* name) :
QWidget( parent, name )
{
if ( self )
fatal( "Only one Go widget allowed" );
self = this;
twoplayer = FALSE;
d = bx = by = 1;
- QPixmap pix = Resource::loadPixmap( "go/pine" );
+ QPixmap pix = Opie::Core::OResource::loadPixmap( "go/pine" );
goBrush = new QBrush( black, pix );
- /*
- QString fn = Resource::findPixmap("Go-black");
- blackStone = new QImage( fn );
- fn = Resource::findPixmap("Go-black-highlight");
- newBlackStone = new QImage( fn );
- fn = Resource::findPixmap("Go-white");
- whiteStone = new QImage( fn );
- */
- blackStone = new QPixmap(Resource::loadPixmap( "Go-black" ));
- whiteStone = new QPixmap(Resource::loadPixmap( "Go-white" ));
- newBlackStone = new QPixmap(Resource::loadPixmap( "Go-black-highlight" ));
+ blackStone = new QPixmap(Opie::Core::OResource::loadPixmap( "Go-black" ));
+ whiteStone = new QPixmap(Opie::Core::OResource::loadPixmap( "Go-white" ));
+ newBlackStone = new QPixmap(Opie::Core::OResource::loadPixmap( "Go-black-highlight" ));
init();
}
GoWidget::~GoWidget()
{
writeConfig();
}
void GoWidget::writeConfig()
{
Config cfg("Go");
cfg.setGroup("Game");
cfg.writeEntry("TwoPlayer", twoplayer);
cfg.writeEntry("CurrentPlayer", currentPlayer);
cfg.writeEntry("NPassed", nPassed);
QString b;
for (int i=0; i<19; i++)
for (int j=0; j<19; j++)
b += board[i][j] == BLACK ? 'B' : board[i][j] == WHITE ? 'W' : '.';
cfg.writeEntry("Board", b);
cfg.writeEntry("LastX", lastX);
cfg.writeEntry("LastY", lastY);
extern int blackPrisoners, whitePrisoners;
cfg.writeEntry("BlackPrisoners", blackPrisoners);
cfg.writeEntry("WhitePrisoners", whitePrisoners);
}
void GoWidget::readConfig()
{
init();
Config cfg("Go");
cfg.setGroup("Game");
twoplayer = cfg.readBoolEntry("TwoPlayer");
currentPlayer = (bVal)cfg.readNumEntry("CurrentPlayer",1);
nPassed = cfg.readNumEntry("NPassed",0);
QString b = cfg.readEntry("Board");
if ( b.length() == 19*19 )
for (int i=0; i<19; i++)
for (int j=0; j<19; j++) {
QChar ch = b[j+19*i];
if ( ch != '.' )
GoPlaceStone( ch == 'B' ? BLACK : WHITE, i, j );
}
lastX = cfg.readNumEntry("LastX");
lastY = cfg.readNumEntry("LastY");
extern int blackPrisoners, whitePrisoners;
blackPrisoners = cfg.readNumEntry("BlackPrisoners",0);
whitePrisoners = cfg.readNumEntry("WhitePrisoners",0);
reportPrisoners(blackPrisoners,whitePrisoners);
emit showTurn( currentPlayer == WHITE ? *whiteStone : *blackStone );
}
void GoWidget::resizeEvent( QResizeEvent * )
{
d = QMIN(width(),height())/19;
// int r = (d/2-1);
bx = (width() - 18*d)/2 ;
by = (height() - 18*d)/2 ;
if ( d < 10 && !smallStones ) {
blackStone->convertFromImage( blackStone->convertToImage().smoothScale(8,8) );
whiteStone->convertFromImage( whiteStone->convertToImage().smoothScale(8,8) );
newBlackStone->convertFromImage( newBlackStone->convertToImage().smoothScale(8,8) );
smallStones = TRUE;
} else if ( d >= 10 && smallStones ) {
- blackStone = new QPixmap(Resource::loadPixmap( "Go-black" ));
- whiteStone = new QPixmap(Resource::loadPixmap( "Go-white" ));
- newBlackStone = new QPixmap(Resource::loadPixmap( "Go-black-highlight" ));
+ blackStone = new QPixmap(Opie::Core::OResource::loadPixmap( "Go-black" ));
+ whiteStone = new QPixmap(Opie::Core::OResource::loadPixmap( "Go-white" ));
+ newBlackStone = new QPixmap(Opie::Core::OResource::loadPixmap( "Go-black-highlight" ));
smallStones = FALSE;
}
}
void GoWidget::init()
{
lastX = lastY = newX = newY = -1;
nPassed = 0;
for ( int i = 0; i < 19; i++ )
