-rw-r--r-- | noncore/games/sfcave/sfcave.cpp | 341 | ||||
-rw-r--r-- | noncore/games/sfcave/sfcave.h | 26 |
2 files changed, 304 insertions, 63 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp index 8b9c844..788606f 100644 --- a/noncore/games/sfcave/sfcave.cpp +++ b/noncore/games/sfcave/sfcave.cpp @@ -1,733 +1,956 @@ #include <stdio.h> #include <stdlib.h> #include <math.h> #ifdef QWS #include <qpe/qpeapplication.h> #include <qpe/config.h> #else #include <qapplication.h> #endif +#include "helpwindow.h" #include "sfcave.h" -#define CAPTION "SFCave 1.7 by AndyQ" +#define CAPTION "SFCave 1.8 by AndyQ" + +#define UP_THRUST 0.6 +#define NO_THRUST 0.8 +#define MAX_DOWN_THRUST 4.0 +#define MAX_UP_THRUST -3.5 // States #define STATE_BOSS 0 #define STATE_RUNNING 1 -#define STATE_CRASHED 2 -#define STATE_NEWGAME 3 -#define STATE_MENU 4 +#define STATE_CRASHING 2 +#define STATE_CRASHED 3 +#define STATE_NEWGAME 4 +#define STATE_MENU 5 // Menus #define MENU_MAIN_MENU 0 #define MENU_OPTIONS_MENU 1 // Main Menu Options #define MENU_START_GAME 0 #define MENU_OPTIONS 1 -#define MENU_QUIT 2 +#define MENU_HELP 2 +#define MENU_QUIT 3 // Option Menu Options #define MENU_GAME_TYPE 0 #define MENU_GAME_DIFFICULTY 1 -#define MENU_BACK 2 - -QString SFCave::menuOptions[2][5] = { { "Start Game", "Options", "Quit", "", "" }, - { "Game Type - %s", "Game Difficulty - %s", "Back", "", "" } }; +#define MENU_CLEAR_HIGHSCORES 2 +#define MENU_BACK 3 #define NR_GAME_DIFFICULTIES 3 #define NR_GAME_TYPES 3 +#define DIFICULTY_EASY 0 +#define DIFICULTY_NORMAL 1 +#define DIFICULTY_HARD 2 #define EASY "Easy" #define NORMAL "Normal" #define HARD "Hard" #define SFCAVE_GAME_TYPE 0 #define GATES_GAME_TYPE 1 #define FLY_GAME_TYPE 2 #define SFCAVE_GAME "SFCave" #define GATES_GAME "Gates" #define FLY_GAME "Fly" +#define CURRENT_GAME_TYPE gameTypes[currentGameType] +#define CURRENT_GAME_DIFFICULTY difficultyOption[currentGameDifficulty]; + QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD }; QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME }; -#define CURRENT_GAME_TYPE gameTypes[currentGameType] -#define CURRENT_GAME_DIFFICULTY difficultyOption[currentGameDifficulty]; +QString SFCave::menuOptions[2][5] = { { "Start Game", "Options", "Help", "Quit", "" }, + { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "" } }; + +#define UP_THRUST 0.6 +#define NO_THRUST 0.8 +#define MAX_DOWN_THRUST 4.0 +#define MAX_UP_THRUST -3.5 +double SFCave::UpThrustVals[3][3] = {{ 0.6, 0.6, 0.6 }, // SFCave + { 0.6, 0.6, 0.8 }, // Gates + { 0.4, 0.7, 1.0 } }; // Fly + +double SFCave::DownThrustVals[3][3] = {{ 0.8, 0.8, 0.8 }, // SFCave + { 0.8, 0.8, 1.0 }, // Gates + { 0.4, 0.7, 1.0 } }; // Fly + +double SFCave::MaxUpThrustVals[3][3] = {{ -3.5, -3.5, -3.5 }, // SFCave + { -3.5, -4.0, -5.0 }, // Gates + { -3.5, -4.0, -5.0 } }; // Fly + +double SFCave::MaxDownThrustVals[3][3] = {{ 4.0, 4.0, 4.0 }, // SFCave + { 4.0, 5.0, 5.5 }, // Gates + { 3.5, 4.0, 5.0 } }; // Fly + +int SFCave::initialGateGaps[] = { 75, 50, 25 }; + +int SFCave::nrMenuOptions[2] = { 4, 4 }; +int SFCave ::currentMenuOption[2] = { 0, 0 }; bool movel; int main( int argc, char *argv[] ) { movel = true; - #ifdef QWS QPEApplication a( argc, argv ); #else QApplication a( argc, argv ); #endif int speed = 3; for ( int