-rw-r--r-- | noncore/games/go/gowidget.cpp | 34 |
1 files changed, 13 insertions, 21 deletions
diff --git a/noncore/games/go/gowidget.cpp b/noncore/games/go/gowidget.cpp index ec03c1d..bc5d788 100644 --- a/noncore/games/go/gowidget.cpp +++ b/noncore/games/go/gowidget.cpp @@ -1,401 +1,393 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "gowidget.h" /* OPIE */ #include <opie2/odebug.h> +#include <opie2/oresource.h> #include <qpe/config.h> -#include <qpe/resource.h> using namespace Opie::Core; /* QT */ #include <qpainter.h> #include <qtoolbar.h> #include <qmenubar.h> #include <qaction.h> #include <qapplication.h> //processEvents() #include <qlabel.h> static const enum bVal computer_color = BLACK; static int current_handicap = 1; static QBrush *goBrush; -//static QImage *newBlackStone; -//static QImage *blackStone; -//static QImage *whiteStone; static QPixmap *newBlackStone; static QPixmap *blackStone; static QPixmap *whiteStone; static bool smallStones = FALSE; GoMainWidget::GoMainWidget( QWidget *parent, const char* name, WFlags fl) : QMainWindow( parent, name, fl ) { + setCaption( tr( "Go" ) ); setToolBarsMovable( FALSE ); GoWidget *go = new GoWidget(this); setCentralWidget(go); toolbar = new QToolBar(this); toolbar->setHorizontalStretchable( TRUE ); addToolBar(toolbar); QMenuBar *mb = new QMenuBar( toolbar ); mb->setMargin(0); QPopupMenu *file = new QPopupMenu( this ); QAction *a = new QAction( tr( "New Game" ), QString::null, 0, this, 0 ); connect( a, SIGNAL( activated() ), go, SLOT( newGame() ) ); a->addTo( file ); - a = new QAction( tr( "Pass" ), Resource::loadPixmap( "pass" ), QString::null, 0, this, 0 ); + a = new QAction( tr( "Pass" ), Opie::Core::OResource::loadPixmap( "pass", Opie::Core::OResource::SmallIcon ), + QString::null, 0, this, 0 ); connect( a, SIGNAL( activated() ), go, SLOT( pass() ) ); a->addTo( file ); a->addTo( toolbar ); - a = new QAction( tr( "Resign" ), Resource::loadPixmap( "reset" ), QString::null, 0, this, 0 ); + a = new QAction( tr( "Resign" ), Opie::Core::OResource::loadPixmap( "reset", Opie::Core::OResource::SmallIcon ), + QString::null, 0, this, 0 ); connect( a, SIGNAL( activated() ), go, SLOT( resign() ) ); a->addTo( file ); a = new QAction( tr( "Two player option" ), QString::null, 0, this, 0 ); a->setToggleAction( TRUE ); connect( a, SIGNAL( toggled(bool) ), go, SLOT( setTwoplayer(bool) ) ); a->addTo( file ); mb->insertItem( tr( "Game" ), file ); QLabel *turnLabel = new QLabel( toolbar ); turnLabel->setBackgroundMode( PaletteButton ); connect( go, SIGNAL(showTurn(const QPixmap&)), turnLabel, SLOT(setPixmap(const QPixmap&)) ); QLabel * scoreLabel = new QLabel( toolbar ); scoreLabel->setBackgroundMode( PaletteButton ); connect( go, SIGNAL(showScore(const QString&)), scoreLabel, SLOT(setText(const QString&)) ); toolbar->setStretchableWidget( scoreLabel ); go->readConfig(); } void GoMainWidget::resizeEvent( QResizeEvent * ) { //### this won't work because of the text label... /* if ( width() > height() ) moveToolBar( toolbar, Left ); else moveToolBar( toolbar, Top ); */ } GoWidget *GoWidget::self = 0; GoWidget::GoWidget( QWidget *parent, const char* name) : QWidget( parent, name ) { if ( self ) fatal( "Only one Go widget allowed" ); self = this; twoplayer = FALSE; d = bx = by = 1; - QPixmap pix = Resource::loadPixmap( "go/pine" ); + QPixmap pix = Opie::Core::OResource::loadPixmap( "go/pine" ); goBrush = new QBrush( black, pix ); - /* - QString fn = Resource::findPixmap("Go-black"); - blackStone = new QImage( fn ); - fn = Resource::findPixmap("Go-black-highlight"); - newBlackStone = new QImage( fn ); - fn = Resource::findPixmap("Go-white"); - whiteStone = new QImage( fn ); - */ - blackStone = new QPixmap(Resource::loadPixmap( "Go-black" )); - whiteStone = new QPixmap(Resource::loadPixmap( "Go-white" )); - newBlackStone = new QPixmap(Resource::loadPixmap( "Go-black-highlight" )); + blackStone = new QPixmap(Opie::Core::OResource::loadPixmap( "Go-black" )); + whiteStone = new QPixmap(Opie::Core::OResource::loadPixmap( "Go-white" )); + newBlackStone = new QPixmap(Opie::Core::OResource::loadPixmap( "Go-black-highlight" )); init(); } GoWidget::~GoWidget() { writeConfig(); } void GoWidget::writeConfig() { Config cfg("Go"); cfg.setGroup("Game"); cfg.writeEntry("TwoPlayer", twoplayer); cfg.writeEntry("CurrentPlayer", currentPlayer); cfg.writeEntry("NPassed", nPassed); QString b; for (int i=0; i<19; i++) for (int j=0; j<19; j++) b += board[i][j] == BLACK ? 'B' : board[i][j] == WHITE ? 'W' : '.'; cfg.writeEntry("Board", b); cfg.writeEntry("LastX", lastX); cfg.writeEntry("LastY", lastY); extern int blackPrisoners, whitePrisoners; cfg.writeEntry("BlackPrisoners", blackPrisoners); cfg.writeEntry("WhitePrisoners", whitePrisoners); } void GoWidget::readConfig() { init(); Config cfg("Go"); cfg.setGroup("Game"); twoplayer = cfg.readBoolEntry("TwoPlayer"); currentPlayer = (bVal)cfg.readNumEntry("CurrentPlayer",1); nPassed = cfg.readNumEntry("NPassed",0); QString b = cfg.readEntry("Board"); if ( b.length() == 19*19 ) for (int i=0; i<19; i++) for (int j=0; j<19; j++) { QChar ch = b[j+19*i]; if ( ch != '.' ) GoPlaceStone( ch == 'B' ? BLACK : WHITE, i, j ); } lastX = cfg.readNumEntry("LastX"); lastY = cfg.readNumEntry("LastY"); extern int blackPrisoners, whitePrisoners; blackPrisoners = cfg.readNumEntry("BlackPrisoners",0); whitePrisoners = cfg.readNumEntry("WhitePrisoners",0); reportPrisoners(blackPrisoners,whitePrisoners); emit showTurn( currentPlayer == WHITE ? *whiteStone : *blackStone ); } void GoWidget::resizeEvent( QResizeEvent * ) { d = QMIN(width(),height())/19; // int r = (d/2-1); bx = (width() - 18*d)/2 ; by = (height() - 18*d)/2 ; if ( d < 10 && !smallStones ) { blackStone->convertFromImage( blackStone->convertToImage().smoothScale(8,8) ); whiteStone->convertFromImage( whiteStone->convertToImage().smoothScale(8,8) ); newBlackStone->convertFromImage( newBlackStone->convertToImage().smoothScale(8,8) ); smallStones = TRUE; } else if ( d >= 10 && smallStones ) { - blackStone = new QPixmap(Resource::loadPixmap( "Go-black" )); - whiteStone = new QPixmap(Resource::loadPixmap( "Go-white" )); - newBlackStone = new QPixmap(Resource::loadPixmap( "Go-black-highlight" )); + blackStone = new QPixmap(Opie::Core::OResource::loadPixmap( "Go-black" )); + whiteStone = new QPixmap(Opie::Core::OResource::loadPixmap( "Go-white" )); + newBlackStone = new QPixmap(Opie::Core::OResource::loadPixmap( "Go-black-highlight" )); smallStones = FALSE; } } void GoWidget::init() { lastX = lastY = newX = newY = -1; nPassed = 0; for ( int i = 0; i < 19; i++ ) for ( int j = 0; j < 19; j++ ) board[i][j]=-1; gameActive = TRUE; goRestart(current_handicap); if ( twoplayer ) { currentPlayer = BLACK; } else { doComputerMove(); currentPlayer = WHITE; } emit showTurn( currentPlayer == WHITE ? *whiteStone : *blackStone ); } void GoWidget::paintEvent( QPaintEvent *e ) { int i,j; int r = whiteStone->width()/2; QPainter p(this); p.fillRect( bx - d/2, by - d/2, 19*d, 19*d, *goBrush ); int xMin = QMAX( x2board(e->rect().left()), 0 ); int xMax = QMIN( x2board(e->rect().right()), 18 ); int yMin = QMAX( y2board(e->rect().top()), 0 ); int yMax = QMIN( y2board(e->rect().bottom()), 18 ); QColor pine( 255, 186, 89 ); p.setPen( pine.dark() ); for ( i = xMin; i < xMax+1 ; i ++ ) { p.drawLine( bx+i*d, by, bx+i*d, by+18*d ); } for ( j = yMin; j < yMax+1 ; j ++ ) { p.drawLine( bx, by+j*d, bx+18*d, by+j*d); } // dots are at (3,3), (3,9), (3,15) and so on p.setBrush( black ); for ( i = 3; i < xMax+1; i+=6 ) for ( j = 3; j < yMax+1; j+=6 ) p.drawEllipse( bx+i*d-2, by+j*d-2, 5, 5 ); for ( i = xMin; i < xMax+1; i++ ) for ( j = yMin; j < yMax+1; j++ ) { if ( board[i][j] == WHITE || currentPlayer==WHITE && newX == i && newY == j ) p.drawPixmap( bx+i*d - r, by+j*d - r, *whiteStone ); else if ( i == lastX && j == lastY ) p.drawPixmap( bx+i*d - r, by+j*d - r, *newBlackStone ); else if ( board[i][j] == BLACK || currentPlayer==BLACK && newX == i && newY == j) p.drawPixmap( bx+i*d - r, by+j*d - r, *blackStone ); } } void GoWidget::doMove( int x, int y ) { if ( !GoPlaceStone( currentPlayer, x, y ) ) { //printf( "Illegal move (%d,%d)\n", x, y ); return; } //printf( "you do (%d,%d)\n", x, y ); nPassed = 0; if ( twoplayer ) currentPlayer = (currentPlayer==WHITE) ? BLACK : WHITE; else doComputerMove(); emit showTurn( currentPlayer == WHITE ? *whiteStone : *blackStone ); } void GoWidget::pass() { if ( !gameActive ) return; nPassed++; if ( nPassed >= 2 ) endGame(); else if ( !twoplayer ) doComputerMove(); } void GoWidget::resign() { if ( gameActive ) endGame(); } void GoWidget::newGame() { init(); update(); } void GoWidget::endGame() { gameActive = FALSE; int w,b; CountUp( &w, &b); QString s = tr("White %1, Black %2. ").arg(w).arg(b); if ( w > b ) s += tr("White wins."); else if ( w < b ) s += tr("Black wins."); else s += tr("A draw."); emit showScore( s ); } void GoWidget::doComputerMove() { int ox = lastX; int oy = lastY; lastX = lastY = -1; emit showTurn( *blackStone ); refresh( ox, oy); qApp->processEvents(); short int x,y; if ( genMove( computer_color, &x, &y ) ) { lastX = x; lastY = y; //printf( "I do (%d,%d)\n", x, y ); GoPlaceStone(computer_color,x,y); nPassed = 0; } else { emit showScore( tr("I pass") ); nPassed++; if ( nPassed >= 2 ) endGame(); } } void GoWidget::mousePressEvent( QMouseEvent *me ) { if ( !gameActive ) return; int x = x2board(me->x()); int y = y2board(me->y()); showStone(x,y,currentPlayer); } void GoWidget::mouseMoveEvent( QMouseEvent *me ) { if ( !gameActive ) return; int x = x2board(me->x()); int y = y2board(me->y()); if ( x != newX || y != newY ) showStone(x,y,currentPlayer); } void GoWidget::showStone( int x, int y, enum bVal c ) { if ( newX > -1 ) { refresh( newX, newY ); newY = newX = -1; } if ( x < 0 || x > 18 || y < 0 || y > 18 ) { newX = newY = -1; return; } if ( board[x][y] == -1 && !Suicide( c, x, y ) ) { newX = x; newY = y; refresh(x,y); } } void GoWidget::mouseReleaseEvent( QMouseEvent * ) { if ( gameActive && newX > -1 ) doMove( newX, newY ); newX = newY = -1; |