for ( int j = 0; j < 19; j++ )
board[i][j]=-1;
gameActive = TRUE;
goRestart(current_handicap);
if ( twoplayer ) {
currentPlayer = BLACK;
} else {
doComputerMove();
currentPlayer = WHITE;
}
emit showTurn( currentPlayer == WHITE ? *whiteStone : *blackStone );
}
void GoWidget::paintEvent( QPaintEvent *e )
{
int i,j;
int r = whiteStone->width()/2;
QPainter p(this);
p.fillRect( bx - d/2, by - d/2, 19*d, 19*d, *goBrush );
int xMin = QMAX( x2board(e->rect().left()), 0 );
int xMax = QMIN( x2board(e->rect().right()), 18 );
int yMin = QMAX( y2board(e->rect().top()), 0 );
int yMax = QMIN( y2board(e->rect().bottom()), 18 );
QColor pine( 255, 186, 89 );
p.setPen( pine.dark() );
for ( i = xMin; i < xMax+1 ; i ++ ) {
p.drawLine( bx+i*d, by, bx+i*d, by+18*d );
}
for ( j = yMin; j < yMax+1 ; j ++ ) {
p.drawLine( bx, by+j*d, bx+18*d, by+j*d);
}
// dots are at (3,3), (3,9), (3,15) and so on
p.setBrush( black );
for ( i = 3; i < xMax+1; i+=6 )
for ( j = 3; j < yMax+1; j+=6 )
p.drawEllipse( bx+i*d-2, by+j*d-2, 5, 5 );
for ( i = xMin; i < xMax+1; i++ )
for ( j = yMin; j < yMax+1; j++ ) {
if ( board[i][j] == WHITE ||
currentPlayer==WHITE && newX == i && newY == j )
p.drawPixmap( bx+i*d - r, by+j*d - r, *whiteStone );
else if ( i == lastX && j == lastY )
p.drawPixmap( bx+i*d - r, by+j*d - r, *newBlackStone );
else if ( board[i][j] == BLACK ||
currentPlayer==BLACK && newX == i && newY == j)
p.drawPixmap( bx+i*d - r, by+j*d - r, *blackStone );
}
}
void GoWidget::doMove( int x, int y )
{
if ( !GoPlaceStone( currentPlayer, x, y ) ) {
//printf( "Illegal move (%d,%d)\n", x, y );
return;
}
//printf( "you do (%d,%d)\n", x, y );
nPassed = 0;
if ( twoplayer )
currentPlayer = (currentPlayer==WHITE) ? BLACK : WHITE;
else
doComputerMove();
emit showTurn( currentPlayer == WHITE ? *whiteStone : *blackStone );
}
void GoWidget::pass()
{
if ( !gameActive )
return;
nPassed++;
if ( nPassed >= 2 )
endGame();
else if ( !twoplayer )
doComputerMove();
}
void GoWidget::resign()
{
if ( gameActive )
endGame();
}
void GoWidget::newGame()
{
init();
update();
}
void GoWidget::endGame()
{
gameActive = FALSE;
int w,b;
CountUp( &w, &b);
QString s = tr("White %1, Black %2. ").arg(w).arg(b);
if ( w > b )
s += tr("White wins.");
else if ( w < b )
s += tr("Black wins.");
else
s += tr("A draw.");
emit showScore( s );
}
void GoWidget::doComputerMove()
{
int ox = lastX;
int oy = lastY;
lastX = lastY = -1;
emit showTurn( *blackStone );
refresh( ox, oy);
qApp->processEvents();
short int x,y;
if ( genMove( computer_color, &x, &y ) ) {
lastX = x;
lastY = y;
//printf( "I do (%d,%d)\n", x, y );
GoPlaceStone(computer_color,x,y);
nPassed = 0;
} else {
emit showScore( tr("I pass") );
nPassed++;
if ( nPassed >= 2 )
endGame();
}
}
void GoWidget::mousePressEvent( QMouseEvent *me )
{
if ( !gameActive )
return;
int x = x2board(me->x());
int y = y2board(me->y());
showStone(x,y,currentPlayer);
}
void GoWidget::mouseMoveEvent( QMouseEvent *me )
{
if ( !gameActive )
return;
int x = x2board(me->x());
int y = y2board(me->y());
if ( x != newX || y != newY )
showStone(x,y,currentPlayer);
}
void GoWidget::showStone( int x, int y, enum bVal c )
{
if ( newX > -1 ) {
refresh( newX, newY );
newY = newX = -1;
}
if ( x < 0 || x > 18 || y < 0 || y > 18 ) {
newX = newY = -1;
return;
}
if ( board[x][y] == -1 && !Suicide( c, x, y ) ) {
newX = x;
newY = y;
refresh(x,y);
}
}
void GoWidget::mouseReleaseEvent( QMouseEvent * )
{
if ( gameActive && newX > -1 )
doMove( newX, newY );
newX = newY = -1;