i = 0 ; i < argc ; ++i ) { if ( strcmp( argv[i], "-s" ) == 0 ) { if ( i+1 < argc ) speed = atoi( argv[i+1] ); } } SFCave app( speed ); a.setMainWidget( &app ); app.show(); app.start(); a.exec(); } SFCave :: SFCave( int spd, QWidget *w, char *name ) : QMainWindow( w, name ) { #ifdef QWS showMaximized(); #else resize( 240, 284 ); #endif sWidth = width(); sHeight = height(); segSize = sWidth/(MAPSIZE-1)+1; currentMenuNr = 0; - nrMenuOptions[0] = 3; - nrMenuOptions[1] = 3; - currentMenuOption[0] = 0; - currentMenuOption[1] = 0; currentGameType = 0; currentGameDifficulty = 0; setCaption( CAPTION ); + showScoreZones = false; #ifdef QWS Config cfg( "sfcave" ); cfg.setGroup( "settings" ); QString key = "highScore_"; - highestScore[SFCAVE_GAME_TYPE] = cfg.readNumEntry( key + SFCAVE_GAME, 0 ); - highestScore[GATES_GAME_TYPE] = cfg.readNumEntry( key + GATES_GAME, 0 ); - highestScore[FLY_GAME_TYPE] = cfg.readNumEntry( key + FLY_GAME, 0 ); + + for ( int i = 0 ; i < 3 ; ++i ) + { + for ( int j = 0 ; j < 3 ; ++j ) + highestScore[i][j] = cfg.readNumEntry( key + gameTypes[i] + "_" + dificultyOption[j], 0 ); + } + currentGameType = cfg.readNumEntry( "gameType", 0 ); currentGameDifficulty = cfg.readNumEntry( "difficulty", 0 ); #endif speed = spd; // Change to 2 for PC press = false; offscreen = new QPixmap( sWidth, sHeight ); offscreen->fill( Qt::black ); setUp(); crashLineLength = -1; gameTimer = new QTimer( this, "game timer" ); connect( gameTimer, SIGNAL( timeout() ), this, SLOT( run() ) ); } SFCave :: ~SFCave() { } void SFCave :: start() { gameTimer->start( 10 ); } int SFCave :: nextInt( int range ) { return rand() % range; } void SFCave :: setUp() { state = STATE_MENU; prevState = STATE_MENU; score = 0; offset = 0; - maxHeight = 50; nrFrames = 0; dir = 1; thrust = 0; + + if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) + { + thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; + noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; + maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; + maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; + } + else if ( CURRENT_GAME_TYPE == GATES_GAME ) + { + thrustUp = UpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; + noThrust = DownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; + maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; + maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; + } + else + { + thrustUp = UpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; + noThrust = DownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; + maxUpThrust = MaxUpThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; + maxDownThrust = MaxDownThrustVals[FLY_GAME_TYPE][currentGameDifficulty]; + } + crashLineLength = 0; user.setRect( 50, sWidth/2, 4, 4 ); blockWidth = 20; blockHeight = 70; - gapHeight = 125; + gapHeight = initialGateGaps[currentGameDifficulty]; gateDistance = 75; nextGate = nextInt( 50 ) + gateDistance; for ( int i = 0 ; i < TRAILSIZE ; ++i ) { trail[i].setX( -1 ); trail[i].setY( 0 ); } + if ( CURRENT_GAME_TYPE != FLY_GAME ) + { + maxHeight = 50; + mapTop[0] = (int)(nextInt(50)) + 5; + mapBottom[0] = (int)(nextInt(50)) + 5; for ( int i = 1 ; i < MAPSIZE ; ++i ) setPoint( i ); + } + else + { + maxHeight = 100; + for ( int i = 0 ; i < MAPSIZE ; ++i ) + mapBottom[i] = sHeight - 10; + } for ( int i = 0 ; i < BLOCKSIZE ; ++i ) blocks[i].setY( -1 ); } void SFCave :: run() { - //running = true; - //setUp(); switch ( state ) { case STATE_MENU: displayMenu(); break; case STATE_NEWGAME: setUp(); draw(); state = STATE_RUNNING; break; case STATE_BOSS: drawBoss(); break; + case STATE_CRASHING: case STATE_CRASHED: draw(); break; case STATE_RUNNING: { - if ( nrFrames % 5 == 0 ) - score ++; if ( nrFrames % 2 == 0 ) handleKeys(); // Apply Game rules nrFrames ++; if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) + handleGameSFCave(); + else if ( CURRENT_GAME_TYPE == GATES_GAME ) + handleGameGates(); + else if ( CURRENT_GAME_TYPE == FLY_GAME ) + handleGameFly(); + + draw(); + break; + } + } +} + +void SFCave :: handleGameSFCave() { + // Update score + if ( nrFrames % 5 == 0 ) + score ++; + if ( nrFrames % 500 == 0 ) { if ( maxHeight < sHeight - 100 ) { maxHeight += 10; // Reduce block height if ( maxHeight > sHeight - 150 ) blockHeight -= 5; } } if ( nrFrames % 100 == 0 ) addBlock(); + + if ( checkCollision() ) + { + if ( score > highestScore[currentGameType][currentGameDifficulty] ) + { + highestScore[currentGameType][currentGameDifficulty] = score; + saveScore(); } - else if ( CURRENT_GAME_TYPE == GATES_GAME ) + state = STATE_CRASHING; + } + else + { + moveLandscape(); + } + +} + + +void SFCave :: handleGameGates() { + // Update score + if ( nrFrames % 5 == 0 ) + score ++; + // Slightly random gap distance if ( nrFrames >= nextGate ) { nextGate = nrFrames + nextInt( 50 ) + gateDistance; addGate(); } if ( nrFrames % 500 == 0 ) { if ( gapHeight > 75 ) gapHeight -= 5; } + + if ( checkCollision() ) + { + if ( score > highestScore[currentGameType][currentGameDifficulty] ) + { + highestScore[currentGameType][currentGameDifficulty] = score; + saveScore(); + } + state = STATE_CRASHING; } - else if ( CURRENT_GAME_TYPE == FLY_GAME ) + else { + moveLandscape(); } +} - if ( checkCollision() ) +void SFCave :: handleGameFly() { - if ( score > highestScore[currentGameType] ) - highestScore[currentGameType] = score; + if ( nrFrames % 4 == 0 ) + { + // Update score + // get distance between landscape and ship + int diff = mapBottom[10] - user.y(); -#ifdef QWS - Config cfg( "sfcave" ); - cfg.setGroup( "settings" ); - QString key = "highScore_"; - key += CURRENT_GAME_TYPE; - cfg.writeEntry( key, highestScore[currentGameType] ); -#endif + // the closer the difference is to 0 means more points + if ( diff < 10 ) + score += 5; + else if ( diff < 20 ) + score += 3; + else if ( diff < 30 ) + score += 2; + else if ( diff < 40 ) + score += 1; + } - state = STATE_CRASHED; + if ( checkFlyGameCollision() ) + { + if ( score > highestScore[currentGameType][currentGameDifficulty] ) + { + highestScore[currentGameType][currentGameDifficulty] = score; + saveScore(); + } + state = STATE_CRASHING; } else { - if ( movel ) - moveLandscape(); - //movel = false; + moveFlyGameLandscape(); + } } - draw(); - break; +bool SFCave :: checkFlyGameCollision() +{ + if ( (user.y() + user.width()) >= mapBottom[11] ) + return true; + + return false; } + +void SFCave :: moveFlyGameLandscape() +{ + offset++; + + if ( offset >= segSize ) + { + offset = 0; + for ( int i = 0 ; i < MAPSIZE-speed ; ++i ) + mapBottom[i] = mapBottom[i+speed]; + + for ( int i = speed ; i > 0 ; --i ) + setFlyPoint( MAPSIZE-i ); } } +void SFCave :: setFlyPoint( int point ) +{ + static int fly_difficulty_levels[] = { 5, 10, 15 }; + if ( nextInt(100) >= 75 ) + dir *= -1; + + int prevPoint = mapBottom[point-1]; + + int nextPoint = prevPoint + (dir * nextInt( fly_difficulty_levels[currentGameDifficulty] ) ); + + if ( nextPoint > sHeight ) + { + nextPoint = sHeight; + dir *= -1; + } + else if ( nextPoint < maxHeight ) + { + nextPoint = maxHeight; + dir *= 1; + } + + mapBottom[point] = nextPoint; +} + bool SFCave :: checkCollision() { - if ( (user.y() + user.width()) >= mapBottom[10] || user.y() <= mapTop[10] ) + if ( (user.y() + user.width()) >= mapBottom[11] || user.y() <= mapTop[11] ) return true; for ( int i = 0 ; i < BLOCKSIZE ; ++i ) { if ( blocks[i].y() != -1 ) { if ( blocks[i].intersects( user ) ) return true; } } return false; } void SFCave :: moveLandscape() { offset++; if ( offset >= segSize ) { offset = 0; for ( int i = 0 ; i < MAPSIZE-speed ; ++i ) { mapTop[i] = mapTop[i+speed]; mapBottom[i] = mapBottom[i+speed]; } for ( int i = speed ; i > 0 ; --i ) setPoint( MAPSIZE-i ); } for ( int i = 0 ; i < BLOCKSIZE ; ++i ) { if ( blocks[i].y() != -1 ) { blocks[i].moveBy( -speed, 0 ); if ( blocks[i].x() + blocks[i].width() < 0 ) blocks[i].setY( -1 ); } } } void SFCave :: addBlock() { for ( int i = 0 ; i < BLOCKSIZE ; ++i ) { if ( blocks[i].y() == -1 ) { int x = sWidth; int y = mapTop[50] + (int)(nextInt(mapBottom[50] - mapTop[50] - blockHeight)); blocks[i].setRect( x, y, blockWidth, blockHeight ); break; } } } void SFCave :: addGate() { for ( int i = 0 ; i < BLOCKSIZE ; ++i ) { if ( blocks[i].y() == -1 ) { int x1 = sWidth; int y1 = mapTop[50]; - int b1Height = nextInt(mapBottom[50] - mapTop[50] - gateDistance); + int b1Height = nextInt(mapBottom[50] - mapTop[50] - gapHeight); // See if height between last gate and this one is too big if ( b1Height - 200 > lastGateBottomY ) b1Height -= 25; else if ( b1Height + 200 < lastGateBottomY ) b1Height += 25; lastGateBottomY = b1Height; int x2 = sWidth; - int y2 = y1 + b1Height + gateDistance; + int y2 = y1 + b1Height + gapHeight; int b2Height = mapBottom[50] - y2; blocks[i].setRect( x1, y1, blockWidth, b1Height ); blocks[i+1].setRect( x2, y2, blockWidth, b2Height ); break; } } } void SFCave :: setPoint( int point ) { if ( nextInt(100) >= 80 ) dir *= -1; mapTop[point] = mapTop[point-1] + (dir * nextInt( 5 ) ); if ( mapTop[point] < 0 ) { mapTop[point] = 0; dir *= -1; } else if ( mapTop[point] >= maxHeight ) { mapTop[point] = maxHeight; dir *= -1; } - mapBottom[point] = sHeight - (maxHeight - mapBottom[point]); +// mapBottom[point] = sHeight - (maxHeight - mapBottom[point]); mapBottom[point] = sHeight - (maxHeight - mapTop[point]); } void SFCave :: drawBoss() { offscreen->fill( Qt::black ); bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); } void SFCave :: draw() { //printf( "Paint\n" ); offscreen->fill( Qt::black ); QPainter p( offscreen ); QFontMetrics fm = p.fontMetrics(); p.setPen( Qt::white ); for ( int i = 0 ; i < MAPSIZE -3; ++i ) { + // Only display top landscape if not running FLY_GAME + if ( CURRENT_GAME_TYPE != FLY_GAME ) p.drawLine( (i*segSize) - (offset*speed), mapTop[i], ((i+1)*segSize)-(offset*speed), mapTop[i+1] ); + p.drawLine( (i*segSize) - (offset*speed), mapBottom[i], ((i+1)*segSize)-(offset*speed), mapBottom[i+1] ); + + if ( CURRENT_GAME_TYPE == FLY_GAME && showScoreZones ) + { + p.setPen( Qt::red ); + p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-10, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-10 ); + p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-20, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-20 ); + p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-30, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-30 ); + p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-40, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-40 ); + p.setPen( Qt::white ); + } } + // Uncomment this to show user segment (usful for checking collision boundary with landscape +// p.setPen( Qt::red ); +// p.drawLine( (11*segSize) - (offset*speed), 0, ((11)*segSize)-(offset*speed), sHeight ); +// p.setPen( Qt::white ); + // Draw user p.drawRect( user ); // Draw trails for ( int i = 0 ; i < TRAILSIZE ; ++i ) if ( trail[i].x() >= 0 ) p.drawRect( trail[i].x(), trail[i].y(), 2, 2 ); // Draw blocks for ( int i = 0 ; i < BLOCKSIZE ; ++i ) if ( blocks[i].y() != -1 ) { p.fillRect( blocks[i], Qt::black ); p.drawRect( blocks[i] ); } // draw score QString s; - s.sprintf( "score %06d high score %06d", score, highestScore[currentGameType] ); + s.sprintf( "score %06d high score %06d", score, highestScore[currentGameType][currentGameDifficulty] ); p.drawText( 5, 10, s ); - if ( state == STATE_CRASHED ) + if ( state == STATE_CRASHING || state == STATE_CRASHED ) { // add next crash line if ( crashLineLength != -1 ) { for ( int i = 0 ; i < 36 ; ++i ) { int x = (int)(user.x() + (crashLineLength+nextInt(10)) * cos( (M_PI/180) * (10.0 * i) ) ); int y = (int)(user.y() + (crashLineLength+nextInt(10)) * sin( (M_PI/180) * (10.0 * i) ) ); p.drawLine( user.x(), user.y(), x, y ); } } - if ( crashLineLength >= 15 || crashLineLength == -1 ) + if ( state == STATE_CRASHING && crashLineLength >= 15 ) //|| crashLineLength == -1) ) + state = STATE_CRASHED; + + if ( state == STATE_CRASHED ) { QString text = "Press up or down to start"; p.drawText( (sWidth/2) - (fm.width( text )/2), 140, text ); text = "or press OK for menu"; p.drawText( (sWidth/2) - (fm.width( text )/2), 155, text ); -// p.drawText( 70, 140, QString( "Press down to start" ) ); } else crashLineLength ++; } p.end(); bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); //printf( "endpaint\n" ); } void SFCave :: handleKeys() { // Find enpty trail and move others bool done = false; for ( int i = 0 ; i < TRAILSIZE ; ++i ) { if ( trail[i].x() < 0 ) { if ( !done ) { trail[i].setX( user.x() - 5 ); trail[i].setY( user.y() ); done = true; } } else { trail[i].setX( trail[i].x() - (2) ); } } if ( speed <= 3 ) { if ( press ) - thrust -= 0.6; + thrust -= thrustUp; else - thrust += 0.8; + thrust += noThrust; - if ( thrust > 4.0 ) - thrust = 4.0; - else if ( thrust < -3.5 ) - thrust = -3.5; + if ( thrust > maxDownThrust ) + thrust = maxDownThrust; + else if ( thrust < maxUpThrust ) + thrust = maxUpThrust; } else { if ( press ) thrust -= 0.5; else thrust += 0.8; if ( thrust > 5.0 ) thrust = 5.0; else if ( thrust < -3.5 ) thrust = -3.5; } user.moveBy( 0, (int)thrust ); } void SFCave :: keyPressEvent( QKeyEvent *e ) { if ( state == STATE_MENU ) { switch( e->key() ) { case Qt::Key_Down: currentMenuOption[currentMenuNr] ++; if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" ) currentMenuOption[currentMenuNr] = 0; break; case Qt::Key_Up: currentMenuOption[currentMenuNr] --; if ( currentMenuOption[currentMenuNr] < 0 ) currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1; break; case Qt::Key_Left: if ( currentMenuNr == MENU_OPTIONS_MENU ) { if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) { currentGameType --; if ( currentGameType < 0 ) currentGameType = NR_GAME_TYPES - 1; } else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) { currentGameDifficulty --; if ( currentGameDifficulty < 0 ) currentGameDifficulty = NR_GAME_DIFFICULTIES - 1; } } break; case Qt::Key_Right: if ( currentMenuNr == MENU_OPTIONS_MENU ) { if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) { currentGameType ++; if ( currentGameType == NR_GAME_TYPES ) currentGameType = 0; } else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY ) { currentGameDifficulty ++; if ( currentGameDifficulty == NR_GAME_DIFFICULTIES ) currentGameDifficulty = 0; } } break; case Qt::Key_Space: case Qt::Key_Return: case Qt::Key_Enter: dealWithMenuSelection(); break; } } else { switch( e->key() ) { case Qt::Key_Up: case Qt::Key_F9: case Qt::Key_Space: press = true; break; case Qt::Key_M: case Qt::Key_Return: case Qt::Key_Enter: - if ( state == STATE_CRASHED && crashLineLength >= 15 || crashLineLength == -1 ) + if ( state == STATE_CRASHED ) state = STATE_MENU; + break; + + case Qt::Key_Z: + showScoreZones = !showScoreZones; + break; + default: e->ignore(); break; } } } void SFCave :: keyReleaseEvent( QKeyEvent *e ) { if ( state == STATE_MENU ) { } else { switch( e->key() ) { case Qt::Key_F9: case Qt::Key_Space: press = false; break; case Qt::Key_Up: press = false; case Qt::Key_R: case Qt::Key_Down: - if ( state == STATE_CRASHED && crashLineLength >= 15 || crashLineLength == -1 ) + if ( state == STATE_CRASHED ) { state = STATE_NEWGAME; } else movel = true; break; default: e->ignore(); break; } } } void SFCave :: displayMenu() { offscreen->fill( Qt::black ); QPainter p( offscreen ); p.setPen( Qt::white ); QFont f( "Helvetica", 16 ); p.setFont( f ); QFontMetrics fm = p.fontMetrics(); QString text = "SFCave"; p.drawText( (sWidth/2) - (fm.width( text )/2), 60, text ); text = "Written by Andy Qua"; p.drawText( (sWidth/2) - (fm.width( text )/2), 85, text ); // Draw options int pos = 170; for ( int i = 0 ; menuOptions[currentMenuNr][i] != "" ; ++i, pos += 25 ) { if ( currentMenuOption[currentMenuNr] == i ) p.setPen( Qt::yellow ); else p.setPen( Qt::white ); QString text; if ( menuOptions[currentMenuNr][i].find( "%s" ) != -1 ) { QString val; if ( i == MENU_GAME_TYPE ) val = gameTypes[currentGameType]; else val = dificultyOption[currentGameDifficulty]; text.sprintf( (const char *)menuOptions[currentMenuNr][i], (const char *)val ); } else text = menuOptions[currentMenuNr][i]; p.drawText( (sWidth/2) - (fm.width( text )/2), pos, text ); } p.end(); bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); } void SFCave :: dealWithMenuSelection() { switch( currentMenuNr ) { case MENU_MAIN_MENU: { switch( currentMenuOption[currentMenuNr] ) { case MENU_START_GAME: state = STATE_NEWGAME; break; case MENU_OPTIONS: currentMenuNr = MENU_OPTIONS_MENU; currentMenuOption[currentMenuNr] = 0; break; + case MENU_HELP: + { + // Display Help Menu + HelpWindow *dlg = new HelpWindow( this ); + dlg->exec(); + delete dlg; + break; + } + case MENU_QUIT: QApplication::exit(); break; } break; } case MENU_OPTIONS_MENU: { switch( currentMenuOption[currentMenuNr] ) { case MENU_GAME_TYPE: break; case MENU_GAME_DIFFICULTY: break; + case MENU_CLEAR_HIGHSCORES: + for ( int i = 0 ; i < 3 ; ++i ) + highestScore[currentGameType][i] = 0; + break; + case MENU_BACK: currentMenuNr = MENU_MAIN_MENU; #ifdef QWS Config cfg( "sfcave" ); cfg.setGroup( "settings" ); cfg.writeEntry( "difficulty", currentGameDifficulty ); cfg.writeEntry( "gameType", currentGameType ); #endif break; } break; } } }
\ No newline at end of file + +void SFCave :: saveScore() +{ +#ifdef QWS + Config cfg( "sfcave" ); + cfg.setGroup( "settings" ); + QString key = "highScore_"; + + cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] ); + key += CURRENT_GAME_TYPE; + cfg.writeEntry( key, highestScore[currentGameType] ); +#endif +} diff --git a/noncore/games/sfcave/sfcave.h b/noncore/games/sfcave/sfcave.h index b19d147..69a0e13 100644 --- a/noncore/games/sfcave/sfcave.h +++ b/noncore/games/sfcave/sfcave.h @@ -1,90 +1,108 @@ #include <qmainwindow.h> #include <qpainter.h> #include <qpixmap.h> #include <qpoint.h> #include <qrect.h> #include <qtimer.h> #define MAPSIZE 52 #define BLOCKSIZE 6 #define TRAILSIZE 30 class SFCave : public QMainWindow { Q_OBJECT public: int sWidth; int sHeight; int segSize; int blockWidth; int blockHeight; int gapHeight; int state; int prevState; int speed; int crashLineLength; + static double UpThrustVals[3][3]; + static double DownThrustVals[3][3]; + static double MaxUpThrustVals[3][3]; + static double MaxDownThrustVals[3][3]; + static int initialGateGaps[]; + + double thrustUp; + double noThrust; + double maxUpThrust; + double maxDownThrust; + int gateDistance; int nextGate; int lastGateBottomY; static QString menuOptions[2][5]; int currentMenuNr; - int nrMenuOptions[2]; - int currentMenuOption[2]; + static int nrMenuOptions[2]; + static int currentMenuOption[2]; static QString dificultyOption[3]; static QString gameTypes[3]; int currentGameType; int currentGameDifficulty; QPixmap *offscreen; QTimer *gameTimer; int score; - int highestScore[3]; + int highestScore[3][3]; int mapTop[MAPSIZE]; int mapBottom[MAPSIZE]; QRect blocks[BLOCKSIZE]; QRect user; QPoint trail[TRAILSIZE]; int offset; int maxHeight; int nrFrames; int dir; - bool bossMode; + bool showScoreZones; bool press; double thrust; bool running; SFCave( int speed = 3, QWidget *p = 0, char *name = 0 ); ~SFCave(); void start(); int nextInt( int range ); void setUp(); + void handleGameSFCave(); + void handleGameGates(); + void handleGameFly(); + bool checkFlyGameCollision(); + void moveFlyGameLandscape(); + void setFlyPoint( int point ); bool checkCollision(); void moveLandscape(); void addBlock(); void addGate(); void setPoint( int point ); void drawBoss(); void draw(); void handleKeys(); void displayMenu(); void dealWithMenuSelection(); void keyPressEvent( QKeyEvent *e ); void keyReleaseEvent( QKeyEvent *e ); + void saveScore(); private slots: void run(); }; |